Use embedded DWARF in the iOS apps except for in release build

Running dsymutil takes much too long to be bearable during
development. But when building for actual release we do want a
separate dSYM of course. (Of course none of the current iOS apps in
the source are intended to be actually "released". But add this logic
just for completeness.)

Change-Id: Ibb5037d6926e969a891269d6c9d86232bc01cb3c
This commit is contained in:
Tor Lillqvist 2013-12-19 23:22:04 +02:00
parent 9b711d6da2
commit 969bd8aa73
3 changed files with 8 additions and 1 deletions

View File

@ -3865,6 +3865,13 @@ else
fi
AC_SUBST(ENABLE_SYMBOLS)
# Running dsymutil takes too long
XCODE_DEBUG_INFORMATION_FORMAT=dwarf-with-dsym
if test "$enable_release_build" != yes -a \( -n "$ENABLE_SYMBOLS" -o -n "$ENABLE_DEBUG" -o -n "$ENABLE_DBGUTIL" \); then
XCODE_DEBUG_INFORMATION_FORMAT=dwarf
fi
AC_SUBST(XCODE_DEBUG_INFORMATION_FORMAT)
# Check for explicit A/C/CXX/OBJC/OBJCXX/LDFLAGS.
# By default use the ones specified by our build system,
# but explicit override is possible.

View File

@ -370,7 +370,6 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;

View File

@ -22,6 +22,7 @@ LO_WORKDIR = @WORKDIR@
// what they will be used for.
ARCHS = @XCODE_ARCHS@
CLANG_CXX_LIBRARY = @XCODE_CLANG_CXX_LIBRARY@
DEBUG_INFORMATION_FORMAT=@XCODE_DEBUG_INFORMATION_FORMAT@
// These settings are edited in CustomTarget_Lo_Xcconfig.mk.
LINK_LDFLAGS =