/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include "OGLTrans_TransitionImpl.hxx" #include "OGLTrans_Shaders.hxx" #include #include using boost::make_shared; using boost::shared_ptr; using std::max; using std::min; using std::vector; TransitionScene::TransitionScene(TransitionScene const& rOther) : maLeavingSlidePrimitives(rOther.maLeavingSlidePrimitives) , maEnteringSlidePrimitives(rOther.maEnteringSlidePrimitives) , maOverallOperations(rOther.maOverallOperations) , maSceneObjects(rOther.maSceneObjects) { } TransitionScene& TransitionScene::operator=(const TransitionScene& rOther) { TransitionScene aTmp(rOther); swap(aTmp); return *this; } void TransitionScene::swap(TransitionScene& rOther) { using std::swap; swap(maLeavingSlidePrimitives, rOther.maLeavingSlidePrimitives); swap(maEnteringSlidePrimitives, rOther.maEnteringSlidePrimitives); swap(maOverallOperations, rOther.maOverallOperations); swap(maSceneObjects, rOther.maSceneObjects); } OGLTransitionImpl::~OGLTransitionImpl() { } void OGLTransitionImpl::setScene(TransitionScene const& rScene) { maScene = rScene; } void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ) { const SceneObjects_t& rSceneObjects(maScene.getSceneObjects()); for(unsigned int i(0); i != rSceneObjects.size(); ++i) { rSceneObjects[i]->prepare(); } prepareTransition_( glLeavingSlideTex, glEnteringSlideTex ); } void OGLTransitionImpl::finish() { const SceneObjects_t& rSceneObjects(maScene.getSceneObjects()); for(unsigned int i(0); i != rSceneObjects.size(); ++i) { rSceneObjects[i]->finish(); } finishTransition_(); } static void blendSlide( double depth ) { double showHeight = -1 + depth*2; GLfloat reflectionColor[] = {0, 0, 0, 0.25}; glDisable( GL_DEPTH_TEST ); glBegin( GL_QUADS ); glColor4fv( reflectionColor ); glVertex3f( -1, -1, 0 ); glColor4f( 0, 0, 0, 1 ); glVertex3f(-1, showHeight, 0 ); glVertex3f( 1, showHeight, 0 ); glColor4fv( reflectionColor ); glVertex3f( 1, -1, 0 ); glEnd(); glBegin( GL_QUADS ); glColor4f( 0, 0, 0, 1 ); glVertex3f( -1, showHeight, 0 ); glVertex3f( -1, 1, 0 ); glVertex3f( 1, 1, 0 ); glVertex3f( 1, showHeight, 0 ); glEnd(); glEnable( GL_DEPTH_TEST ); } static void slideShadow( double nTime, const Primitive& primitive, double sw, double sh ) { double reflectionDepth = 0.3; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_LIGHTING); glPushMatrix(); primitive.applyOperations( nTime, sw, sh ); blendSlide( reflectionDepth ); glPopMatrix(); glDisable(GL_BLEND); glEnable(GL_LIGHTING); } void OGLTransitionImpl::prepare_( double, double, double, double, double ) { } void OGLTransitionImpl::prepareTransition_( ::sal_Int32, ::sal_Int32 ) { } void OGLTransitionImpl::finishTransition_() { } void OGLTransitionImpl::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) { applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); glEnable(GL_TEXTURE_2D); displaySlide( nTime, glLeavingSlideTex, maScene.getLeavingSlide(), SlideWidthScale, SlideHeightScale ); displaySlide( nTime, glEnteringSlideTex, maScene.getEnteringSlide(), SlideWidthScale, SlideHeightScale ); } void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) { const double SlideWidthScale = SlideWidth/DispWidth; const double SlideHeightScale = SlideHeight/DispHeight; prepare_( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight ); glPushMatrix(); displaySlides_( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale ); displayScene( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight ); glPopMatrix(); } void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale ) { const Operations_t& rOverallOperations(maScene.getOperations()); for(unsigned int i(0); i != rOverallOperations.size(); ++i) rOverallOperations[i]->interpolate(nTime,SlideWidthScale,SlideHeightScale); } void OGLTransitionImpl::displaySlide( const double nTime, const ::sal_Int32 glSlideTex, const Primitives_t& primitives, double SlideWidthScale, double SlideHeightScale ) { //TODO change to foreach glBindTexture(GL_TEXTURE_2D, glSlideTex); // display slide reflection // note that depth test is turned off while blending the shadow // so the slides has to be rendered in right order, see rochade as example if( maSettings.mbReflectSlides ) { double surfaceLevel = -0.04; /* reflected slides */ glPushMatrix(); glScaled( 1, -1, 1 ); glTranslated( 0, 2 - surfaceLevel, 0 ); glCullFace(GL_FRONT); for(unsigned int i(0); i < primitives.size(); ++i) primitives[i].display(nTime, SlideWidthScale, SlideHeightScale); glCullFace(GL_BACK); slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale ); glPopMatrix(); } for(unsigned int i(0); i < primitives.size(); ++i) primitives[i].display(nTime, SlideWidthScale, SlideHeightScale); } void OGLTransitionImpl::displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) { const