Related: #i121532# unified processor2d usages from other modules
(cherry picked from commit f371f92c89d296207ef9a219518ba8caa481bcfe) Conflicts: drawinglayer/Library_drawinglayer.mk drawinglayer/Package_inc.mk drawinglayer/inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx drawinglayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx drawinglayer/inc/drawinglayer/processor3d/defaultprocessor3d.hxx drawinglayer/inc/drawinglayer/processor3d/zbufferprocessor3d.hxx drawinglayer/source/processor2d/processor2dtools.cxx svx/Package_inc.mk svx/source/sdr/contact/objectcontactofobjlistpainter.cxx svx/source/sdr/contact/objectcontactofpageview.cxx svx/source/sdr/overlay/overlaymanager.cxx svx/source/sdr/overlay/overlayprimitive2dsequenceobject.cxx svx/source/svdraw/svdedxv.cxx sw/source/core/doc/notxtfrm.cxx Change-Id: Iea4a79133f4375cb0625b187eeb3d727b50ff0fe Related: #i121532# missing defaultprocessor3d.hxx breaks build Revision 1440387 changed defaultprocessor3d.hxx to be no longer "delivered". It is needed in svx by being included indirectly via cutfindprocessor3d.hxx. Fixing the build breaker by "delivering" the missing header file again. (cherry picked from commit 3bd3ea81c8d54109950b435225c3aac011d56c3d) Conflicts: drawinglayer/Package_inc.mk Change-Id: If0dcea79cfff4cf20a1ca1af3d0a34f86eb2e24e Related: #i121532# removed include to no longer existing file (cherry picked from commit a4c602d9b5b17e220dbaa4dec2cef91d39945154) Conflicts: sw/source/core/doc/notxtfrm.cxx Change-Id: I7dc2f99684fa285225dfdcfc7add553695b8412e
This commit is contained in:
parent
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@ -134,6 +134,7 @@ $(eval $(call gb_Library_add_exception_objects,drawinglayer,\
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drawinglayer/source/primitive3d/textureprimitive3d \
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drawinglayer/source/primitive3d/transformprimitive3d \
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drawinglayer/source/processor2d/baseprocessor2d \
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drawinglayer/source/processor2d/processor2dtools \
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drawinglayer/source/processor2d/contourextractor2d \
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drawinglayer/source/processor2d/getdigitlanguage \
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drawinglayer/source/processor2d/helperwrongspellrenderer \
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63
drawinglayer/source/processor2d/processor2dtools.cxx
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63
drawinglayer/source/processor2d/processor2dtools.cxx
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@ -0,0 +1,63 @@
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
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#include <drawinglayer/processor2d/vclmetafileprocessor2d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor2d
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{
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BaseProcessor2D* createPixelProcessor2DFromOutputDevice(
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OutputDevice& rTargetOutDev,
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const drawinglayer::geometry::ViewInformation2D& rViewInformation2D)
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{
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// create Pixel Vcl-Processor
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return new VclPixelProcessor2D(rViewInformation2D, rTargetOutDev);
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}
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BaseProcessor2D* createProcessor2DFromOutputDevice(
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OutputDevice& rTargetOutDev,
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const drawinglayer::geometry::ViewInformation2D& rViewInformation2D)
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{
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const GDIMetaFile* pMetaFile = rTargetOutDev.GetConnectMetaFile();
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const bool bOutputToRecordingMetaFile(pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
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if(bOutputToRecordingMetaFile)
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{
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// create MetaFile Vcl-Processor and process
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return new VclMetafileProcessor2D(rViewInformation2D, rTargetOutDev);
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}
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else
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{
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// create Pixel Vcl-Processor
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return createPixelProcessor2DFromOutputDevice(
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rTargetOutDev,
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rViewInformation2D);
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}
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}
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} // end of namespace processor2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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@ -19,10 +19,10 @@
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#include <drawinglayer/tools/converters.hxx>
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#include <drawinglayer/geometry/viewinformation2d.hxx>
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#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
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#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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#include <vcl/virdev.hxx>
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#ifdef DBG_UTIL
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@ -36,7 +36,7 @@ namespace drawinglayer
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{
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namespace tools
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{
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BitmapEx DRAWINGLAYER_DLLPUBLIC convertToBitmapEx(
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BitmapEx convertToBitmapEx(
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const drawinglayer::primitive2d::Primitive2DSequence& rSeq,
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const geometry::ViewInformation2D& rViewInformation2D,
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sal_uInt32 nDiscreteWidth,
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@ -81,42 +81,48 @@ namespace drawinglayer
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maContent.SetBackground(Wallpaper(Color(COL_WHITE)));
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maContent.Erase();
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// create processor
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processor2d::VclPixelProcessor2D aContentProcessor(aViewInformation2D, maContent);
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// create pixel processor
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processor2d::BaseProcessor2D* pContentProcessor = processor2d::createPixelProcessor2DFromOutputDevice(
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maContent,
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aViewInformation2D);
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// render content
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aContentProcessor.process(aSequence);
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if(pContentProcessor)
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{
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// render content
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pContentProcessor->process(aSequence);
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// get content
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maContent.EnableMapMode(false);
