tdf#91426 - fix DX canvas - missed by VclPtr / Clang plugin.
Change-Id: I7969746b159051d65ea974b89ba458d0d14f466a
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@ -226,7 +226,7 @@ namespace dxcanvas
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COMReference<IDirect3DSwapChain9> mpSwapChain;
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COMReference<IDirect3DVertexBuffer9> mpVertexBuffer;
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::canvas::ISurfaceSharedPtr mpTexture;
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::boost::scoped_ptr<SystemChildWindow> mpWindow;
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VclPtr<SystemChildWindow> mpWindow;
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::basegfx::B2IVector maSize;
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typedef std::vector<canvas::Vertex> vertexCache_t;
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vertexCache_t maVertexCache;
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@ -645,7 +645,7 @@ namespace dxcanvas
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return;
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mpTexture.reset();
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mpWindow.reset();
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mpWindow.disposeAndClear();
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mhWnd=NULL;
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// refrain from releasing the DX9 objects. We're the only
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@ -663,12 +663,11 @@ namespace dxcanvas
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// TODO(P2): get rid of those fine-grained locking
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::osl::MutexGuard aGuard( maMutex );
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maVertexCache.reserve(1024);
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maVertexCache.reserve( 1024 );
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mpWindow.reset(
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VclPtr<SystemChildWindow>::Create(
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const_cast<vcl::Window *>(&rWindow), 0) );
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mpWindow.disposeAndClear();
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mpWindow.reset( VclPtr<SystemChildWindow>::Create(
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const_cast<vcl::Window *>(&rWindow), 0) );
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// system child window must not receive mouse events
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mpWindow->SetMouseTransparent( TRUE );
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