ignore already seen locations in compiler plugins
Change-Id: Icba8dfa61aee7237af569b2414b1cf4ce93ca476
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@@ -56,12 +56,21 @@ bool Plugin::ignoreLocation( SourceLocation loc )
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const char* bufferName = compiler.getSourceManager().getPresumedLoc( expansionLoc ).getFilename();
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if( bufferName == NULL )
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return true;
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if( strncmp( bufferName, OUTDIR, strlen( OUTDIR )) == 0
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|| strncmp( bufferName, WORKDIR, strlen( WORKDIR )) == 0
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|| strncmp( bufferName, BUILDDIR, strlen( BUILDDIR )) == 0
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|| strncmp( bufferName, SRCDIR, strlen( SRCDIR )) == 0 )
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return false; // ok
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return true;
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if( strncmp( bufferName, OUTDIR, strlen( OUTDIR )) != 0
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&& strncmp( bufferName, WORKDIR, strlen( WORKDIR )) != 0
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&& strncmp( bufferName, BUILDDIR, strlen( BUILDDIR )) != 0
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&& strncmp( bufferName, SRCDIR, strlen( SRCDIR )) != 0 )
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return true; // not in LO sources
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// Sometimes a VisitXXX function may be called more than once for one source location.
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// This can happen e.g. with a default argument for a function, if it involves constructing
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// a temporary, then this temporary will be constructed whenever the function is called
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// and the default argument is needed. As this would mean processing the same piece of code
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// more than once, and thus possibly modifying the source code more than once, just
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// ignore an already seen location.
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if( alreadySeen.find( loc ) != alreadySeen.end())
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return true;
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alreadySeen.insert( loc );
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return false;
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}
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void Plugin::registerPlugin( Plugin* (*create)( CompilerInstance&, Rewriter& ), const char* optionName, bool isRewriter )
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@@ -53,6 +53,7 @@ class Plugin
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bool ignoreLocation( const Decl* decl );
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bool ignoreLocation( const Stmt* stmt );
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CompilerInstance& compiler;
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set< SourceLocation > alreadySeen;
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private:
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static void registerPlugin( Plugin* (*create)( CompilerInstance&, Rewriter& ), const char* optionName, bool isRewriter );
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template< typename T > static Plugin* createHelper( CompilerInstance& compiler, Rewriter& rewriter );
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