/************************************************************************* * * $RCSfile: view3d1.cxx,v $ * * $Revision: 1.2 $ * * last change: $Author: aw $ $Date: 2000-10-30 10:55:03 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR #ifndef _SHL_HXX #include #endif #ifndef _SVDITER_HXX #include "svditer.hxx" #endif #ifndef _SVDPOOL_HXX #include "svdpool.hxx" #endif #ifndef _SVDMODEL_HXX #include "svdmodel.hxx" #endif #ifndef _XOUTX_HXX #include "xoutx.hxx" #endif #ifndef _SVX_SVXIDS_HRC #include "svxids.hrc" #endif #ifndef _XTABLE_HXX #include "xtable.hxx" #endif #ifndef _FM_FMVIEW_HXX #include "fmview.hxx" #endif #ifndef _SVX_DIALOGS_HRC #include "dialogs.hrc" #endif #ifndef _SVX_DIALMGR_HXX #include "dialmgr.hxx" #endif #ifndef _E3D_GLOBL3D_HXX #include "globl3d.hxx" #endif #ifndef _E3D_OBJ3D_HXX #include "obj3d.hxx" #endif #ifndef _E3D_POLYSC3D_HXX #include "polysc3d.hxx" #endif #ifndef _SVXE3DITEM_HXX #include "e3ditem.hxx" #endif #ifndef _SVX_COLRITEM_HXX #include "colritem.hxx" #endif #ifndef _E3D_DLIGHT3D_HXX #include "dlight3d.hxx" #endif #ifndef _E3D_LATHE3D_HXX #include "lathe3d.hxx" #endif #ifndef _E3D_POLYOB3D_HXX #include "polyob3d.hxx" #endif #ifndef _E3D_SPHERE3D_HXX #include "sphere3d.hxx" #endif #ifndef _E3D_EXTRUD3D_HXX #include "extrud3d.hxx" #endif #ifndef _E3D_UNDO_HXX #include "e3dundo.hxx" #endif #ifndef _E3D_VIEW3D_HXX #include "view3d.hxx" #endif #ifndef _E3D_CUBE3D_HXX #include "cube3d.hxx" #endif #ifndef _SVX_XFLCLIT_HXX #include "xflclit.hxx" #endif #ifndef _SVDOGRP_HXX #include "svdogrp.hxx" #endif /************************************************************************* |* |* Konvertierung in Polygone |* \************************************************************************/ void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea) { SdrObject* pNewObj = NULL; if (aMark.GetMarkCount() == 1) { SdrObject* pObj = aMark.GetMark(0)->GetObj(); if (pObj && pObj->ISA(E3dPolyScene)) { BOOL bBezier = FALSE; pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea); if (pNewObj) { BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE)); ReplaceObject(pObj, *GetPageViewPvNum(0), pNewObj); EndUndo(); } } } if (!pNewObj) { SdrView::ConvertMarkedToPolyObj(bLineToArea); } } /************************************************************************* |* |* Get3DAttributes |* \************************************************************************/ void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask, BOOL bCorrectScenes) { if(pObj->ISA(E3dLatheObj)) { rMask |= 0x0001; } else if(pObj->ISA(E3dExtrudeObj)) { rMask |= 0x0002; } else if(pObj->ISA(E3dSphereObj)) { rMask |= 0x0004; } else if(pObj->ISA(E3dCubeObj)) { rMask |= 0x0008; } else if(pObj->IsGroupObject()) { if(bCorrectScenes && pObj->ISA(E3dScene)) ((E3dScene*)pObj)->CorrectSceneDimensions(); SdrObjList* pList = pObj->GetSubList(); for(sal_uInt32 a(0); a < pList->GetObjCount(); a++) Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask, bCorrectScenes); } } SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, BOOL bOnly3DAttr) const { // ItemSet mit entspr. Bereich anlegen SfxItemSet aSet(pMod->GetItemPool(), SDRATTR_START, SDRATTR_END, SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN, 0, 0); sal_uInt32 nSelectedItems(0L); if(pInScene) { // special scene aSet.Put(pInScene->GetItemSet()); } else { // get attributes from all selected objects MergeAttrFromMarked(aSet, FALSE); // calc flags for SID_ATTR_3D_INTERN const SdrMarkList& rMarkList = GetMarkList(); sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); for(sal_uInt32 a(0); a < nMarkCnt; a++) { SdrObject* pObj = aMark.GetMark(a)->GetObj(); Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems, FALSE); } } // setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems)); // DefaultValues pflegen if(!nSelectedItems && !pInScene) { // Defaults holen und hinzufuegen SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); GetAttributes(aDefaultSet); aSet.Put(aDefaultSet); // ... aber keine Linien fuer 3D aSet.Put(XLineStyleItem (XLINE_NONE)); } // ItemSet zurueckgeben return(aSet); } /************************************************************************* |* |* Set3DAttributes: |* \************************************************************************/ void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, BOOL bReplaceAll) { sal_uInt32 nSelectedItems(0L); if(pInScene) { // special scene SdrBroadcastItemChange aItemChange(*pInScene); if(bReplaceAll) pInScene->ClearItem(); pInScene->SetItemSet(rAttr); pInScene->BroadcastItemChange(aItemChange); } else { // set at selected objects SetAttrToMarked(rAttr, bReplaceAll); // Durchlauf mit Korrektur der veraenderten Szenen, // da die enthaltenen Objekte geometrisch veraendert sein koennen const SdrMarkList& rMarkList = GetMarkList(); sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); for(sal_uInt32 a(0); a < nMarkCnt; a++) { SdrObject* pObj = aMark.GetMark(a)->GetObj(); Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems, TRUE); } } // DefaultValues pflegen if(!nSelectedItems && !pInScene) { // Defaults setzen SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); aDefaultSet.Put(rAttr); SetAttributes(aDefaultSet); // in den 3D-Objekten setzen //-/ Get3DDefaultAttributes().SetDefaultValues(rAttr); // Weitere, alte Attribute //-/ const SfxPoolItem* pPoolItem = NULL; // Camera Distance (SID_ATTR_3D_DISTANCE) //-/ if(SFX_ITEM_SET == rAttr.GetItemState(SDRATTR_3DSCENE_DISTANCE, TRUE, &pPoolItem)) //-/ { //-/ double fCamPosZ = ((const SfxUInt32Item*)pPoolItem)->GetValue(); //-/ DefaultCamPos() = Vector3D(DefaultCamPos().X(), DefaultCamPos().Y(), fCamPosZ); //-/ } // Camera FocalLength (SID_ATTR_3D_FOCAL_LENGTH) //-/ if(SFX_ITEM_SET == rAttr.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH, TRUE, &pPoolItem)) //-/ { //-/ double fFocalLength = ((double)((const SfxUInt32Item*)pPoolItem)->GetValue()) / 100.0; //-/ DefaultCamFocal() = fFocalLength; //-/ } } //-/ if(nMarkCnt) //-/ { //-/ BOOL bIsSceneSelected = FALSE; //-/ UINT32 a; //-/ for(a=0;aGetObj(); //-/ if(pObj && pObj->ISA(E3dScene)) //-/ bIsSceneSelected = TRUE; //-/ } //-/ //-/ BOOL bSceneSelected = bIsSceneSelected; //-/ BegUndo( String( SVX_RES( RID_SVX_3D_UNDO_ATTRIBUTES ) ) ); //-/ for(a=0;aGetObj(); //-/ if(pObj->ISA(E3dObject)) //-/ { //-/ // Nimm die Szene des ersten selektierten CompoundObjects, //-/ // falls keine Szene selektiert war //-/ if(pObj->ISA(E3dObject) && !bSceneSelected) //-/ { //-/ E3dScene* pScene = ((E3dObject*)pObj)->GetScene(); //-/ if(pScene) //-/ { //-/ SfxItemSet aOldSet(pMod->GetItemPool(), //-/ SDRATTR_START, SDRATTR_END, //-/ SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN, //-///-/ SID_ATTR_3D_START, SID_ATTR_3D_END, //-/ 0, 0); //-///-/ pScene->SetAttrUseSubObjects(FALSE); //-///-/ pScene->TakeAttributes(aOldSet, TRUE, FALSE); //-/ aOldSet.Put(pScene->GetItemSet()); //-///-/ pScene->SetAttrUseSubObjects(FALSE); //-///-/ pScene->SetAttributes(rAttr, bReplaceAll); //-/ SdrBroadcastItemChange aItemChange(*pScene); //-/ if(bReplaceAll) //-/ pScene->ClearItem(); //-/ pScene->SetItemSet(rAttr); //-/ pScene->BroadcastItemChange(aItemChange); //-/ //-/ AddUndo(new