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const Bitmap aContent(maContent.GetBitmap(aEmptyPoint, aSizePixel));
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// get content
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maContent.EnableMapMode(false);
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const Bitmap aContent(maContent.GetBitmap(aEmptyPoint, aSizePixel));
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// prepare for mask creation
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maContent.SetMapMode(aMapModePixel);
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maContent.SetAntialiasing(true);
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// prepare for mask creation
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maContent.SetMapMode(aMapModePixel);
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maContent.SetAntialiasing(true);
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// set alpha to all white (fully transparent)
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maContent.Erase();
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// set alpha to all white (fully transparent)
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maContent.Erase();
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// embed primitives to paint them black
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const primitive2d::Primitive2DReference xRef(
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new primitive2d::ModifiedColorPrimitive2D(
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aSequence,
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basegfx::BColorModifier(
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basegfx::BColor(0.0, 0.0, 0.0),
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0.5,
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basegfx::BCOLORMODIFYMODE_REPLACE)));
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const primitive2d::Primitive2DSequence xSeq(&xRef, 1);
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// embed primitives to paint them black
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const primitive2d::Primitive2DReference xRef(
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new primitive2d::ModifiedColorPrimitive2D(
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aSequence,
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basegfx::BColorModifier(
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basegfx::BColor(0.0, 0.0, 0.0),
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0.5,
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basegfx::BCOLORMODIFYMODE_REPLACE)));
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const primitive2d::Primitive2DSequence xSeq(&xRef, 1);
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// render
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aContentProcessor.process(xSeq);
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// render
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pContentProcessor->process(xSeq);
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delete pContentProcessor;
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// get alpha cahannel from vdev
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maContent.EnableMapMode(false);
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const AlphaMask aAlphaMask(maContent.GetBitmap(aEmptyPoint, aSizePixel));
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// get alpha cahannel from vdev
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maContent.EnableMapMode(false);
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const AlphaMask aAlphaMask(maContent.GetBitmap(aEmptyPoint, aSizePixel));
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// create BitmapEx result
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aRetval = BitmapEx(aContent, aAlphaMask);
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// create BitmapEx result
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aRetval = BitmapEx(aContent, aAlphaMask);
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}
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}
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#ifdef DBG_UTIL
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79
include/drawinglayer/processor2d/processor2dtools.hxx
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79
include/drawinglayer/processor2d/processor2dtools.hxx
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@ -0,0 +1,79 @@
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
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#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/processor2d/baseprocessor2d.hxx>
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#include <drawinglayer/geometry/viewinformation2d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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// predefines
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class OutputDevice;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor2d
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{
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/** create the best available pixel based BaseProcessor2D
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(which may be system-dependent)
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@param rTargetOutDev
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The target OutputDevice
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@param rViewInformation2D
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The ViewInformation to use
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@return
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the created BaseProcessor2D (ownership change) or null if
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something went wrong
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*/
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DRAWINGLAYER_DLLPUBLIC BaseProcessor2D* createPixelProcessor2DFromOutputDevice(
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OutputDevice& rTargetOutDev,
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const drawinglayer::geometry::ViewInformation2D& rViewInformation2D);
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/** create a BaseProcessor2D dependent on some states of the
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given OutputDevice. If metafile is recorded, the needed
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VclMetafileProcessor2D will be created. If a pixel renderer
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is requested, the best one is incarnated
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@param rTargetOutDev
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The target OutputDevice
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@param rViewInformation2D
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The ViewInformation to use
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@return
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the created BaseProcessor2D (ownership change) or null if
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something went wrong
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*/
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DRAWINGLAYER_DLLPUBLIC BaseProcessor2D* createProcessor2DFromOutputDevice(
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OutputDevice& rTargetOutDev,
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const drawinglayer::geometry::ViewInformation2D& rViewInformation2D);
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} // end of namespace processor2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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#endif //INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
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// eof
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and the extra-data added to it (which can be seen mostly as 'extensions'
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or simply as 'hacks').
