maPrimitiveColor in Shadow3DExtractingProcessor unused
since
commit 9927e1ca23
Date: Wed Aug 9 16:00:16 2006 +0000
#i39532#
Change-Id: I1db3db2c4860d6ad71085cc3cfdeb202eec7e24a
This commit is contained in:
@@ -156,7 +156,7 @@ namespace drawinglayer
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mpPrimitive2DSequence->push_back(
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new primitive2d::PolygonHairlinePrimitive2D(
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a2DHairline,
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maPrimitiveColor));
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basegfx::BColor()));
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}
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}
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break;
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@@ -187,7 +187,7 @@ namespace drawinglayer
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mpPrimitive2DSequence->push_back(
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new primitive2d::PolyPolygonColorPrimitive2D(
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a2DFill,
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maPrimitiveColor));
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basegfx::BColor()));
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}
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}
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break;
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@@ -217,7 +217,6 @@ namespace drawinglayer
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maShadowPlaneNormal(),
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maPlanePoint(),
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mfLightPlaneScalar(0.0),
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maPrimitiveColor(),
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mbShadowProjectionIsValid(false),
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mbConvert(false),
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mbUseProjection(false)
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@@ -62,11 +62,6 @@ namespace drawinglayer
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basegfx::B3DPoint maPlanePoint;
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double mfLightPlaneScalar;
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/* the shadow color used for sub-primitives. Can stay at black since
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the encapsulating 2d shadow primitive will contain the color
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*/
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basegfx::BColor maPrimitiveColor;
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/// flag if shadow plane projection preparation leaded to valid results
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bool mbShadowProjectionIsValid : 1;
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