E3dAttributesUndoAction(*pMod, this, pScene, rAttr, aOldSet, FALSE)); //-/ bSceneSelected = TRUE; //-/ } //-/ } //-/ //-/ // Das Objekt selbst in UNDO aufnehmen //-/ if(!pObj->ISA(SdrObjGroup)) //-/ { //-///-/ SfxItemSet aOldSet(pMod->GetItemPool(), //-///-/ SDRATTR_START, SDRATTR_END, //-///-/ SID_ATTR_3D_START, SID_ATTR_3D_END, //-///-/ 0, 0); //-///-/ if(pObj->ISA(E3dObject)) //-///-/ ((E3dObject*)pObj)->SetAttrUseSubObjects(FALSE); //-///-/ pObj->TakeAttributes(aOldSet, TRUE, FALSE); //-///-/ AddUndo(new E3dAttributesUndoAction(*pMod, this, //-///-/ (E3dObject*)pObj, rAttr, aOldSet, FALSE)); //-/ AddUndo(new E3dAttributesUndoAction(*pMod, this, //-/ (E3dObject*)pObj, rAttr, pObj->GetItemSet(), FALSE)); //-/ } //-/ //-/ // SubObjekte in UNDO aufnehmen //-/ if(pObj->ISA(SdrObjGroup) || pObj->ISA(E3dObject)) //-/ { //-/ SdrObjListIter aIter(*(pObj->GetSubList()), IM_DEEPWITHGROUPS); //-/ while(aIter.IsMore()) //-/ { //-/ SdrObject* pIterObj = aIter.Next(); //-///-/ SfxItemSet aOldSet(pMod->GetItemPool(), //-///-/ SDRATTR_START, SDRATTR_END, //-///-/ SID_ATTR_3D_START, SID_ATTR_3D_END, //-///-/ 0, 0); //-///-/ if(pIterObj->ISA(E3dObject)) //-///-/ ((E3dObject*)pIterObj)->SetAttrUseSubObjects(FALSE); //-///-/ pIterObj->TakeAttributes(aOldSet, TRUE, FALSE); //-///-/ AddUndo(new E3dAttributesUndoAction(*pMod, this, //-///-/ (E3dObject*)pIterObj, rAttr, aOldSet, FALSE)); //-/ AddUndo(new E3dAttributesUndoAction(*pMod, this, //-/ (E3dObject*)pIterObj, rAttr, pIterObj->GetItemSet(), FALSE)); //-/ } //-/ } //-/ //-/ // Am Objekt selbst Attribute setzen //-///-/ pObj->SetAttributes(rAttr, bReplaceAll); //-/ SdrBroadcastItemChange aItemChange(*pObj); //-/ if(bReplaceAll) //-/ pObj->ClearItem(); //-/ pObj->SetItemSet(rAttr); //-/ pObj->BroadcastItemChange(aItemChange); //-/ //-/ // Selektion Pflegen //-/ if(pObj->ISA(E3dLatheObj)) //-/ nSelectedItems |= 0x0001; //-/ else if(pObj->ISA(E3dExtrudeObj)) //-/ nSelectedItems |= 0x0002; //-/ else if(pObj->ISA(E3dSphereObj)) //-/ nSelectedItems |= 0x0004; //-/ else if(pObj->ISA(E3dCubeObj)) //-/ nSelectedItems |= 0x0008; //-/ } //-/ } //-/ EndUndo(); //-/ //-/ // Nochmaliger Durchlauf mit Korrektur der veraenderten Szenen, //-/ // da die enthaltenen Objekte geometrisch veraendert sein koennen //-/ E3dScene* pToBeRefreshedScene = NULL; //-/ bSceneSelected = bIsSceneSelected; //-/ for(a=0;aGetObj(); //-/ if(!bSceneSelected && pObj && pObj->ISA(E3dObject)) //-/ { //-/ E3dScene* pScene = ((E3dObject*)pObj)->GetScene(); //-/ if(pScene) //-/ { //-/ if(pScene != pToBeRefreshedScene) //-/ { //-/ pScene->CorrectSceneDimensions(); //-/ pToBeRefreshedScene = pScene; //-/ } //-/ } //-/ } //-/ if(pObj->ISA(E3dScene)) //-/ { //-/ E3dScene* pTheScene = (E3dScene*)pObj; //-/ if(pTheScene != pToBeRefreshedScene) //-/ { //-/ pTheScene->CorrectSceneDimensions(); //-/ pToBeRefreshedScene = pTheScene; //-/ } //-/ } //-/ } //-/ } //-/ else //-/ { //-/ nSelectedItems = 0x0010; //-/ } } double E3dView::GetDefaultCamPosZ() { return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue(); //-/ SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); //-/ double fDefaultCamPosZ = (double)((const SfxUInt32Item&)aDefaultSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); //-/ return fDefaultCamPosZ; } double E3dView::GetDefaultCamFocal() { return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); //-/ SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); //-/ double fDefaultCamFocal = (double)((const SfxUInt32Item&)aDefaultSet.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); //-/ return fDefaultCamFocal; }