- Move vcl::RenderContext to outdev.
- Change some methods on vcl::Window to accept RenderContext
as parameter.
- Add ApplySettings to vcl::Window - This method is called before
painting. Refactor existing classes that use InitSettings to
have ApplySettings or mark the classes to be refactored later.
- Add RenderSettings for adding defered settings to rendering.
This is similar to ApplySettings but for more ad-hoc calls.
Change-Id: I4ea58461f3b6b08ccfa3e0ddd1a4a3e04f8c4f45
Signed-off-by: Stephan Bergmann <sbergman@redhat.com>,
changed from a macro- to a template-based solution. (Unfortunately MSVC 2012
does not support explicit conversion operators. Worked around that with
explicit #ifs rather than some HAVE_EXPLICIT_CONVERSION_OPERATORS and
SAL_EXPLICIT_CONVERSION_OPERATOR ainticipating we hopefully soon move to a
baseline that requires unconditional support for them.)
Change-Id: I4a89643b218d247e8e4a861faba458ec6dfe1396
Since these constants are bitfield flags, we define some methods to make
working with them reasonably type safe.
Move the definitions to outdevstate.hxx, since we need the values there,
and that appears to be the "root most" header file.
Also dump TEXT_LAYOUT_BIDI_LTR constant, since it means the same thing
as TEXT_LAYOUT_DEFAULT (ie. 0), and leaving it in causes people to write
weird code thinking that it's a real flag.
Change-Id: Iddab86cd6c78181ceb8caa48e77e1f5a8e526343
Reviewed-on: https://gerrit.libreoffice.org/10676
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
ImpObjStack uses it's own home-grown stack and stack functions. There
is a function that unwinds the stack, but really it would be better if
we used std::set. In fact, this is better, because the name ImpObjStack
is really not terribly descriptive. I've replaced it with a stack of
OutDevState objects.
Change-Id: I87bdd4340ad77b7ffd9ff176fa5a9ffeac8b8666