maPrimitiveColor in Shadow3DExtractingProcessor unused

since

    commit 9927e1ca23c8353c880a3ae0a196caabdf747c4b
    Date:   Wed Aug 9 16:00:16 2006 +0000
    #i39532#

Change-Id: I1db3db2c4860d6ad71085cc3cfdeb202eec7e24a
This commit is contained in:
Noel Grandin 2017-09-18 13:38:17 +02:00
parent 2b5cb7c6b1
commit feddb8cb73
2 changed files with 2 additions and 8 deletions

View File

@ -156,7 +156,7 @@ namespace drawinglayer
mpPrimitive2DSequence->push_back(
new primitive2d::PolygonHairlinePrimitive2D(
a2DHairline,
maPrimitiveColor));
basegfx::BColor()));
}
}
break;
@ -187,7 +187,7 @@ namespace drawinglayer
mpPrimitive2DSequence->push_back(
new primitive2d::PolyPolygonColorPrimitive2D(
a2DFill,
maPrimitiveColor));
basegfx::BColor()));
}
}
break;
@ -217,7 +217,6 @@ namespace drawinglayer
maShadowPlaneNormal(),
maPlanePoint(),
mfLightPlaneScalar(0.0),
maPrimitiveColor(),
mbShadowProjectionIsValid(false),
mbConvert(false),
mbUseProjection(false)

View File

@ -62,11 +62,6 @@ namespace drawinglayer
basegfx::B3DPoint maPlanePoint;
double mfLightPlaneScalar;
/* the shadow color used for sub-primitives. Can stay at black since
the encapsulating 2d shadow primitive will contain the color
*/
basegfx::BColor maPrimitiveColor;
/// flag if shadow plane projection preparation leaded to valid results
bool mbShadowProjectionIsValid : 1;