/************************************************************************* * * $RCSfile: fucon3d.cxx,v $ * * $Revision: 1.3 $ * * last change: $Author: aw $ $Date: 2000-10-30 11:46:16 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #ifndef _SV_WAITOBJ_HXX #include #endif #include //#include #ifndef _AEITEM_HXX //autogen #include #endif #ifndef _SFXAPP_HXX //autogen #include #endif #ifndef _SFXDISPATCH_HXX //autogen #include #endif #ifndef _SFXVIEWFRM_HXX //autogen #include #endif #ifndef _SV_POLY_HXX //autogen #include #endif #include #include #include #include #include #include #include #include #include #include "app.hrc" #include "res_bmp.hrc" #include "sdview.hxx" #include "sdwindow.hxx" #include "viewshel.hxx" #include "fucon3d.hxx" #include "drawdoc.hxx" #ifndef _SVX3DITEMS_HXX #include #endif class SfxRequest; class SdDrawDocument; TYPEINIT1( FuConst3dObj, FuConstruct ); /************************************************************************* |* |* Konstruktor |* \************************************************************************/ FuConst3dObj::FuConst3dObj(SdViewShell* pViewSh, SdWindow* pWin, SdView* pView, SdDrawDocument* pDoc, SfxRequest& rReq) : FuConstruct(pViewSh, pWin, pView, pDoc, rReq) { pViewShell->SwitchObjectBar(RID_DRAW_OBJ_TOOLBOX); } /************************************************************************* |* |* Destruktor |* \************************************************************************/ FuConst3dObj::~FuConst3dObj() { } /************************************************************************* |* |* MouseButtonDown-event |* \************************************************************************/ BOOL FuConst3dObj::MouseButtonDown(const MouseEvent& rMEvt) { BOOL bReturn = FuConstruct::MouseButtonDown(rMEvt); if ( rMEvt.IsLeft() && !pView->IsAction() ) { Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pWindow->CaptureMouse(); USHORT nDrgLog = USHORT ( pWindow->PixelToLogic(Size(DRGPIX,0)).Width() ); E3dCompoundObject* p3DObj = NULL; WaitObject aWait( (Window*)pViewShell->GetActiveWindow() ); switch (nSlotId) { default: case SID_3D_CUBE: p3DObj = new E3dCubeObj( pView->Get3DDefaultAttributes(), Vector3D(-500, -500, -500), Vector3D(1000, 1000, 1000)); break; case SID_3D_SPHERE: p3DObj = new E3dSphereObj( pView->Get3DDefaultAttributes(), Vector3D(0, 0, 0), Vector3D(1000, 1000, 1000)); break; case SID_3D_SHELL: { XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, FALSE); p3DObj = new E3dLatheObj( pView->Get3DDefaultAttributes(), (XPolygon)XOutCreatePolygon (aXPoly, pWindow)); // Dies ist ein offenes Objekt, muss daher defaultmaessig // doppelseitig behandelt werden //-/ p3DObj->SetDoubleSided(TRUE); p3DObj->SetItem(Svx3DDoubleSidedItem(TRUE)); } break; case SID_3D_HALF_SPHERE: { XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, FALSE); aXPoly.Insert(0, Point (2400, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (2000, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (1500, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (1000, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (500, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (250, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (50, 1250), XPOLY_NORMAL); aXPoly.Insert(0, Point (0, 1250), XPOLY_NORMAL); p3DObj = new E3dLatheObj( pView->Get3DDefaultAttributes(), (XPolygon)XOutCreatePolygon (aXPoly, pWindow)); } break; case SID_3D_TORUS: p3DObj = new E3dLatheObj( pView->Get3DDefaultAttributes(), (XPolygon)XOutCreatePolygon(XPolygon (Point (1000, 0), 500, 500, 0, 3600), pWindow)); break; case SID_3D_CYLINDER: { XPolygon aXPoly(16); aXPoly[0] = Point(0, 1000); aXPoly[1] = Point(50, 1000); aXPoly[2] = Point(100, 1000); aXPoly[3] = Point(200, 1000); aXPoly[4] = Point(300, 1000); aXPoly[5] = Point(400, 1000); aXPoly[6] = Point(450, 1000); aXPoly[7] = Point(500, 1000); aXPoly[8] = Point(500, -1000); aXPoly[9] = Point(450, -1000); aXPoly[10] = Point(400, -1000); aXPoly[11] = Point(300, -1000); aXPoly[12] = Point(200, -1000); aXPoly[13] = Point(100, -1000); aXPoly[14] = Point(50, -1000); aXPoly[15] = Point(0, -1000); p3DObj = new E3dLatheObj( pView->Get3DDefaultAttributes(), aXPoly); } break; case SID_3D_CONE: { XPolygon aXPoly(14); aXPoly[0] = Point(0, -1000); aXPoly[1] = Point(25, -900); aXPoly[2] = Point(50, -800); aXPoly[3] = Point(100, -600); aXPoly[4] = Point(200, -200); aXPoly[5] = Point(300, 200); aXPoly[6] = Point(400, 600); aXPoly[7] = Point(500, 1000); aXPoly[8] = Point(400, 1000); aXPoly[9] = Point(300, 1000); aXPoly[10] = Point(200, 1000); aXPoly[11] = Point(100, 1000); aXPoly[12] = Point(50, 1000); aXPoly[13] = Point(0, 