Use less operator here to be consistent with the original idea (see comment)
This doesn't change the result of the BestIndex method Change-Id: If1efc04feac3d4966c126b1fa93d017a4beafbe1
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@@ -1361,17 +1361,17 @@ namespace
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static void CalculateScheme(const BitmapColor& rBitmapColor, std::vector<int> &vScheme, sal_uInt16 nVariance)
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{
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vScheme.resize(3,1);
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if( rBitmapColor.GetRed() > rBitmapColor.GetGreen() + nVariance )
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if( rBitmapColor.GetRed() < rBitmapColor.GetGreen() + nVariance )
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++vScheme[0];
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if( rBitmapColor.GetRed() > rBitmapColor.GetBlue() + nVariance )
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if( rBitmapColor.GetRed() < rBitmapColor.GetBlue() + nVariance )
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++vScheme[0];
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if( rBitmapColor.GetGreen() > rBitmapColor.GetRed() + nVariance )
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if( rBitmapColor.GetGreen() < rBitmapColor.GetRed() + nVariance )
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++vScheme[1];
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if( rBitmapColor.GetGreen() > rBitmapColor.GetBlue() + nVariance )
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if( rBitmapColor.GetGreen() < rBitmapColor.GetBlue() + nVariance )
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++vScheme[1];
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if( rBitmapColor.GetBlue() > rBitmapColor.GetRed() + nVariance )
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if( rBitmapColor.GetBlue() < rBitmapColor.GetRed() + nVariance )
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++vScheme[2];
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if( rBitmapColor.GetBlue() > rBitmapColor.GetGreen() + nVariance )
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if( rBitmapColor.GetBlue() < rBitmapColor.GetGreen() + nVariance )
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++vScheme[2];
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}
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