loplugin:bodynotinblock, loplugin:literaltoboolconversion
Change-Id: I6773a4947900a6b58b556c3bac61cac784562d81
This commit is contained in:
@@ -163,7 +163,7 @@ void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthS
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void OGLTransitionImpl::displaySlide( double nTime, ::sal_Int32 glSlideTex, std::vector<Primitive>& primitives,
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void OGLTransitionImpl::displaySlide( double nTime, ::sal_Int32 glSlideTex, std::vector<Primitive>& primitives,
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double SlideWidthScale, double SlideHeightScale )
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double SlideWidthScale, double SlideHeightScale )
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{
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{
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//TODO change to foreach
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//TODO change to foreach
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glBindTexture(GL_TEXTURE_2D, glSlideTex);
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glBindTexture(GL_TEXTURE_2D, glSlideTex);
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// display slide reflection
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// display slide reflection
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@@ -179,11 +179,11 @@ void OGLTransitionImpl::displaySlide( double nTime, ::sal_Int32 glSlideTex, std:
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glTranslated( 0, 2 - surfaceLevel, 0 );
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glTranslated( 0, 2 - surfaceLevel, 0 );
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glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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for(unsigned int i(0); i < primitives.size(); ++i)
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for(unsigned int i(0); i < primitives.size(); ++i)
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primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
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primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
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glCullFace(GL_BACK);
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glCullFace(GL_BACK);
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slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale );
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slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale );
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glPopMatrix();
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glPopMatrix();
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}
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}
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@@ -405,12 +405,12 @@ bool OGLTransitionerImpl::initWindowFromSlideShowView( const Reference< presenta
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if( pWindow )
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if( pWindow )
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{
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{
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pWindow->SetMouseTransparent( sal_True );
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pWindow->SetMouseTransparent( true );
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pWindow->SetParentClipMode( PARENTCLIPMODE_NOCLIP );
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pWindow->SetParentClipMode( PARENTCLIPMODE_NOCLIP );
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pWindow->EnableEraseBackground( sal_False );
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pWindow->EnableEraseBackground( false );
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pWindow->SetControlForeground();
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pWindow->SetControlForeground();
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pWindow->SetControlBackground();
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pWindow->SetControlBackground();
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pWindow->EnablePaint(sal_False);
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pWindow->EnablePaint(false);
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pWindow->SetPosSizePixel(pPWindow->GetPosPixel(),pPWindow->GetSizePixel());
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pWindow->SetPosSizePixel(pPWindow->GetPosPixel(),pPWindow->GetSizePixel());
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}
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}
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@@ -478,9 +478,9 @@ void OGLTransitionerImpl::setSlides( const uno::Reference< rendering::XBitmap >&
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mbUseEnteringPixmap = false;
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mbUseEnteringPixmap = false;
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if( !mbUseLeavingPixmap )
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if( !mbUseLeavingPixmap )
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LeavingBytes = mxLeavingBitmap->getData(SlideBitmapLayout,SlideRect);
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LeavingBytes = mxLeavingBitmap->getData(SlideBitmapLayout,SlideRect);
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if( !mbUseEnteringPixmap )
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if( !mbUseEnteringPixmap )
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EnteringBytes = mxEnteringBitmap->getData(SlideBitmapLayout,SlideRect);
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EnteringBytes = mxEnteringBitmap->getData(SlideBitmapLayout,SlideRect);
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if(GLWin.pOpenGLContext)//if we have a rendering context, let's init the slides
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if(GLWin.pOpenGLContext)//if we have a rendering context, let's init the slides
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GLInitSlides();
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GLInitSlides();
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@@ -724,7 +724,7 @@ void OGLTransitionerImpl::GLInitSlides()
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const OGLFormat* pFormat = NULL;
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const OGLFormat* pFormat = NULL;
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if( !mbUseLeavingPixmap || !mbUseEnteringPixmap )
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if( !mbUseLeavingPixmap || !mbUseEnteringPixmap )
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pFormat = chooseFormats();
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pFormat = chooseFormats();
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createTexture( &GLleavingSlide,
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createTexture( &GLleavingSlide,
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pTransition->mbUseMipMapLeaving,
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pTransition->mbUseMipMapLeaving,
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@@ -778,7 +778,7 @@ void SAL_CALL OGLTransitionerImpl::update( double nTime ) throw (uno::RuntimeExc
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[context makeCurrentContext];
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[context makeCurrentContext];
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if(pTransition)
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if(pTransition)
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pTransition->display( nTime, GLleavingSlide, GLenteringSlide,
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pTransition->display( nTime, GLleavingSlide, GLenteringSlide,
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SlideSize.Width, SlideSize.Height,
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SlideSize.Width, SlideSize.Height,
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static_cast<double>(GLWin.Width),
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static_cast<double>(GLWin.Width),
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static_cast<double>(GLWin.Height) );
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static_cast<double>(GLWin.Height) );
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@@ -892,7 +892,7 @@ void OGLTransitionerImpl::disposing()
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}
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}
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if (pTransition)
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if (pTransition)
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delete pTransition;
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delete pTransition;
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mxLeavingBitmap.clear();
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mxLeavingBitmap.clear();
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mxEnteringBitmap.clear();
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mxEnteringBitmap.clear();
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