INTEGRATION: CWS presentationengine01 (1.2.2); FILE MERGED
2004/08/23 19:15:50 thb 1.2.2.5: #110496# Added more overridable attributes (needed for slideshow attribute animations 2004/07/20 19:09:01 thb 1.2.2.4: #110496# Unified include statements; removed external prefix from boost includes 2004/05/27 20:51:28 thb 1.2.2.3: #110496# Added classification code to all TODO/HACK/FIXME comments. There are four categories: - code quality (C) - performance (P) - missing functionality (F) - and missing/incomplete error handling (E) Furthermore, every category has a severity number between 1 and 3 associated, where 1 is lowest and 3 highest severity 2004/04/12 15:13:21 thb 1.2.2.2: #110496# Adaptions after canvas01 merge 2004/04/05 15:58:50 thb 1.2.2.1: Resync with canvas01 changes
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@ -2,9 +2,9 @@
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*
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* $RCSfile: textaction.hxx,v $
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*
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* $Revision: 1.2 $
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* $Revision: 1.3 $
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*
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* last change: $Author: thb $ $Date: 2004-03-18 10:41:07 $
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* last change: $Author: rt $ $Date: 2004-11-26 20:57:20 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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@ -78,7 +78,14 @@
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#include <drafts/com/sun/star/rendering/TextDirection.hpp>
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#endif
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#include "action.hxx"
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#ifndef _COMPHELPER_OPTIONALVALUE_HXX
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#include <comphelper/optionalvalue.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#endif
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#include <action.hxx>
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#include <cppcanvas/canvas.hxx>
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class Point;
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@ -86,6 +93,7 @@ class Point;
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namespace drafts { namespace com { namespace sun { namespace star { namespace rendering
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{
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class XCanvasFont;
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class XTextLayout;
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} } } } }
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/* Definition of internal::LineAction class */
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@ -99,32 +107,43 @@ namespace cppcanvas
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class TextAction : public Action
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{
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public:
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TextAction( const ::Point& rStartPoint,
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const ::rtl::OUString& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState );
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TextAction( const ::Point& rStartPoint,
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const ::rtl::OUString& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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::com::sun::star::uno::Sequence< double > aOffsets,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState );
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TextAction( const ::Point& rStartPoint,
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const ::rtl::OUString& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState,
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const ::comphelper::OptionalValue< ::basegfx::B2DHomMatrix >& rTextTransform );
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TextAction( const ::Point& rStartPoint,
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const ::rtl::OUString& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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::com::sun::star::uno::Sequence< double > aOffsets,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState,
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const ::comphelper::OptionalValue< ::basegfx::B2DHomMatrix >& rTextTransform );
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virtual ~TextAction();
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virtual bool render() const;
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virtual bool render( const ::basegfx::B2DHomMatrix& rTransformation ) const;
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private:
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// default: disabled copy/assignment
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TextAction(const TextAction&);
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TextAction& operator = ( const TextAction& );
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void init( const ::Point& rStartPoint, const OutDevState& rState );
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void init( const ::Point& rStartPoint,
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const OutDevState& rState,
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const ::comphelper::OptionalValue< ::basegfx::B2DHomMatrix >& rTextTransform );
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// TODO(P2): This is potentially a real mass object (every character might be
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// a separate TextAction), thus, make it as lightweight as possible. For
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// example, share common RenderState among several TextActions, use maOffsets
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// for the translation.
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::com::sun::star::uno::Reference<
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::drafts::com::sun::star::rendering::XCanvasFont > mxFont;
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::com::sun::star::uno::Reference<
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::drafts::com::sun::star::rendering::XTextLayout > mxTextLayout;
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::drafts::com::sun::star::rendering::StringContext maStringContext;
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::com::sun::star::uno::Sequence< double > maOffsets;
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CanvasSharedPtr mpCanvas;
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