/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: textaction.hxx,v $ * * $Revision: 1.8 $ * * last change: $Author: rt $ $Date: 2005-09-08 08:22:31 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _CPPCANVAS_TEXTACTION_HXX #define _CPPCANVAS_TEXTACTION_HXX #ifndef _COM_SUN_STAR_UNO_SEQUENCE_HXX_ #include #endif #include #include #include #ifndef _TL_POLY_HXX #include #endif #ifndef _SV_GEN_HXX #include #endif class VirtualDevice; class Point; class Color; class String; /* Definition of internal::TextActionFactory class */ namespace cppcanvas { namespace internal { struct OutDevState; /** Creates encapsulated converters between GDIMetaFile and XCanvas. The Canvas argument is deliberately placed at the constructor, to force reconstruction of this object for a new canvas. This considerably eases internal state handling, since a lot of the internal state (e.g. fonts, text layout) is Canvas-dependent. */ class TextActionFactory { public: /** Create text action, optionally shadow/relief effect Note that this method accepts all coordinates in logical coordinates. @param pDXArray Pointer to array of logical character offsets (or NULL) @param bSubsettable When this parameter is set to true, the generated action might consume slightly more memory, but is subsettable (Action::render( Subset ) works on characters) */ static ActionSharedPtr createTextAction( const ::Point& rStartPoint, const ::Size& rReliefOffset, const ::Color& rReliefColor, const ::Size& rShadowOffset, const ::Color& rShadowColor, const ::String& rText, sal_Int32 nStartPos, sal_Int32 nLen, const sal_Int32* pDXArray, VirtualDevice& rVDev, const CanvasSharedPtr& rCanvas, const OutDevState& rState, const Renderer::Parameters& rParms, bool bSubsettable ); private: // static factory, disable big four TextActionFactory(); ~TextActionFactory(); TextActionFactory(const TextActionFactory&); TextActionFactory& operator=( const TextActionFactory& ); }; } } #endif /* _CPPCANVAS_TEXTACTION_HXX */