Fix build with system glm once again

Change-Id: I7cd179f6f981455cfece1ca8ce0ea314ac341f99
This commit is contained in:
Fridrich Štrba 2014-06-19 11:47:31 +02:00
parent 692ea03e1d
commit ee9e8f6771

View File

@ -372,7 +372,7 @@ void OpenGL3DRenderer::init()
CHECK_GL_ERROR();
glViewport(0, 0, m_iWidth, m_iHeight);
Set3DSenceInfo(0xFFFFFF, true);
m_GlobalScaleMatrix = glm::scale(0.01f, 0.01f, 0.01f);
m_GlobalScaleMatrix = glm::scale(glm::vec3(0.01f, 0.01f, 0.01f));
}
void OpenGL3DRenderer::SetSize(const Size& rSize)
@ -1949,7 +1949,7 @@ void OpenGL3DRenderer::GetBatchMiddleInfo(const Extrude3DInfo &extrude3D)
}
else
{
glm::mat4 scale = glm::scale(xyScale, xyScale,actualZScale);
glm::mat4 scale = glm::scale(glm::vec3(xyScale, xyScale,actualZScale));
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
m_Model = aTranslationMatrix * extrude3D.rotation * scale;
}
@ -1975,7 +1975,7 @@ void OpenGL3DRenderer::GetBatchTopAndFlatInfo(const Extrude3DInfo &extrude3D)
// the height of rounded corner is higher than the cube than use the org scale matrix
//yScale /= (float)(1 + BOTTOM_THRESHOLD);
zScale /= (float)(m_RoundBarMesh.bottomThreshold);
glm::mat4 scale = glm::scale(xyScale, xyScale, zScale);
glm::mat4 scale = glm::scale(glm::vec3(xyScale, xyScale, zScale));
//MoveModelf(trans, angle, scale);
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
m_Model = aTranslationMatrix * extrude3D.rotation * scale * orgTrans;
@ -1984,7 +1984,7 @@ void OpenGL3DRenderer::GetBatchTopAndFlatInfo(const Extrude3DInfo &extrude3D)
{
// use different matrices for different parts
glm::mat4 topTrans = glm::translate(glm::vec3(0.0, 0.0, actualZTrans));
glm::mat4 topScale = glm::scale(xyScale, xyScale, xyScale);
glm::mat4 topScale = glm::scale(glm::vec3(xyScale, xyScale, xyScale));
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
m_Model = aTranslationMatrix * extrude3D.rotation * topTrans * topScale * orgTrans;
}
@ -1996,7 +1996,7 @@ void OpenGL3DRenderer::GetBatchTopAndFlatInfo(const Extrude3DInfo &extrude3D)
m_BarSurface[TOP_SURFACE].colorList.push_back(extrude3D.material.materialColor);
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
glm::mat4 flatScale = glm::scale(xyScale, xyScale, xyScale);
glm::mat4 flatScale = glm::scale(glm::vec3(xyScale, xyScale, xyScale));
m_Model = aTranslationMatrix * extrude3D.rotation * flatScale;
m_Model =m_GlobalScaleMatrix * m_Model;
normalMatrix = glm::mat3(m_Model);
@ -2022,7 +2022,7 @@ void OpenGL3DRenderer::GetBatchBarsInfo()
else
{
glm::mat4 transformMatrix = glm::translate(glm::vec3(extrude3DInfo.xTransform, extrude3DInfo.yTransform, extrude3DInfo.zTransform));
glm::mat4 scaleMatrix = glm::scale(extrude3DInfo.xScale, extrude3DInfo.yScale, extrude3DInfo.zScale);
glm::mat4 scaleMatrix = glm::scale(glm::vec3(extrude3DInfo.xScale, extrude3DInfo.yScale, extrude3DInfo.zScale));
m_Model = transformMatrix * extrude3DInfo.rotation * scaleMatrix;
m_Model = m_GlobalScaleMatrix * m_Model;
glm::mat3 normalMatrix(m_Model);