1000); p3DObj = new E3dLatheObj( pView->Get3DDefaultAttributes(), aXPoly); } break; case SID_3D_PYRAMID: { XPolygon aXPoly(14); aXPoly[0] = Point(0, -1000); aXPoly[1] = Point(25, -900); aXPoly[2] = Point(50, -800); aXPoly[3] = Point(100, -600); aXPoly[4] = Point(200, -200); aXPoly[5] = Point(300, 200); aXPoly[6] = Point(400, 600); aXPoly[7] = Point(500, 1000); aXPoly[8] = Point(400, 1000); aXPoly[9] = Point(300, 1000); aXPoly[10] = Point(200, 1000); aXPoly[11] = Point(100, 1000); aXPoly[12] = Point(50, 1000); aXPoly[13] = Point(0, 1000); p3DObj = new E3dLatheObj( pView->Get3DDefaultAttributes(), aXPoly); //-/ ((E3dLatheObj*)p3DObj)->SetHSegments(4); p3DObj->SetItem(Svx3DHorizontalSegmentsItem(4)); } break; } // Objekte groesser machen, da meisst nur 1x1x1 cm gross nach // dem Erzeugen Matrix4D aScaleMat; aScaleMat.Scale(Vector3D(5.0, 5.0, 5.0)); p3DObj->ApplyTransform(aScaleMat); pView->SetCurrent3DObj(p3DObj); E3dScene *pScene = (E3dScene*) pView->GetCurrentLibObj(); Camera3D &aCamera = (Camera3D&) pScene->GetCamera (); Volume3D aBoundVol (p3DObj->GetBoundVolume()); Vector3D aMinVec (aBoundVol.MinVec ()); Vector3D aMaxVec (aBoundVol.MaxVec ()); double fDeepth = fabs (aMaxVec.Z () - aMinVec.Z ()); aCamera.SetPRP(Vector3D(0, 0, 1000)); aCamera.SetPosition(Vector3D( 0.0, 0.0, pView->GetDefaultCamPosZ() + fDeepth / 2)); aCamera.SetFocalLength(pView->GetDefaultCamFocal()); pScene->SetCamera(aCamera); switch (nSlotId) { case SID_3D_CUBE: { pScene->RotateX(DEG2RAD(20)); } break; case SID_3D_SPHERE: { // pScene->RotateX(DEG2RAD(60)); } break; case SID_3D_SHELL: case SID_3D_HALF_SPHERE: { pScene->RotateX(DEG2RAD(200)); } break; case SID_3D_CYLINDER: case SID_3D_CONE: case SID_3D_PYRAMID: { // pScene->RotateX(DEG2RAD(25)); } break; case SID_3D_TORUS: { // pScene->RotateX(DEG2RAD(15)); pScene->RotateX(DEG2RAD(90)); } break; default: { } break; } if (nSlotId == SID_3D_SPHERE) { // Keine Sortierung noetig pScene->SetSortingMode(E3D_SORT_NO_SORTING); } else if (nSlotId == SID_3D_CYLINDER) { // Das muss auch ohne aufwendige Sortierung gehen! // Ersteinaml jedoch: Sortierung ueber Lookupfield pScene->SetSortingMode(E3D_SORT_LOOKUP_FIELD | E3D_SORT_IN_PARENTS | E3D_SORT_TEST_LENGTH); } else { // Einfache Sortierung pScene->SetSortingMode(E3D_SORT_FAST_SORTING | E3D_SORT_IN_PARENTS | E3D_SORT_TEST_LENGTH); } pScene->FitSnapRectToBoundVol(); SfxItemSet aAttr (pViewShell->GetPool()); //-/ pScene->SetAttributes (aAttr, FALSE); //-/ SdrBroadcastItemChange aItemChange(*pScene); pScene->SetItemSetAndBroadcast(aAttr); //-/ pScene->BroadcastItemChange(aItemChange); bReturn = pView->BegCreateObj(aPnt, (OutputDevice*) NULL, nDrgLog); SdrObject* pObj = pView->GetCreateObj(); if (pObj) { SfxItemSet aAttr(pDoc->GetPool()); SetStyleSheet(aAttr, pObj); // LineStyle rausnehmen aAttr.Put(XLineStyleItem (XLINE_NONE)); //-/ pObj->NbcSetAttributes(aAttr, FALSE); pObj->SetItemSet(aAttr); } } return bReturn; } /************************************************************************* |* |* MouseMove-event |* \************************************************************************/ BOOL FuConst3dObj::MouseMove(const MouseEvent& rMEvt) { return FuConstruct::MouseMove(rMEvt); } /************************************************************************* |* |* MouseButtonUp-event |* \************************************************************************/ BOOL FuConst3dObj::MouseButtonUp(const MouseEvent& rMEvt) { BOOL bReturn = FALSE; if ( pView->IsCreateObj() && rMEvt.IsLeft() ) { Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pView->EndCreateObj(SDRCREATE_FORCEEND); bReturn = TRUE; } bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn; if (!bPermanent) pViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON); return bReturn; } /************************************************************************* |* |* Tastaturereignisse bearbeiten |* |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert TRUE, andernfalls |* FALSE. |* \************************************************************************/ BOOL FuConst3dObj::KeyInput(const KeyEvent& rKEvt) { return( FuConstruct::KeyInput(rKEvt) ); } /************************************************************************* |* |* Function aktivieren |* \************************************************************************/ void FuConst3dObj::Activate() { pView->SetCurrentObj(OBJ_NONE); FuConstruct::Activate(); } /************************************************************************* |* |* Function deaktivieren |* \************************************************************************/ void FuConst3dObj::Deactivate() { FuConstruct::Deactivate(); }