Fix typo
Change-Id: If1f6d73088e87db6e91916ba338725054f63b5ac Reviewed-on: https://gerrit.libreoffice.org/73231 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
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Julien Nabet
parent
6a6791af2a
commit
ec72bb42e5
@@ -288,7 +288,7 @@ function splitStr(str) {
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}
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}
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/**
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/**
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* find if a array contains the object using indexOf or a simple polyFill
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* find if an array contains the object using indexOf or a simple polyFill
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* @param {Array} src
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* @param {Array} src
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* @param {String} find
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* @param {String} find
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* @param {String} [findByKey]
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* @param {String} [findByKey]
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@@ -1372,8 +1372,8 @@ function getTouchActionProps() {
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/**
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/**
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* Recognizer flow explained; *
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* Recognizer flow explained; *
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* All recognizers have the initial state of POSSIBLE when a input session starts.
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* All recognizers have the initial state of POSSIBLE when an input session starts.
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* The definition of a input session is from the first input until the last input, with all it's movement in it. *
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* The definition of an input session is from the first input until the last input, with all it's movement in it. *
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* Example session for mouse-input: mousedown -> mousemove -> mouseup
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* Example session for mouse-input: mousedown -> mousemove -> mouseup
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*
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*
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* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
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* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
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@@ -1448,7 +1448,7 @@ Recognizer.prototype = {
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},
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},
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/**
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/**
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* recognize simultaneous with an other recognizer.
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* recognize simultaneous with another recognizer.
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* @param {Recognizer} otherRecognizer
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* @param {Recognizer} otherRecognizer
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* @returns {Recognizer} this
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* @returns {Recognizer} this
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*/
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*/
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@@ -1467,7 +1467,7 @@ Recognizer.prototype = {
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},
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},
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/**
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/**
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* drop the simultaneous link. it doesnt remove the link on the other recognizer.
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* drop the simultaneous link. It doesn't remove the link on the other recognizer.
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* @param {Recognizer} otherRecognizer
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* @param {Recognizer} otherRecognizer
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* @returns {Recognizer} this
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* @returns {Recognizer} this
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*/
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*/
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@@ -1482,7 +1482,7 @@ Recognizer.prototype = {
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},
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},
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/**
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/**
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* recognizer can only run when an other is failing
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* recognizer can only run when another is failing
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* @param {Recognizer} otherRecognizer
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* @param {Recognizer} otherRecognizer
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* @returns {Recognizer} this
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* @returns {Recognizer} this
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*/
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*/
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@@ -1501,7 +1501,7 @@ Recognizer.prototype = {
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},
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},
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/**
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/**
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* drop the requireFailure link. it does not remove the link on the other recognizer.
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* drop the requireFailure link. It does not remove the link on the other recognizer.
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* @param {Recognizer} otherRecognizer
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* @param {Recognizer} otherRecognizer
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* @returns {Recognizer} this
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* @returns {Recognizer} this
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*/
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*/
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@@ -1527,7 +1527,7 @@ Recognizer.prototype = {
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},
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},
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/**
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/**
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* if the recognizer can recognize simultaneous with an other recognizer
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* if the recognizer can recognize simultaneous with another recognizer
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* @param {Recognizer} otherRecognizer
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* @param {Recognizer} otherRecognizer
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* @returns {Boolean}
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* @returns {Boolean}
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*/
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*/
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@@ -1603,7 +1603,7 @@ Recognizer.prototype = {
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// so we can change the inputData without messing up the other recognizers
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// so we can change the inputData without messing up the other recognizers
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var inputDataClone = assign({}, inputData);
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var inputDataClone = assign({}, inputData);
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// is is enabled and allow recognizing?
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// is it enabled and allow recognizing?
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if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
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if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
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this.reset();
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this.reset();
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this.state = STATE_FAILED;
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this.state = STATE_FAILED;
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@@ -2037,7 +2037,7 @@ inherit(SwipeRecognizer, AttrRecognizer, {
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});
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});
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/**
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/**
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* A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
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* A tap is recognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
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* between the given interval and position. The delay option can be used to recognize multi-taps without firing
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* between the given interval and position. The delay option can be used to recognize multi-taps without firing
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* a single tap.
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* a single tap.
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*
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*
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@@ -2113,7 +2113,7 @@ inherit(TapRecognizer, Recognizer, {
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this._input = input;
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this._input = input;
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// if tap count matches we have recognized it,
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// if tap count matches we have recognized it,
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// else it has began recognizing...
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// else it has begun recognizing...
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var tapCount = this.count % options.taps;
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var tapCount = this.count % options.taps;
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if (tapCount === 0) {
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if (tapCount === 0) {
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// no failing requirements, immediately trigger the tap event
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// no failing requirements, immediately trigger the tap event
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@@ -14247,7 +14247,7 @@ AnimatedElement.prototype.getBBoxWithStroke = function()
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var nHalfStrokeWidth = nStrokeWidth / 2;
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var nHalfStrokeWidth = nStrokeWidth / 2;
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var nDoubleStrokeWidth = nStrokeWidth * 2;
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var nDoubleStrokeWidth = nStrokeWidth * 2;
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// Note: IE10 don't let modify the values of a element BBox.
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// Note: IE10 don't let modify the values of an element BBox.
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var aEBBox = document.documentElement.createSVGRect();
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var aEBBox = document.documentElement.createSVGRect();
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aEBBox.x = aBBox.x - nHalfStrokeWidth;
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aEBBox.x = aBBox.x - nHalfStrokeWidth;
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aEBBox.y = aBBox.y - nHalfStrokeWidth;
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aEBBox.y = aBBox.y - nHalfStrokeWidth;
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