SceneObjects_t& rSceneObjects(maScene.getSceneObjects()); glEnable(GL_TEXTURE_2D); for(unsigned int i(0); i != rSceneObjects.size(); ++i) rSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight); } void Primitive::display(double nTime, double WidthScale, double HeightScale) const { glPushMatrix(); applyOperations( nTime, WidthScale, HeightScale ); glEnableClientState( GL_VERTEX_ARRAY ); if(!Normals.empty()) { glNormalPointer( GL_DOUBLE , 0 , &Normals[0] ); glEnableClientState( GL_NORMAL_ARRAY ); } glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] ); glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] ); glDrawArrays( GL_TRIANGLES, 0, Vertices.size() ); glPopMatrix(); } void Primitive::applyOperations(double nTime, double WidthScale, double HeightScale) const { for(unsigned int i(0); i < Operations.size(); ++i) Operations[i]->interpolate( nTime ,WidthScale,HeightScale); glScaled(WidthScale,HeightScale,1); } void SceneObject::display(double nTime, double /* SlideWidth */, double /* SlideHeight */, double DispWidth, double DispHeight ) const { for(unsigned int i(0); i < maPrimitives.size(); ++i) { // fixme: allow various model spaces, now we make it so that // it is regular -1,-1 to 1,1, where the whole display fits in glPushMatrix(); if (DispHeight > DispWidth) glScaled(DispHeight/DispWidth, 1, 1); else glScaled(1, DispWidth/DispHeight, 1); maPrimitives[i].display(nTime, 1, 1); glPopMatrix(); } } void SceneObject::pushPrimitive(const Primitive &p) { maPrimitives.push_back(p); } SceneObject::SceneObject() : maPrimitives() { } SceneObject::~SceneObject() { } Iris::Iris() : SceneObject() , maTexture(0) { } void Iris::display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) const { glBindTexture(GL_TEXTURE_2D, maTexture); SceneObject::display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight); } void Iris::prepare() { static const GLubyte img[3] = { 80, 80, 80 }; glGenTextures(1, &maTexture); glBindTexture(GL_TEXTURE_2D, maTexture); glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, img); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); } void Iris::finish() { glDeleteTextures(1, &maTexture); } namespace { class SimpleTransition : public OGLTransitionImpl { public: SimpleTransition() : OGLTransitionImpl() { } SimpleTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : OGLTransitionImpl(rScene, rSettings) { } }; shared_ptr makeSimpleTransition() { return make_shared(); } shared_ptr makeSimpleTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const Operations_t& rOverallOperations, const SceneObjects_t& rSceneObjects, const TransitionSettings& rSettings = TransitionSettings()) { return make_shared( TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives, rOverallOperations, rSceneObjects), rSettings) ; } shared_ptr makeSimpleTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const Operations_t& rOverallOperations, const TransitionSettings& rSettings = TransitionSettings()) { return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, rOverallOperations, SceneObjects_t(), rSettings); } shared_ptr makeSimpleTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const SceneObjects_t& rSceneObjects, const TransitionSettings& rSettings = TransitionSettings()) { return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, Operations_t(), rSceneObjects, rSettings); } shared_ptr makeSimpleTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const TransitionSettings& rSettings = TransitionSettings()) { return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, Operations_t(), SceneObjects_t(), rSettings); } } boost::shared_ptr makeOutsideCubeFaceToLeft() { Primitive Slide; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Operations_t aOperations; aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0)); return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations); } boost::shared_ptr makeInsideCubeFaceToLeft() { Primitive Slide; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Operations_t aOperations; aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0)); return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations); } boost::shared_ptr makeFallLeaving() { Primitive Slide; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); TransitionSettings aSettings; aSettings.mbUseMipMapEntering = false; return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSettings); } boost::shared_ptr makeTurnAround() { Primitive Slide; TransitionSettings aSettings; aSettings.mbReflectSlides = true; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); Operations_t aOperations; aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0)); return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations, aSettings); } boost::shared_ptr makeTurnDown() { Primitive