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*/
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class DRAWINGLAYER_DLLPUBLIC VclMetafileProcessor2D : public VclProcessor2D
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class VclMetafileProcessor2D : public VclProcessor2D
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{
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private:
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/// local helper(s)
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all feeded primitives to a VCL Window. It is the currently used renderer
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for all VCL editing output from the DrawingLayer.
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*/
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class DRAWINGLAYER_DLLPUBLIC VclPixelProcessor2D : public VclProcessor2D
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class VclPixelProcessor2D : public VclProcessor2D
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{
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private:
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protected:
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This processor is the base class for VCL-Based processors. It has no
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processBasePrimitive2D implementation and thus is not usable directly.
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*/
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class DRAWINGLAYER_DLLPUBLIC VclProcessor2D : public BaseProcessor2D
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class VclProcessor2D : public BaseProcessor2D
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{
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protected:
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// the destination OutDev
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rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
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e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
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*/
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class DRAWINGLAYER_DLLPUBLIC DefaultProcessor3D : public BaseProcessor3D
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class DefaultProcessor3D : public BaseProcessor3D
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{
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protected:
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/// read-only scene infos (normal handling, etc...)
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raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
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transparent content.
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*/
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class DRAWINGLAYER_DLLPUBLIC ZBufferProcessor3D : public DefaultProcessor3D
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class ZBufferProcessor3D : public DefaultProcessor3D
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{
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private:
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/// the raster target, a Z-Buffer
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#include <svx/svdobj.hxx>
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#include <svx/sdr/contact/viewcontact.hxx>
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#include <svx/svdmodel.hxx>
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#include <drawinglayer/processor2d/vclprocessor2d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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#include <svx/unoapi.hxx>
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//////////////////////////////////////////////////////////////////////////////
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@ -128,9 +127,9 @@ namespace sdr
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// if there is something to show, use a vclProcessor to render it
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if(xPrimitiveSequence.hasElements())
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{
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drawinglayer::processor2d::BaseProcessor2D* pProcessor2D =
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drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(
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*pTargetDevice, getViewInformation2D());
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drawinglayer::processor2d::BaseProcessor2D* pProcessor2D = drawinglayer::processor2d::createProcessor2DFromOutputDevice(
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*pTargetDevice,
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getViewInformation2D());
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if(pProcessor2D)
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{
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@ -29,11 +29,10 @@
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#include <svx/sdr/event/eventhandler.hxx>
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#include <svx/sdrpagewindow.hxx>
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#include <svx/sdrpaintwindow.hxx>
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#include <drawinglayer/processor2d/vclprocessor2d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
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#include <com/sun/star/rendering/XSpriteCanvas.hpp>
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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#include <svx/unoapi.hxx>
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//////////////////////////////////////////////////////////////////////////////
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@ -240,7 +239,7 @@ namespace sdr
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// if there is something to show, use a primitive processor to render it. There
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// is a choice between VCL and Canvas processors currently. The decision is made in
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// createBaseProcessor2DFromOutputDevice and takes into accout things like the
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// createProcessor2DFromOutputDevice and takes into accout things like the
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// Target is a MetaFile, a VDev or something else. The Canvas renderer is triggered
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// currently using the shown boolean. Canvas is not yet the default.
