Related: tdf#155266 Eliminate delayed scrollbar redrawing when swiping
By default, the layout idle timer in the InterimWindowItem class is set to TaskPriority::RESIZE. That is too high of a priority as it appears that other timers are drawing after the scrollbar has been redrawn. As a result, when swiping, the content moves fluidly but the scrollbar thumb does not move until after swiping stops or pauses. Then, after a short lag, the scrollbar thumb finally "jumps" to the expected position. So, to fix this scrollbar "stickiness" when swiping, setting the priority to TaskPriority::POST_PAINT causes the scrollbar to be redrawn after any competing timers. Change-Id: I8c0772fc40ddc690ee59c6267c1c50971f4ff238 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/161184 Tested-by: Jenkins Reviewed-by: Michael Weghorn <m.weghorn@posteo.de> Reviewed-by: Patrick Luby <plubius@libreoffice.org>
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@@ -34,6 +34,8 @@ public:
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virtual void Draw(OutputDevice* pDevice, const Point& rPos,
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virtual void Draw(OutputDevice* pDevice, const Point& rPos,
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SystemTextColorFlags nFlags) override;
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SystemTextColorFlags nFlags) override;
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void SetPriority(TaskPriority nPriority);
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protected:
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protected:
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// bAllowCycleFocusOut of true allows focus to be moved out of the Control
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// bAllowCycleFocusOut of true allows focus to be moved out of the Control
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// via tab key into a parent window or sibling window, false means focus
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// via tab key into a parent window or sibling window, false means focus
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@@ -232,6 +232,20 @@ void ScTabView::InitScrollBar(ScrollAdaptor& rScrollBar, tools::Long nMaxVal, co
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rScrollBar.SetMouseReleaseHdl(LINK(this, ScTabView, EndScrollHdl));
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rScrollBar.SetMouseReleaseHdl(LINK(this, ScTabView, EndScrollHdl));
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rScrollBar.EnableRTL( aViewData.GetDocument().IsLayoutRTL( aViewData.GetTabNo() ) );
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rScrollBar.EnableRTL( aViewData.GetDocument().IsLayoutRTL( aViewData.GetTabNo() ) );
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// Related: tdf#155266 Eliminate delayed scrollbar redrawing when swiping
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// By default, the layout idle timer in the InterimWindowItem class
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// is set to TaskPriority::RESIZE. That is too high of a priority as
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// it appears that other timers are drawing after the scrollbar has been
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// redrawn.
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// As a result, when swiping, the content moves fluidly but the scrollbar
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// thumb does not move until after swiping stops or pauses. Then, after a
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// short lag, the scrollbar thumb finally "jumps" to the expected
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// position.
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// So, to fix this scrollbar "stickiness" when swiping, setting the
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// priority to TaskPriority::POST_PAINT causes the scrollbar to be
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// redrawn after any competing timers.
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rScrollBar.SetPriority(TaskPriority::POST_PAINT);
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}
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}
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// Scroll-Timer
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// Scroll-Timer
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@@ -187,6 +187,11 @@ void InterimItemWindow::Draw(OutputDevice* pDevice, const Point& rPos,
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m_xContainer->draw(*pDevice, rPos, GetSizePixel());
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m_xContainer->draw(*pDevice, rPos, GetSizePixel());
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}
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}
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void InterimItemWindow::SetPriority(TaskPriority nPriority)
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{
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m_aLayoutIdle.SetPriority(nPriority);
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}
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void InterimItemWindow::ImplPaintToDevice(::OutputDevice* pTargetOutDev, const Point& rPos)
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void InterimItemWindow::ImplPaintToDevice(::OutputDevice* pTargetOutDev, const Point& rPos)
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{
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{
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Draw(pTargetOutDev, rPos, SystemTextColorFlags::NONE);
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Draw(pTargetOutDev, rPos, SystemTextColorFlags::NONE);
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