Commit Graph

5 Commits

Author SHA1 Message Date
Caolán McNamara
482d7ce61b change from glew to epoxy
because that works under wayland out of the box and gtk3 uses it already

Change-Id: Iefaac31e325534a81a5389f752804af917c1baef
Reviewed-on: https://gerrit.libreoffice.org/31213
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2016-12-13 11:33:18 +00:00
Markus Mohrhard
779ae371b1 reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!

Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
2014-08-08 09:24:00 +02:00
Thomas Arnhold
07fc8122f4 fixincludeguards.sh: canvas
Change-Id: I2fb527c2cb5814b15862144baf3783d226e675ef
2013-11-05 09:28:51 +01:00
Thomas Arnhold
bb142943a3 fixincludeguards.sh: canvas
Change-Id: I5b17411c58e5c5ae7b473d263fa5e4ee97ff35c8
2013-10-28 15:16:18 +01:00
Thorsten Behrens
e52f1bd7b3 Add opengl canvas implementation.
Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.

Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.

Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
2013-10-07 17:33:45 +02:00