#i39523# added vector- and transformPrimitive
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: transformprimitive3d.hxx,v $
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*
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* $Revision: 1.1 $
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*
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* last change: $Author: aw $ $Date: 2006-06-02 14:11:41 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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#define _DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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#ifndef _DRAWINGLAYER_PRIMITIVE_VECTORPRIMITIVE_HXX
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#include <drawinglayer/primitive/vectorprimitive.hxx>
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#endif
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#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive
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{
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class transformPrimitive3D : public vectorPrimitive
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{
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protected:
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::basegfx::B3DHomMatrix maTransformation;
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public:
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transformPrimitive3D(const ::basegfx::B3DHomMatrix& rTransformation, const primitiveVector& rPrimitiveVector);
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virtual ~transformPrimitive3D();
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// get data
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const ::basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; }
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// compare operator
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virtual bool operator==(const basePrimitive& rPrimitive) const;
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// id generator
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virtual PrimitiveID getID() const;
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// get 3D range of primitive (for 3D geometries). Default implementation uses decomposition, analog to getRange
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virtual ::basegfx::B3DRange get3DRange(const ::drawinglayer::geometry::viewInformation& rViewInformation) const;
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};
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} // end of namespace primitive
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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#endif //_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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// eof
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82
drawinglayer/source/primitive3d/transformprimitive3d.cxx
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82
drawinglayer/source/primitive3d/transformprimitive3d.cxx
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: transformprimitive3d.cxx,v $
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*
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* $Revision: 1.1 $
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*
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* last change: $Author: aw $ $Date: 2006-06-02 14:12:39 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
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#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive
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{
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transformPrimitive3D::transformPrimitive3D(const ::basegfx::B3DHomMatrix& rTransformation, const primitiveVector& rPrimitiveVector)
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: vectorPrimitive(rPrimitiveVector),
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maTransformation(rTransformation)
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{
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}
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transformPrimitive3D::~transformPrimitive3D()
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{
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}
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bool transformPrimitive3D::operator==(const basePrimitive& rPrimitive) const
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{
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if(vectorPrimitive::operator==(rPrimitive))
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{
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const transformPrimitive3D& rCompare = static_cast< const transformPrimitive3D& >(rPrimitive);
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return (maTransformation == rCompare.maTransformation);
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}
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return false;
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}
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PrimitiveID transformPrimitive3D::getID() const
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{
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return CreatePrimitiveID('T', 'R', 'N', '3');
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}
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::basegfx::B3DRange transformPrimitive3D::get3DRange(const ::drawinglayer::geometry::viewInformation& rViewInformation) const
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{
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::basegfx::B3DRange aRetval(::drawinglayer::primitive::get3DRangeFromVector(maPrimitiveVector, rViewInformation));
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aRetval.transform(maTransformation);
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return aRetval;
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}
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} // end of namespace primitive
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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