window ftbfs: MetaActionType::TRANSPARENT->MetaActionType::Transparent
ideally camel case the rest of these for consistency Change-Id: I7f66b8051ea58963ea28d128f73900aefe5d2846
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@@ -99,7 +99,7 @@ namespace
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// force alpha part of color to
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// opaque. transparent painting is done
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// explicitly via MetaActionType::TRANSPARENT
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// explicitly via MetaActionType::Transparent
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aColor.SetTransparency(0);
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//aColor.SetTransparency(128);
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@@ -1242,7 +1242,7 @@ namespace cppcanvas
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// execute every action, to keep VDev state up-to-date
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// currently used only for
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// - the map mode
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// - the line/fill color when processing a MetaActionType::TRANSPARENT
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// - the line/fill color when processing a MetaActionType::Transparent
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// - SetFont to process font metric specific actions
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pCurrAct->Execute( &rVDev );
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@@ -1431,7 +1431,7 @@ namespace cppcanvas
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// force alpha part of color to
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// opaque. transparent painting is done
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// explicitly via MetaActionType::TRANSPARENT
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// explicitly via MetaActionType::Transparent
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aColor.SetTransparency(0);
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rStates.getState().textColor =
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@@ -2408,7 +2408,7 @@ namespace cppcanvas
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// TODO(F2): NYI
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break;
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case MetaActionType::TRANSPARENT:
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case MetaActionType::Transparent:
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{
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const OutDevState& rState( rStates.getState() );
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if( rState.lineColor.getLength() ||
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@@ -311,7 +311,7 @@ namespace cppcanvas
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case MetaActionType::MASKSCALEPART:
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case MetaActionType::GRADIENTEX:
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case MetaActionType::WALLPAPER:
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case MetaActionType::TRANSPARENT:
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case MetaActionType::Transparent:
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case MetaActionType::FLOATTRANSPARENT:
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case MetaActionType::TEXT:
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case MetaActionType::TEXTARRAY:
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