xukai
489b472d26
Format GL3DRenderer code
...
Add function Dynamic calculation of view matrix
Change-Id: I927cf9a8124ddf81830d8fef4508dae8697d7fc6
2014-05-01 21:20:50 +02:00
Markus Mohrhard
9a1196aae4
fix build error
...
Change-Id: Ia94ccbb5aefca48c1108dc029c5dcdd5161e947b
2014-05-01 03:32:54 +02:00
Markus Mohrhard
83c4db6dd6
pass large objects by const reference and not by value
...
Change-Id: I43cfb31ffb268313940a92e80275d70fa8a2333a
2014-05-01 02:33:20 +02:00
Tor Lillqvist
576dd7742f
WaE: passing OUString by value, rather pass by reference
...
Change-Id: I181d16d26c4a144568da37add23939d57a7e1ca4
2014-04-29 13:12:14 +03:00
Tor Lillqvist
aef3ce9745
There is this thing called bool to use for Boolean flags
...
Change-Id: Ifc25cb29b17e33d19e8f4ccafc653fdb686f2b5a
2014-04-29 13:09:23 +03:00
Tor Lillqvist
3fef59ce0b
WaE: unused private fields
...
I don't know if the fields in question are going to be used later or
just leftovers, so even if I strongly suspect the latter, I put them
in #if 0.
Change-Id: Ia40354e653b1827ec046f32e21165db4ac7bc78e
2014-04-29 12:49:11 +03:00
Markus Mohrhard
f6b2b84324
make the new 3D OpenGL chart renderer compile
...
still a lot of work needs to be done.
Change-Id: I427d1a3ada15d2c9a480bb8e57940af6aef04f2f
2014-04-29 02:15:45 +02:00
Markus Mohrhard
ea45852d7a
move all the 3D rendering code into an own class
...
Change-Id: Ibb4bb18ccfbd0112b7778147b423fa2506c5fabe
2014-04-29 02:15:44 +02:00