INTEGRATION: CWS canvas02 (1.6.4); FILE MERGED
2005/10/24 16:27:46 thb 1.6.4.1: #i48939# Providing the sprite priority also on the cppcanvas wrapper
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@ -4,9 +4,9 @@
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*
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*
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* $RCSfile: sprite.hxx,v $
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* $RCSfile: sprite.hxx,v $
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*
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*
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* $Revision: 1.6 $
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* $Revision: 1.7 $
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*
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*
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* last change: $Author: rt $ $Date: 2005-09-08 08:15:11 $
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* last change: $Author: kz $ $Date: 2005-11-02 13:38:52 $
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*
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*
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* The Contents of this file are made available subject to
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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* the terms of GNU Lesser General Public License Version 2.1.
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@ -106,6 +106,16 @@ namespace cppcanvas
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virtual void show() = 0;
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virtual void show() = 0;
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virtual void hide() = 0;
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virtual void hide() = 0;
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/** Change the sprite priority
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@param fPriority
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New sprite priority. The higher the priority, the further
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towards the viewer the sprite appears. That is, sprites
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with higher priority appear before ones with lower
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priority.
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*/
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virtual void setPriority( double fPriority ) = 0;
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virtual ::com::sun::star::uno::Reference<
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virtual ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XSprite > getUNOSprite() const = 0;
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::com::sun::star::rendering::XSprite > getUNOSprite() const = 0;
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};
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};
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