WaE: overriding virtual function declaration not marked 'SAL_OVERRIDE'
Change-Id: I00aaacadf108f2cc5d57963991e5c99ea4485056
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@ -84,17 +84,17 @@ class MyWin : public WorkWindow
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ImageControl m_aImage;
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PushButton m_aQuitButton;
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public:
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MyWin( Window* pParent, WinBits nWinStyle );
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MyWin( Window* pParent, WinBits nWinStyle );
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void MouseMove( const MouseEvent& rMEvt );
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void MouseButtonDown( const MouseEvent& rMEvt );
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void MouseButtonUp( const MouseEvent& rMEvt );
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void KeyInput( const KeyEvent& rKEvt );
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void KeyUp( const KeyEvent& rKEvt );
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void Paint( const Rectangle& rRect );
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void Resize();
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virtual void MouseMove( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void MouseButtonUp( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE;
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virtual void KeyUp( const KeyEvent& rKEvt ) SAL_OVERRIDE;
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virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE;
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virtual void Resize() SAL_OVERRIDE;
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bool Close();
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virtual bool Close() SAL_OVERRIDE;
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void parseList( const OString& rList );
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OString processCommand( const OString& rCommand );
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@ -69,15 +69,15 @@ class MyWin : public WorkWindow
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{
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Bitmap m_aBitmap;
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public:
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MyWin( Window* pParent, WinBits nWinStyle );
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MyWin( Window* pParent, WinBits nWinStyle );
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void MouseMove( const MouseEvent& rMEvt );
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void MouseButtonDown( const MouseEvent& rMEvt );
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void MouseButtonUp( const MouseEvent& rMEvt );
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void KeyInput( const KeyEvent& rKEvt );
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void KeyUp( const KeyEvent& rKEvt );
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void Paint( const Rectangle& rRect );
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void Resize();
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virtual void MouseMove( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void MouseButtonUp( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE;
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virtual void KeyUp( const KeyEvent& rKEvt ) SAL_OVERRIDE;
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virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE;
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virtual void Resize() SAL_OVERRIDE;
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};
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void Main()
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@ -63,15 +63,15 @@ SAL_IMPLEMENT_MAIN()
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class MyWin : public WorkWindow
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{
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public:
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MyWin( Window* pParent, WinBits nWinStyle );
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MyWin( Window* pParent, WinBits nWinStyle );
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void MouseMove( const MouseEvent& rMEvt );
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void MouseButtonDown( const MouseEvent& rMEvt );
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void MouseButtonUp( const MouseEvent& rMEvt );
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void KeyInput( const KeyEvent& rKEvt );
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void KeyUp( const KeyEvent& rKEvt );
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void Paint( const Rectangle& rRect );
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void Resize();
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virtual void MouseMove( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void MouseButtonUp( const MouseEvent& rMEvt ) SAL_OVERRIDE;
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virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE;
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virtual void KeyUp( const KeyEvent& rKEvt ) SAL_OVERRIDE;
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virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE;
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virtual void Resize() SAL_OVERRIDE;
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};
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void Main()
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