2007/01/29 14:02:28 thb 1.5.12.1: Issue number: #i37778#
Larger slideshow refactoring. Wrote design and coding style manifest,
and adapted the code to actually conform to this. In detail:
- cleaned up ownership/disposable/weak_ptr story. removed hacks and
explicit Disposable implementations, where workaround were available
- removed object mutices, where superfluous
- reworked EventMultiplexer (using templatized listener class now), added
more events. EventMultiplexer now serves as a true blackboard
- reworked directory structure: disjunct parts are now physically separated
into directories, instantiation happens via factories & abstract interfaces
- added CursorManager, to make setting mouse cursor less hackish
- reworked DrawShape, to implement SeparateListener pattern
- reworked IntrinsicAnimationActivity, to avoid cyclic references
- modified hyperlink & shape cursor handling to communicate via
EventMultiplexer
- renamed & cleaned up files (presentation.cxx now named slideshowimpl.cxx,
etc.)
- added first version of the z-order fix to layer/layermanager
- cleaned up include guards and include syntax
2006/03/24 18:23:37 thb 1.4.18.2: #i37778# Moved whole slideshow engine from namespace presentation (which conflicts with one of the UNO subnamespaces) to slideshow
2006/03/06 22:14:36 thb 1.4.18.1: #i53194# #i55294# #i59324# Overhauled IntrinsicAnimationActivity; fixes GIF animation import; corrected rehearse timings sprite size; several cosmetic changes (removed external header guards); prepared scene for sprite prio
2005/04/26 22:57:13 thb 1.2.30.1: #i47876#, #i47765#: Corrected subset handling (completely wrong for slightly more complex formatting structures, since I didn't, among other things, handle the 'para also ends last character cell' topic correctly; removed unused code from animationbasenode.cxx; fetching the right DocTreeNode when generating subsets of subsets in AnimationNodeFactory
2004/11/15 11:58:38 thb 1.1.2.4: #102922# Fixed various text effect issues, all revolving around the fact that subsetting can be recursive - engine must be able to subset an already subsetted shape
2004/10/08 20:08:18 thb 1.1.2.3: #i34997# Fixed several node state inconsistencies, which led to start/end activities not correctly updating the shapes; added proper updating behaviour to LayerManager (several display-changing cases were missing); fixed SLIDEWIPE for shape transitions; improved docs and structure slightly
2004/08/19 17:31:25 thb 1.1.2.2: #110496# Converted concrete shape class to interface, to support different shape flavours (actual trigger was the need to have video/sound objects). Fixed a problem for shape repaint, where instead of the correctly transformed bound rect the original shape bounds where taken
2004/08/11 15:56:01 thb 1.1.2.1: Initial revision