From 9ec2a09c007685cc78db8ca80778eb8f3930a6ab Mon Sep 17 00:00:00 2001 From: Markus Mohrhard Date: Sat, 10 May 2014 22:29:06 +0200 Subject: [PATCH] fix camera position Change-Id: Ie3acc0a82e86fe7fbc565783ac09c2f9b6721fbf --- chart2/source/view/main/3DChartObjects.cxx | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/chart2/source/view/main/3DChartObjects.cxx b/chart2/source/view/main/3DChartObjects.cxx index 6cad265cdaf4..35d116f0177c 100644 --- a/chart2/source/view/main/3DChartObjects.cxx +++ b/chart2/source/view/main/3DChartObjects.cxx @@ -154,15 +154,15 @@ void Rectangle::setLineColor(const Color& rColor) Camera::Camera(OpenGL3DRenderer* pRenderer): Renderable3DObject(pRenderer, 0), - maPos(10,10,-10), - maUp(0, 1, 0), - maDirection(glm::vec3(0,0,0)-maPos) + maPos(10,-50,10), + maUp(0, 0, 1), + maDirection(glm::vec3(0,1,-0.2)) { } void Camera::render() { - mpRenderer->SetCameraInfo(maPos, maDirection, maUp, true); + mpRenderer->SetCameraInfo(maPos, maDirection, maUp, false); } void Camera::zoom(sal_uInt32 /*nId*/)