Slide; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back(Slide); Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0)); Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back(Slide); TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = false; return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSettings); } boost::shared_ptr makeIris() { Primitive Slide; Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); Primitives_t aEnteringPrimitives; aEnteringPrimitives.push_back (Slide); Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0)); Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1)); Primitives_t aLeavingPrimitives; aLeavingPrimitives.push_back (Slide); Primitive irisPart, part; int i, nSteps = 24, nParts = 7; double t = 1.0/nSteps, cx, cy, lcx, lcy, lx = 1, ly = 0, x, y, cxo, cyo, lcxo, lcyo, of=2.2, f=1.42; for (i=1; i<=nSteps; i++) { x = cos ((3*2*M_PI*t)/nParts); y = -sin ((3*2*M_PI*t)/nParts); cx = (f*x + 1)/2; cy = (f*y + 1)/2; lcx = (f*lx + 1)/2; lcy = (f*ly + 1)/2; cxo = (of*x + 1)/2; cyo = (of*y + 1)/2; lcxo = (of*lx + 1)/2; lcyo = (of*ly + 1)/2; irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy), basegfx::B2DVector (lcxo, lcyo), basegfx::B2DVector (cx, cy)); irisPart.pushTriangle (basegfx::B2DVector (cx, cy), basegfx::B2DVector (lcxo, lcyo), basegfx::B2DVector (cxo, cyo)); lx = x; ly = y; t += 1.0/nSteps; } shared_ptr pIris = make_shared(); double angle = 87; for (i = 0; i < nParts; i++) { irisPart.Operations.clear (); double rx, ry; rx = cos ((2*M_PI*i)/nParts); ry = sin ((2*M_PI*i)/nParts); irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5)); irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1)); if (i > 0) { irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0)); irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0)); irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0)); } irisPart.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0)); irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0)); pIris->pushPrimitive (irisPart); } SceneObjects_t aSceneObjects; aSceneObjects.push_back (pIris); TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false; return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSceneObjects, aSettings); } namespace { class RochadeTransition : public OGLTransitionImpl { public: RochadeTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : OGLTransitionImpl(rScene, rSettings) {} private: virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE; }; void RochadeTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) { applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); glEnable(GL_TEXTURE_2D); if( nTime > .5) { displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale ); displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale ); } else { displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale ); displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale ); } } shared_ptr makeRochadeTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const TransitionSettings& rSettings) { return make_shared( TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives), rSettings) ; } } boost::shared_ptr makeRochade() { Primitive Slide; TransitionSettings aSettings; aSettings.mbReflectSlides = true; double w, h; w = 2.2; h = 10; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1)); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back(Slide); Slide.Operations.clear(); Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1)); Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0)); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1)); Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0)); Primitives_t aEnteringSlide; aEnteringSlide.push_back(Slide); return makeRochadeTransition(aLeavingSlide, aEnteringSlide, aSettings); } // TODO(Q3): extract to basegfx inline basegfx::B2DVector clamp(const basegfx::B2DVector& v) { return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0), min(max(v.getY(),-1.0),1.0)); } inline double randFromNeg1to1() { return ( ( static_cast( rand() ) / static_cast( RAND_MAX ) ) * 2.0 ) - 1.0; } // TODO(Q3): extract to basegfx inline basegfx::B3DVector randNormVectorInXYPlane() { basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0); return toReturn/toReturn.getLength(); } boost::shared_ptr makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles ) { double dAngle(2*3.1415926/static_cast( nPointsOnCircles )); if(nCircles < 2 || nPointsOnCircles < 4) { makeNByMTileFlip(1,1); return makeSimpleTransition(); } double Radius(1.0/static_cast( nCircles )); double dRadius(Radius); double LastRadius(0.0); double NextRadius(2*Radius); /// now we know there is at least two circles /// the first will always be a full circle /// the last will