Pass tilePosX/Y also to PaintTile()
Change-Id: I85360889bf723fa8b603dfbe7a6f99d99c70c72f
This commit is contained in:
committed by
Jan Holesovsky
parent
1974d99b60
commit
91e4e3338a
@@ -1812,7 +1812,7 @@ void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLOD
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// resizes the virtual device so to contain the entrie context
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// resizes the virtual device so to contain the entrie context
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aDevice.SetOutputSizePixel(Size(contextWidth, contextHeight));
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aDevice.SetOutputSizePixel(Size(contextWidth, contextHeight));
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// draw - works in logic coordinates
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// draw - works in logic coordinates
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pViewShell->PaintTile(&aDevice, Rectangle(Point(0, 0), Size(tileWidth, tileHeight)));
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pViewShell->PaintTile(&aDevice, Rectangle(Point(tilePosX, tilePosY), Size(tileWidth, tileHeight)));
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// copy the aDevice content to mpImage
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// copy the aDevice content to mpImage
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Bitmap aBitmap(aDevice.GetBitmap(aDevice.PixelToLogic(Point(0,0)), aDevice.PixelToLogic(Size(contextWidth, contextHeight))));
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Bitmap aBitmap(aDevice.GetBitmap(aDevice.PixelToLogic(Point(0,0)), aDevice.PixelToLogic(Size(contextWidth, contextHeight))));
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BitmapReadAccess * readAccess = aBitmap.AcquireReadAccess();
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BitmapReadAccess * readAccess = aBitmap.AcquireReadAccess();
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