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if(xPrimitiveSequence.hasElements())
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@ -251,7 +250,7 @@ namespace sdr
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// create renderer
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drawinglayer::processor2d::BaseProcessor2D* pProcessor2D =
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drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(
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drawinglayer::processor2d::createProcessor2DFromOutputDevice(
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rTargetOutDev, getViewInformation2D());
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if(pProcessor2D)
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|
@ -25,8 +25,7 @@
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#include <vcl/window.hxx>
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#include <svx/sdr/overlay/overlayobject.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <drawinglayer/processor2d/baseprocessor2d.hxx>
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#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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//////////////////////////////////////////////////////////////////////////////
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@ -48,10 +47,9 @@ namespace sdr
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const bool bIsAntiAliasing(getDrawinglayerOpt().IsAntiAliasing());
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// create processor
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drawinglayer::processor2d::BaseProcessor2D* pProcessor =
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::drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(
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rDestinationDevice,
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getCurrentViewInformation2D());
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drawinglayer::processor2d::BaseProcessor2D* pProcessor = drawinglayer::processor2d::createProcessor2DFromOutputDevice(
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rDestinationDevice,
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getCurrentViewInformation2D());
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if(pProcessor)
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{
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|
@ -20,8 +20,6 @@
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#include <svx/sdr/overlay/overlayprimitive2dsequenceobject.hxx>
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#include <drawinglayer/geometry/viewinformation2d.hxx>
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#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
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#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
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#include <svx/sdr/overlay/overlaymanager.hxx>
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//////////////////////////////////////////////////////////////////////////////
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|
@ -59,8 +59,7 @@
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#include <svx/sdrpaintwindow.hxx>
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#include <svx/sdrundomanager.hxx>
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#include <svx/sdr/overlay/overlaytools.hxx>
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#include <drawinglayer/processor2d/baseprocessor2d.hxx>
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#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
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#include <drawinglayer/processor2d/processor2dtools.hxx>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -343,8 +342,7 @@ void SdrObjEditView::ImpPaintOutlinerView(OutlinerView& rOutlView, const Rectang
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{
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// completely reworked to use primitives; this ensures same look and functionality
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const drawinglayer::geometry::ViewInformation2D aViewInformation2D;
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drawinglayer::processor2d::BaseProcessor2D* pProcessor = drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(
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drawinglayer::processor2d::BaseProcessor2D* pProcessor = drawinglayer::processor2d::createProcessor2DFromOutputDevice(
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rTargetDevice,
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aViewInformation2D);
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||||
|
@ -64,16 +64,14 @@
|
||||
#include <accessibilityoptions.hxx>
|
||||
#include <com/sun/star/embed/EmbedMisc.hpp>
|
||||
#include <com/sun/star/embed/EmbedStates.hpp>
|
||||
|
||||
#include <svtools/embedhlp.hxx>
|
||||
#include <svx/charthelper.hxx>
|
||||
#include <dview.hxx> // #i99665#
|
||||
|
||||
#include <basegfx/matrix/b2dhommatrix.hxx>
|
||||
#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
|
||||
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
|
||||
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
|
||||
#include <basegfx/matrix/b2dhommatrixtools.hxx>
|
||||
#include <drawinglayer/processor2d/processor2dtools.hxx>
|
||||
|
||||
using namespace com::sun::star;
|
||||
|
||||
@ -762,7 +760,7 @@ bool paintUsingPrimitivesHelper(
|
||||
|
||||
// get a primitive processor for rendering
|
||||
drawinglayer::processor2d::BaseProcessor2D* pProcessor2D =
|
||||
drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(
|
||||
drawinglayer::processor2d::createProcessor2DFromOutputDevice(
|
||||
rOutputDevice, aViewInformation2D);
|
||||
|
||||
if(pProcessor2D)
|
||||
|
Loading…
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Reference in New Issue
Block a user