avoid floating-point error with empty bitmaps.
Change-Id: I11be81b52e32c776905a6caac1582cd1a839ab24
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@@ -153,6 +153,9 @@ void PresenterCanvasHelper::PaintTiledBitmap (
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// Tile the bitmap over the repaint box.
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// Tile the bitmap over the repaint box.
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const geometry::IntegerSize2D aBitmapSize (rxTexture->getSize());
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const geometry::IntegerSize2D aBitmapSize (rxTexture->getSize());
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if( aBitmapSize.Width < 1 || aBitmapSize.Height < 1)
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return;
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const sal_Int32 nLeft = (rRepaintBox.X / aBitmapSize.Width) * aBitmapSize.Width;
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const sal_Int32 nLeft = (rRepaintBox.X / aBitmapSize.Width) * aBitmapSize.Width;
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const sal_Int32 nTop = (rRepaintBox.Y / aBitmapSize.Height) * aBitmapSize.Height;
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const sal_Int32 nTop = (rRepaintBox.Y / aBitmapSize.Height) * aBitmapSize.Height;
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const sal_Int32 nRight = ((rRepaintBox.X + rRepaintBox.Width - 1 + aBitmapSize.Width - 1)
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const sal_Int32 nRight = ((rRepaintBox.X + rRepaintBox.Width - 1 + aBitmapSize.Width - 1)
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