tdf#94006 - need an explicit dispose for GLContext's SystemChildWindow.
Previously we would get an explicit ~OpenGLContext - and potentially leave FMR's around for other OGC users, now we treat the other users properly - we need an explicit dispose() to get Window::dispose ordering right. Change-Id: I5edcbd73399b6db3dbcfb391570f364f9ab0c70d Reviewed-on: https://gerrit.libreoffice.org/18412 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Markus Mohrhard <markus.mohrhard@googlemail.com>
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Markus Mohrhard
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@@ -175,6 +175,7 @@ public:
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~OpenGLContext();
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void acquire() { mnRefCount++; }
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void release() { if ( --mnRefCount == 0 ) delete this; }
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void dispose();
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void requestLegacyContext();
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void requestSingleBufferedRendering();
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