some improvements for text rendering
Change-Id: Ifa52fbd0f5359c505f12d12281ec7bdfb959d8c5
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d5fb04b109
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@ -46,6 +46,7 @@ $(eval $(call gb_Library_use_libraries,chartopengl,\
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svt \
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svxcore \
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tl \
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tk \
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ucbhelper \
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utl \
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vcl \
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@ -148,7 +148,6 @@ private:
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/** is only valid if m_xDataProvider is set. If m_xDataProvider is set to an
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external data provider this reference must be set to 0
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*/
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bool mbInternalDataProvider;
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::com::sun::star::uno::Reference< ::com::sun::star::chart2::data::XDataProvider > m_xInternalDataProvider;
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::com::sun::star::uno::Reference< com::sun::star::util::XNumberFormatsSupplier >
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@ -24,6 +24,7 @@
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#include <tools/gen.hxx>
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#include <cppuhelper/supportsservice.hxx>
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#include <editeng/unoprnms.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <algorithm>
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@ -530,26 +531,64 @@ DummyText::DummyText(const OUString& rText, const tNameSequence& rNames,
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setProperties(rNames, rValues, maProperties);
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}
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namespace {
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struct FontAttribSetter
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{
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FontAttribSetter(Font& rFont):
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mrFont(rFont) {}
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void operator()(const std::pair<OUString, uno::Any>& rProp)
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{
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const OUString& rPropName = rProp.first;
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if(rPropName == "CharFontName")
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{
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OUString aName = rProp.second.get<OUString>();
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mrFont.SetName(aName);
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}
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else if(rPropName == "CharColor")
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{
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sal_Int32 nColor = rProp.second.get<sal_Int32>();
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mrFont.SetFillColor(nColor);
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}
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else if(rPropName == "CharHeight")
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{
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//float fHeight = rProp.second.get<float>();
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mrFont.SetSize(Size(0,100)); //taken from the MCW implementation
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}
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else if(rPropName == "CharUnderline")
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{
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FontUnderline eUnderline = static_cast<FontUnderline>(rProp.second.get<sal_Int16>());
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mrFont.SetUnderline(eUnderline);
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}
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else if(rPropName == "CharWeight")
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{
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float fWeight = rProp.second.get<float>();
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FontWeight eFontWeight = VCLUnoHelper::ConvertFontWeight(fWeight);
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mrFont.SetWeight(eFontWeight);
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}
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else if(rPropName == "ChartWidth")
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{
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float fWidth = rProp.second.get<float>();
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FontWidth eFontWidth = VCLUnoHelper::ConvertFontWidth(fWidth);
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mrFont.SetWidth(eFontWidth);
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}
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}
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private:
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Font& mrFont;
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};
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}
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void DummyText::render()
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{
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debugProperties(maProperties);
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//get text color, the output value always be white, so we use black color to text
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std::map< OUString, uno::Any >::const_iterator itr = maProperties.find("CharColor");
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sal_Int32 nColor = 0;
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if(itr != maProperties.end())
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{
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uno::Any co = itr->second;
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nColor = co.get<sal_Int32>();
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}
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Font aFont;
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std::for_each(maProperties.begin(), maProperties.end(), FontAttribSetter(aFont));
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//get font, assuming that every font has a set font name
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uno::Any font = maProperties.find("CharFontName")->second;
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OUString aFontName = font.get<OUString>();
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sal_Int32 nRot = 0;
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DummyChart* pChart = getRootShape();
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pChart->m_GLRender.CreateTextTexture(maText, nColor, aFontName, maPosition, maSize, nRot);
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pChart->m_GLRender.CreateTextTexture(maText, 0, aFont, maPosition, maSize, 0);
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pChart->m_GLRender.RenderTextShape();
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}
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@ -1334,13 +1334,10 @@ int OpenGLRender::RenderRectangleShape()
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return 0;
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}
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int OpenGLRender::CreateTextTexture(::rtl::OUString textValue, sal_uInt32 color, ::rtl::OUString font, awt::Point aPos, awt::Size aSize, long rotation)
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int OpenGLRender::CreateTextTexture(::rtl::OUString textValue, sal_uInt32 color, const Font& rFont, awt::Point aPos, awt::Size aSize, long rotation)
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{
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VirtualDevice aDevice;
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Font aFont(font, Size(0, 100));
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aFont.SetWeight(WEIGHT_BOLD);
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aFont.SetItalic(ITALIC_NORMAL);
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aDevice.SetFont(aFont);
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aDevice.SetFont(rFont);
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Rectangle aRect;
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aDevice.GetTextBoundRect(aRect, textValue);
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int screenWidth = (aRect.BottomRight().X() + 3) & ~3;
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@ -8,6 +8,7 @@
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*/
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#include <com/sun/star/drawing/XDrawPage.hpp>
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#include <vcl/font.hxx>
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#if defined( _WIN32 )
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#include "prewin.h"
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@ -176,7 +177,7 @@ public:
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int RenderRectangleShape();
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int RectangleShapePoint(float x, float y, float directionX, float directionY);
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int CreateTextTexture(::rtl::OUString textValue, sal_uInt32 color, ::rtl::OUString font, awt::Point aPos, awt::Size aSize, long rotation);
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int CreateTextTexture(::rtl::OUString textValue, sal_uInt32 color, const Font& rFont, awt::Point aPos, awt::Size aSize, long rotation);
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int RenderTextShape();
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private:
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GLint LoadShaders(const char *vertexShader,const char *fragmentShader);
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