Avoid complex static global initialisation
Caused an assertion failure: "sal/osl/unx/process_impl.cxx:167: sal_uInt32 osl_getCommandArgCount(): Assertion `g_command_args.m_nCount != 0' failed". Change-Id: Ib01e0312e328f751c9353aab95dceb977b818b0c
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@@ -25,11 +25,9 @@ OUString getShaderFolder()
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return aUrl + "/opengl/";
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return aUrl + "/opengl/";
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}
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}
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OUString maShaderFolder = getShaderFolder();
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OString loadShader(const OUString& rFilename)
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OString loadShader(const OUString& rFilename)
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{
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{
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OUString aFileURL = maShaderFolder + rFilename +".glsl";
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OUString aFileURL = getShaderFolder() + rFilename +".glsl";
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osl::File aFile(aFileURL);
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osl::File aFile(aFileURL);
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if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
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if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
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{
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{
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