Change-Id: If1f6d73088e87db6e91916ba338725054f63b5ac
Reviewed-on: https://gerrit.libreoffice.org/73231
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Julien Nabet <serval2412@yahoo.fr>
This commit is contained in:
Andrea Gelmini
2019-05-14 21:23:56 +00:00
committed by Julien Nabet
parent 6a6791af2a
commit ec72bb42e5

View File

@@ -288,7 +288,7 @@ function splitStr(str) {
} }
/** /**
* find if a array contains the object using indexOf or a simple polyFill * find if an array contains the object using indexOf or a simple polyFill
* @param {Array} src * @param {Array} src
* @param {String} find * @param {String} find
* @param {String} [findByKey] * @param {String} [findByKey]
@@ -1372,8 +1372,8 @@ function getTouchActionProps() {
/** /**
* Recognizer flow explained; * * Recognizer flow explained; *
* All recognizers have the initial state of POSSIBLE when a input session starts. * All recognizers have the initial state of POSSIBLE when an input session starts.
* The definition of a input session is from the first input until the last input, with all it's movement in it. * * The definition of an input session is from the first input until the last input, with all it's movement in it. *
* Example session for mouse-input: mousedown -> mousemove -> mouseup * Example session for mouse-input: mousedown -> mousemove -> mouseup
* *
* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
@@ -1448,7 +1448,7 @@ Recognizer.prototype = {
}, },
/** /**
* recognize simultaneous with an other recognizer. * recognize simultaneous with another recognizer.
* @param {Recognizer} otherRecognizer * @param {Recognizer} otherRecognizer
* @returns {Recognizer} this * @returns {Recognizer} this
*/ */
@@ -1467,7 +1467,7 @@ Recognizer.prototype = {
}, },
/** /**
* drop the simultaneous link. it doesnt remove the link on the other recognizer. * drop the simultaneous link. It doesn't remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer * @param {Recognizer} otherRecognizer
* @returns {Recognizer} this * @returns {Recognizer} this
*/ */
@@ -1482,7 +1482,7 @@ Recognizer.prototype = {
}, },
/** /**
* recognizer can only run when an other is failing * recognizer can only run when another is failing
* @param {Recognizer} otherRecognizer * @param {Recognizer} otherRecognizer
* @returns {Recognizer} this * @returns {Recognizer} this
*/ */
@@ -1501,7 +1501,7 @@ Recognizer.prototype = {
}, },
/** /**
* drop the requireFailure link. it does not remove the link on the other recognizer. * drop the requireFailure link. It does not remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer * @param {Recognizer} otherRecognizer
* @returns {Recognizer} this * @returns {Recognizer} this
*/ */
@@ -1527,7 +1527,7 @@ Recognizer.prototype = {
}, },
/** /**
* if the recognizer can recognize simultaneous with an other recognizer * if the recognizer can recognize simultaneous with another recognizer
* @param {Recognizer} otherRecognizer * @param {Recognizer} otherRecognizer
* @returns {Boolean} * @returns {Boolean}
*/ */
@@ -1603,7 +1603,7 @@ Recognizer.prototype = {
// so we can change the inputData without messing up the other recognizers // so we can change the inputData without messing up the other recognizers
var inputDataClone = assign({}, inputData); var inputDataClone = assign({}, inputData);
// is is enabled and allow recognizing? // is it enabled and allow recognizing?
if (!boolOrFn(this.options.enable, [this, inputDataClone])) { if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
this.reset(); this.reset();
this.state = STATE_FAILED; this.state = STATE_FAILED;
@@ -2037,7 +2037,7 @@ inherit(SwipeRecognizer, AttrRecognizer, {
}); });
/** /**
* A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur * A tap is recognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
* between the given interval and position. The delay option can be used to recognize multi-taps without firing * between the given interval and position. The delay option can be used to recognize multi-taps without firing
* a single tap. * a single tap.
* *
@@ -2113,7 +2113,7 @@ inherit(TapRecognizer, Recognizer, {
this._input = input; this._input = input;
// if tap count matches we have recognized it, // if tap count matches we have recognized it,
// else it has began recognizing... // else it has begun recognizing...
var tapCount = this.count % options.taps; var tapCount = this.count % options.taps;
if (tapCount === 0) { if (tapCount === 0) {
// no failing requirements, immediately trigger the tap event // no failing requirements, immediately trigger the tap event
@@ -14247,7 +14247,7 @@ AnimatedElement.prototype.getBBoxWithStroke = function()
var nHalfStrokeWidth = nStrokeWidth / 2; var nHalfStrokeWidth = nStrokeWidth / 2;
var nDoubleStrokeWidth = nStrokeWidth * 2; var nDoubleStrokeWidth = nStrokeWidth * 2;
// Note: IE10 don't let modify the values of a element BBox. // Note: IE10 don't let modify the values of an element BBox.
var aEBBox = document.documentElement.createSVGRect(); var aEBBox = document.documentElement.createSVGRect();
aEBBox.x = aBBox.x - nHalfStrokeWidth; aEBBox.x = aBBox.x - nHalfStrokeWidth;
aEBBox.y = aBBox.y - nHalfStrokeWidth; aEBBox.y = aBBox.y - nHalfStrokeWidth;