Commit Graph

3 Commits

Author SHA1 Message Date
Stephan Bergmann
ac7e26e3a9 -Werror,-Wunused-macros
Change-Id: I614e1736844637eb0a5bab3830473c36d7999426
2014-08-08 10:07:47 +02:00
Markus Mohrhard
779ae371b1 reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!

Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
2014-08-08 09:24:00 +02:00
Thorsten Behrens
e52f1bd7b3 Add opengl canvas implementation.
Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.

Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.

Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
2013-10-07 17:33:45 +02:00