tdf#94428 - don't use OpenGL font rendering when we're printing.
Change-Id: I212bb442bdffa38d77e7e7357199c39420fa7951
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@@ -2492,7 +2492,7 @@ SalLayout* WinSalGraphics::GetTextLayout( ImplLayoutArgs& /*rArgs*/, int nFallba
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const ImplWinFontData& rFontFace = *mpWinFontData[ nFallbackLevel ];
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const ImplWinFontData& rFontFace = *mpWinFontData[ nFallbackLevel ];
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ImplWinFontEntry& rFontInstance = *mpWinFontEntry[ nFallbackLevel ];
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ImplWinFontEntry& rFontInstance = *mpWinFontEntry[ nFallbackLevel ];
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bool bUseOpenGL = OpenGLHelper::isVCLOpenGLEnabled();
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bool bUseOpenGL = OpenGLHelper::isVCLOpenGLEnabled() && !mbPrinter;
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if (!bUspInited)
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if (!bUspInited)
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InitUSP();
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InitUSP();
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