4 Commits

Author SHA1 Message Date
Markus Mohrhard
779ae371b1 reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!

Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
2014-08-08 09:24:00 +02:00
Thomas Arnhold
07fc8122f4 fixincludeguards.sh: canvas
Change-Id: I2fb527c2cb5814b15862144baf3783d226e675ef
2013-11-05 09:28:51 +01:00
Thomas Arnhold
bb142943a3 fixincludeguards.sh: canvas
Change-Id: I5b17411c58e5c5ae7b473d263fa5e4ee97ff35c8
2013-10-28 15:16:18 +01:00
Thorsten Behrens
e52f1bd7b3 Add opengl canvas implementation.
Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.

Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.

Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
2013-10-07 17:33:45 +02:00