Add opengl canvas implementation.

Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.

Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.

Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
This commit is contained in:
Thorsten Behrens
2012-01-31 01:07:48 +01:00
parent 21ec9beae2
commit e52f1bd7b3
29 changed files with 4657 additions and 1 deletions

View File

@@ -0,0 +1,238 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef OGL_CANVASHELPER_HXX_
#define OGL_CANVASHELPER_HXX_
#include <com/sun/star/rendering/XCanvas.hpp>
#include <basegfx/vector/b2isize.hxx>
#include <basegfx/vector/b2dsize.hxx>
#include <o3tl/cow_wrapper.hxx>
#include <vector>
namespace oglcanvas
{
class SpriteDeviceHelper;
/** Helper class for basic canvas functionality. */
class CanvasHelper
{
public:
CanvasHelper();
// outline because of incomplete type Action
~CanvasHelper();
CanvasHelper& operator=( const CanvasHelper& );
/// Release all references
void disposing();
/** Initialize canvas helper
This method late-initializes the canvas helper, providing
it with the necessary device and output objects. Note that
the CanvasHelper does <em>not</em> take ownership of the
passed rDevice reference, nor does it perform any
reference counting. Thus, to prevent the reference counted
SpriteCanvas object from deletion, the user of this class
is responsible for holding ref-counted references itself!
@param rDevice
Reference device this canvas is associated with
*/
void init( ::com::sun::star::rendering::XGraphicDevice& rDevice,
SpriteDeviceHelper& rDeviceHelper );
// CanvasHelper functionality
// ==========================
// XCanvas (only providing, not implementing the
// interface. Also note subtle method parameter differences)
void clear();
void drawPoint( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::geometry::RealPoint2D& aPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void drawLine( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::geometry::RealPoint2D& aStartPoint,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
void drawBezier( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment,
const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference<
::com::sun::star::geometry::XMapping2D >& xMapping,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
const ::com::sun::star::uno::Sequence<
::com::sun::star::rendering::Texture >& textures,
const ::com::sun::star::uno::Reference<
::com::sun::star::geometry::XMapping2D >& xMapping );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont > SAL_CALL
createFont( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::rendering::FontRequest& fontRequest,
const ::com::sun::star::uno::Sequence<
::com::sun::star::beans::PropertyValue >& extraFontProperties,
const ::com::sun::star::geometry::Matrix2D& fontMatrix );
::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo >
queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::rendering::FontInfo& aFilter,
const ::com::sun::star::uno::Sequence<
::com::sun::star::beans::PropertyValue >& aFontProperties );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawText( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::rendering::StringContext& text,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XCanvasFont >& xFont,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState,
sal_Int8 textDirection );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawTextLayout( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XTextLayout >& layoutetText,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawBitmap( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* pCanvas,
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmap >& xBitmap,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >
getDevice();
// Flush drawing queue to screen
void flush() const;
/** Called from XCanvas base classes, to notify that content
is _about_ to change
*/
void modifying() {}
/** Write out recorded actions
*/
bool renderRecordedActions() const;
/** Retrieve number of recorded actions
*/
size_t getRecordedActionCount() const;
SpriteDeviceHelper* getDeviceHelper() const { return mpDeviceHelper; }
::com::sun::star::rendering::XGraphicDevice* getDevice() const { return mpDevice; }
struct Action;
typedef o3tl::cow_wrapper< std::vector<Action>,
o3tl::ThreadSafeRefCountingPolicy > RecordVectorT;
private:
// declared, but not defined
CanvasHelper( const CanvasHelper& );
void setupGraphicsState( Action& o_action,
const ::com::sun::star::rendering::ViewState& viewState,
const ::com::sun::star::rendering::RenderState& renderState );
/** Phyical output device
Deliberately not a refcounted reference, because of
potential circular references for spritecanvas.
*/
::com::sun::star::rendering::XGraphicDevice* mpDevice;
/** Internal helper - used for a few global GL objects,
e.g. shader programs; and caches
*/
SpriteDeviceHelper* mpDeviceHelper;
/** Ptr to array of recorded render calls
Gets shared copy-on-write, when this CanvasHelper is
copied (used e.g. for CanvasBitmap)
*/
RecordVectorT mpRecordedActions;
};
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */