drop BitmapMode enum
since we only use the BM_DEFAULTMODE enumerator Change-Id: I425a2ca09d4a15d755010e8f963387071c0138ae
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@ -68,8 +68,6 @@ class SplashScreen
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{
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friend class SplashScreenWindow;
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private:
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enum BitmapMode { BM_FULLSCREEN, BM_DEFAULTMODE };
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VclPtr<SplashScreenWindow> pWindow;
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DECL_LINK( AppEventListenerHdl, VclSimpleEvent&, void );
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@ -91,7 +89,6 @@ private:
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sal_Int32 _iMax;
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sal_Int32 _iProgress;
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BitmapMode _eBitmapMode;
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bool _bPaintProgress;
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bool _bVisible;
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bool _bShowLogo;
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@ -157,7 +154,6 @@ SplashScreen::SplashScreen()
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, _bNativeProgress(true)
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, _iMax(100)
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, _iProgress(0)
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, _eBitmapMode(BM_DEFAULTMODE)
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, _bPaintProgress(false)
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, _bVisible(true)
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, _bShowLogo(true)
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@ -195,8 +191,6 @@ void SAL_CALL SplashScreen::start(const OUString&, sal_Int32 nRange)
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if (_bVisible) {
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_bProgressEnd = false;
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SolarMutexGuard aSolarGuard;
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if ( _eBitmapMode == BM_FULLSCREEN )
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pWindow->ShowFullScreenMode();
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pWindow->Show();
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pWindow->Redraw();
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}
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@ -207,8 +201,6 @@ void SAL_CALL SplashScreen::end()
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_iProgress = _iMax;
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if (_bVisible )
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{
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if ( _eBitmapMode == BM_FULLSCREEN )
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pWindow->EndFullScreenMode();
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pWindow->Hide();
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}
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_bProgressEnd = true;
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@ -219,8 +211,6 @@ void SAL_CALL SplashScreen::reset()
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_iProgress = 0;
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if (_bVisible && !_bProgressEnd )
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{
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if ( _eBitmapMode == BM_FULLSCREEN )
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pWindow->ShowFullScreenMode();
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pWindow->Show();
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updateStatus();
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}
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@ -235,8 +225,6 @@ void SAL_CALL SplashScreen::setText(const OUString& rText)
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if (_bVisible && !_bProgressEnd)
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{
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if ( _eBitmapMode == BM_FULLSCREEN )
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pWindow->ShowFullScreenMode();
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pWindow->Show();
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updateStatus();
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}
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@ -249,8 +237,6 @@ void SAL_CALL SplashScreen::setValue(sal_Int32 nValue)
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SolarMutexGuard aSolarGuard;
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if (_bVisible && !_bProgressEnd) {
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if ( _eBitmapMode == BM_FULLSCREEN )
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pWindow->ShowFullScreenMode();
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pWindow->Show();
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if (nValue >= _iMax)
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_iProgress = _iMax;
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@ -291,19 +277,6 @@ SplashScreen::initialize( const css::uno::Sequence< css::uno::Any>& aArguments )
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_barwidth = 263;
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if ( NOT_LOADED == _barheight )
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_barheight = 8;
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if (( _eBitmapMode == BM_FULLSCREEN ) &&
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_bFullScreenSplash )
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{
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if( ( _fXPos >= 0.0 ) && ( _fYPos >= 0.0 ))
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{
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_tlx = sal_Int32( double( aSize.Width() ) * _fXPos );
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_tly = sal_Int32( double( aSize.Height() ) * _fYPos );
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}
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if ( _fWidth >= 0.0 )
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_barwidth = sal_Int32( double( aSize.Width() ) * _fWidth );
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if ( _fHeight >= 0.0 )
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_barheight = sal_Int32( double( aSize.Width() ) * _fHeight );
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}
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}
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else
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{
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