These methods are virtual in the base class, so are really virtual
Its convienent to mark them as such in the subclass too for self-documentating consistency. Change-Id: I4c17b796b0704818705df0a7bc0dc8eb233ae36b
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@ -128,12 +128,12 @@ public:
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SvLBoxString();
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virtual ~SvLBoxString();
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virtual sal_uInt16 IsA();
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void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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virtual void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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XubString GetText() const { return aStr; }
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void SetText( SvLBoxEntry*, const XubString& rStr );
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void Paint( const Point&, SvLBox& rDev, sal_uInt16 nFlags,SvLBoxEntry* );
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SvLBoxItem* Create() const;
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void Clone( SvLBoxItem* pSource );
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virtual void Paint( const Point&, SvLBox& rDev, sal_uInt16 nFlags,SvLBoxEntry* );
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virtual SvLBoxItem* Create() const;
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virtual void Clone( SvLBoxItem* pSource );
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};
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class SvLBoxBmp : public SvLBoxItem
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@ -143,10 +143,10 @@ public:
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SvLBoxBmp();
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virtual ~SvLBoxBmp();
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virtual sal_uInt16 IsA();
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void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
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SvLBoxItem* Create() const;
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void Clone( SvLBoxItem* pSource );
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virtual void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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virtual void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
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virtual SvLBoxItem* Create() const;
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virtual void Clone( SvLBoxItem* pSource );
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};
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@ -183,13 +183,13 @@ public:
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SvLBoxButtonData* pBData );
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SvLBoxButton();
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virtual ~SvLBoxButton();
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void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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virtual void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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virtual sal_uInt16 IsA();
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void Check( SvLBox* pView, SvLBoxEntry*, sal_Bool bCheck );
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virtual sal_Bool ClickHdl(SvLBox* pView, SvLBoxEntry* );
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void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
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SvLBoxItem* Create() const;
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void Clone( SvLBoxItem* pSource );
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virtual void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
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virtual SvLBoxItem* Create() const;
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virtual void Clone( SvLBoxItem* pSource );
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sal_uInt16 GetButtonFlags() const { return nItemFlags; }
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sal_Bool IsStateChecked() const { return (sal_Bool)(nItemFlags & SV_ITEMSTATE_CHECKED)!=0; }
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sal_Bool IsStateUnchecked() const { return (sal_Bool)(nItemFlags & SV_ITEMSTATE_UNCHECKED)!=0; }
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@ -244,10 +244,10 @@ public:
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SvLBoxContextBmp();
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virtual ~SvLBoxContextBmp();
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virtual sal_uInt16 IsA();
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void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
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SvLBoxItem* Create() const;
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void Clone( SvLBoxItem* pSource );
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virtual void InitViewData( SvLBox*,SvLBoxEntry*,SvViewDataItem* );
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virtual void Paint( const Point&, SvLBox& rView, sal_uInt16 nFlags,SvLBoxEntry* );
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virtual SvLBoxItem* Create() const;
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virtual void Clone( SvLBoxItem* pSource );
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sal_Bool SetModeImages( const Image& _rBitmap1, const Image& _rBitmap2 );
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