Related: fdo#33455 retain color on scaling of 1 bit depth pngs

Change-Id: I445ce672742ddb6d6592ef419bf5e14c5f09a5b5
This commit is contained in:
Caolán McNamara
2014-06-25 16:36:28 +01:00
parent aeeb125c4d
commit be9d65bb5f

View File

@@ -859,9 +859,7 @@ bool Bitmap::Scale( const double& rScaleX, const double& rScaleY, sal_uInt32 nSc
{
bool bRetval(false);
#ifdef DBG_UTIL
const sal_uInt16 nStartCount(GetBitCount());
#endif
if(basegfx::fTools::equalZero(rScaleX) || basegfx::fTools::equalZero(rScaleY))
{
@@ -875,6 +873,22 @@ bool Bitmap::Scale( const double& rScaleX, const double& rScaleY, sal_uInt32 nSc
bRetval = true;
}
//fdo#33455
//
//If we start with a 1 bit image, then after scaling it in any mode except
//BMP_SCALE_FAST we have a a 24bit image which is perfectly correct, but we
//are going to down-shift it to mono again and Bitmap::ImplMakeMono just
//has "Bitmap aNewBmp( GetSizePixel(), 1 );" to create a 1 bit bitmap which
//will default to black/white and the colors mapped to which ever is closer
//to black/white
//
//So the easiest thing to do to retain the colors of 1 bit bitmaps is to
//just use the fast scale rather than attempting to count unique colors in
//the other converters and pass all the info down through
//Bitmap::ImplMakeMono
if (nStartCount == 1 && nScaleFlag != BMP_SCALE_NONE)
nScaleFlag = BMP_SCALE_FAST;
switch(nScaleFlag)
{
case BMP_SCALE_NONE :
@@ -894,7 +908,7 @@ bool Bitmap::Scale( const double& rScaleX, const double& rScaleY, sal_uInt32 nSc
}
case BMP_SCALE_SUPER:
{
if(GetSizePixel().Width() < 2 || GetSizePixel().Height() < 2)
if (GetSizePixel().Width() < 2 || GetSizePixel().Height() < 2)
{
// fallback to ImplScaleFast
bRetval = ImplScaleFast( rScaleX, rScaleY );
@@ -936,13 +950,7 @@ bool Bitmap::Scale( const double& rScaleX, const double& rScaleY, sal_uInt32 nSc
}
}
#ifdef DBG_UTIL
if(bRetval && nStartCount != GetBitCount())
{
OSL_ENSURE(false, "Bitmap::Scale has changed the ColorDepth, this should *not* happen (!)");
}
#endif
OSL_ENSURE(!bRetval || nStartCount == GetBitCount(), "Bitmap::Scale has changed the ColorDepth, this should *not* happen (!)");
return bRetval;
}