always be the outer shell of the slide with a circle hole //add the full circle vector unScaledTexCoords; double TempAngle(0.0); for(unsigned int Point(0); Point < nPointsOnCircles; ++Point) { unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) ); TempAngle += dAngle; } Primitives_t aLeavingSlide; Primitives_t aEnteringSlide; { Primitive EnteringSlide; Primitive LeavingSlide; for(int Point(0); Point + 1 < nPointsOnCircles; ++Point) { EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) ); LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) ); } EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) ); LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); basegfx::B3DVector axis(randNormVectorInXYPlane()); EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); aEnteringSlide.push_back(EnteringSlide); aLeavingSlide.push_back(LeavingSlide); LastRadius = Radius; Radius = NextRadius; NextRadius += dRadius; } for(int i(1); i < nCircles - 1; ++i) { Primitive LeavingSlide; Primitive EnteringSlide; for(int Side(0); Side < nPointsOnCircles - 1; ++Side) { EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); } EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); basegfx::B3DVector axis(randNormVectorInXYPlane()); EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) ); EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); aEnteringSlide.push_back(EnteringSlide); aLeavingSlide.push_back(LeavingSlide); LastRadius = Radius; Radius = NextRadius; NextRadius += dRadius; } { Radius = sqrt(2.0); Primitive LeavingSlide; Primitive EnteringSlide; for(int Side(0); Side < nPointsOnCircles - 1; ++Side) { EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) ); } EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) ); LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) ); basegfx::B3DVector axis(randNormVectorInXYPlane()); EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) ); EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) ); aEnteringSlide.push_back(EnteringSlide); aLeavingSlide.push_back(LeavingSlide); } return makeSimpleTransition(aLeavingSlide, aEnteringSlide); } boost::shared_ptr makeHelix( ::sal_uInt16 nRows ) { double invN(1.0/static_cast(nRows)); double iDn = 0.0; double iPDn = invN; Primitives_t aLeavingSlide; Primitives_t aEnteringSlide; for(unsigned int i(0); i < nRows; ++i) { Primitive Tile; Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn )); Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn )); Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true,min(max(static_cast(i - nRows/2.0)*invN/2.0,0.0),1.0), min(max(static_cast(i + nRows/2.0)*invN/2.0,0.0),1.0) ) ); aLeavingSlide.push_back(Tile); Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) ); aEnteringSlide.push_back(Tile); iDn += invN; iPDn += invN; } return makeSimpleTransition(aLeavingSlide, aEnteringSlide); } boost::shared_ptr makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m ) { double invN(1.0/static_cast(n)); double invM(1.0/static_cast(m)); double iDn = 0.0; double iPDn = invN; Primitives_t aLeavingSlide; Primitives_t aEnteringSlide; for(unsigned int i(0); i < n; ++i) { double jDm = 0.0; double jPDm = invM; for(unsigned int j(0); j < m; ++j) { Primitive Tile; Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm )); Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); aLeavingSlide.push_back(Tile); Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) ); aEnteringSlide.push_back(Tile); jDm += invM; jPDm += invM; } iDn += invN; iPDn += invN; } return makeSimpleTransition(aLeavingSlide, aEnteringSlide); } SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle) { nT0 = T0; nT1 = T1; bInterpolate = bInter; } SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin) { nT0 = T0; nT1 = T1; bInterpolate = bInter; } RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle) { nT0 = T0; nT1 = T1; bInterpolate = bInter; } RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle) { nT0 = T0; nT1 = T1; bInterpolate = bInter; } STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector) { nT0 = T0; nT1 = T1; bInterpolate = bInter; } boost::shared_ptr makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1) { return make_shared(Axis, Origin, Angle, bInter, T0, T1); } boost::shared_ptr makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1) { return make_shared(Scale, Origin, bInter, T0, T1); } boost::shared_ptr makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1) { return make_shared(Vector, bInter, T0, T1); } boost::shared_ptr makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1) { return make_shared(dWidth, dHeight, dStartPosition, dEndPosition, bInter, T0, T1); } boost::shared_ptr makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1) { return make_shared(Axis, