2005/03/15 17:52:14 cl 1.2.18.5: RESYNC: (1.2-1.3); FILE MERGED
2005/03/08 11:13:49 cl 1.2.18.4: do not use references for mouse events
2005/03/04 16:06:45 thb 1.2.18.3: #i43997# Reworked notification handling: now, _all_ external events are handled through the EventQueue, i.e. every external notification call (mouse events, whatever) will enqueue zero-timeout events, thus invoking the actual functionality through XSlideShow::update(). Together with the requirement to only call XSlideShow::update() from the main thread, this should result in correct behaviour under nearly all multi-threading circumstances.
2005/03/02 11:52:08 cl 1.2.18.2: #i43679# added AnimationCommandNode for STOPAUDIO support
2005/02/28 15:09:55 cl 1.2.18.1: #i42524# foreward setShapeCursor to buffered slides
2005/03/03 14:17:25 thb 1.2.6.3: #i43927# Slightly changed the way updateScreen() is handled: since just lately, there were several places introduced which had to call View::updateScreen() manually (RehearsetimtinActivity, WaitSymbol, etc.). Together with the recent change regarding #i42499#, this resulted in the unfortunate situation that LayerManager::update() was not called before updateScreen(). Now, the view update is centrally handled by the EventMultiplexer (which also knows the LayerManager), I've therefore changed all direct calls to View::updateScreen() to EventMultiplexer::updateScreenContent()
2005/02/16 11:17:42 fs 1.2.6.2: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/15 12:45:08 thb 1.2.6.1: #i42440# Moved sprite-growing code to slideshow, we already handle the case there for update areas of antialiased shapes; Improved/reformatted documentation; (Hopefully) fixed the problem that sometimes, the first effect preview did not work. The reason there was presumably the clearing of the EventQueue before every slide, and the fact that EventMultiplexer only generated new tick events when it thought ticking was switched off.
2004/11/03 18:41:26 thb 1.1.2.5: #i36221# Now honoring interactive sequences (apart from the main animation sequence), which enables trigger effects to work. Had to tweak quite some more, to get click handling, and mouse cursor changes to work with that (now, a registered shape click event at the UserEventQueue automatically sets the shape cursor to REFHAND, as long as events are pending for that shape)
2004/10/21 23:24:35 thb 1.1.2.4: #i35043# Added Event and EventTrigger functionality for after effect (but also for most of the other EventTrigger types); faked a DimColor implementation (currently based on fillcolor); refactored a little bit
2004/10/13 12:10:55 thb 1.1.2.3: #i34997#, #i35130#: Fixed transparency problem for static shapes, added mouse cursor setup when user paint mode is enabled
2004/09/06 16:07:33 thb 1.1.2.2: #i10000# Fixed various unixoid build breakages (missing types, gcc bind peculiarities, hdl instead of hpp etc.
2004/09/06 13:42:48 thb 1.1.2.1: #110496# Initial revision