Add text input to the iOS app
Don't have our View class implement the UIKeyInput protocol any more. It won't work properly anyway. The docs say: "Only a small subset of the available keyboards and languages are available to classes that adopt this protocol". Instead, use a transparent UITextView on top of our View to accept keyboard input. Seems to work as expected. Change-Id: I3093ea7fbfa0ecab0dc5d0a38e5695723e8ed4ad
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@ -10,12 +10,13 @@
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#import "View.h"
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@interface AppDelegate : UIResponder <UIApplicationDelegate, UITextViewDelegate>
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@property (strong, nonatomic) UIWindow *window;
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@property (strong, nonatomic) View *view;
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- (void) threadMainMethod: (id) argument;
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- (void)threadMainMethod: (id) argument;
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- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text;
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@end
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@ -16,7 +16,7 @@
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#import "lo.h"
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static UIView *theView;
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static View *theView;
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@implementation AppDelegate
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@ -41,6 +41,12 @@ static UIView *theView;
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vc.view = self.view;
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theView = self.view;
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self.view->textView = [[UITextView alloc] initWithFrame: r];
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self.view->textView.autocapitalizationType = UITextAutocapitalizationTypeNone;
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self.view->textView.alpha = 0;
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[self.view addSubview: self.view->textView];
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self.view->textView.delegate = self;
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UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self.view action:@selector(tapGesture:)];
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[self.window addGestureRecognizer: tapRecognizer];
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@ -68,6 +74,17 @@ static UIView *theView;
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}
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}
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- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text
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{
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NSLog(@"textView: %@ shouldChangeTextInRange:[%u,%u] replacementText:%@", textView, range.location, range.length, text);
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assert(textView == theView->textView);
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for (NSUInteger i = 0; i < [text length]; i++)
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lo_keyboard_input([text characterAtIndex: i]);
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return NO;
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}
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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(void) application;
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@ -101,16 +118,17 @@ static UIView *theView;
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[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] getValue:&frameBegin];
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[[info objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&frameEnd];
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NSLog(@"keyboardWillShow: frame:%dx%d@(%d,%d)",
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(int) frameEnd.size.width, (int) frameEnd.size.height,
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(int) frameEnd.origin.x, (int) frameEnd.origin.y);
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}
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- (void)keyboardDidHide:(NSNotification *)note
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{
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NSDictionary *info = [note userInfo];
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CGRect frameBegin;
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CGRect frameEnd;
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(void) note;
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[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] getValue:&frameBegin];
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[[info objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&frameEnd];
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NSLog(@"keyboardDidHide");
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lo_keyboard_did_hide();
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}
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@ -129,14 +147,14 @@ void lo_damaged(CGRect rect)
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void lo_show_keyboard()
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{
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dispatch_async(dispatch_get_main_queue(), ^{
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[theView becomeFirstResponder];
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[theView->textView becomeFirstResponder];
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});
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}
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void lo_hide_keyboard()
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{
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dispatch_async(dispatch_get_main_queue(), ^{
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[theView resignFirstResponder];
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[theView->textView resignFirstResponder];
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});
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}
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@ -9,8 +9,11 @@
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#import <UIKit/UIKit.h>
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@interface View : UIView <UIKeyInput>
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@interface View : UIView
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{
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@public
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UITextView* textView;
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}
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- (void)drawRect:(CGRect)rect;
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- (void)tapGesture:(UIGestureRecognizer *)gestureRecognizer;
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@ -34,33 +34,11 @@
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CGPoint location = [gestureRecognizer locationInView: self];
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NSLog(@"tapGesture: at: (%d,%d)", (int)location.x, (int)location.y);
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lo_tap(location.x, location.y);
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[self->textView becomeFirstResponder];
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} else
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NSLog(@"tapGesture: %@", gestureRecognizer);
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}
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- (void)insertText:(NSString *)text
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{
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(void) text;
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// Do something with the typed character
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}
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- (void)deleteBackward
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{
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// Handle the delete key
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}
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- (BOOL)hasText
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{
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// Return whether there's any text present
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return YES;
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}
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- (BOOL)canBecomeFirstResponder
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{
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return YES;
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}
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@end
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// vim:set shiftwidth=4 softtabstop=4 expandtab:
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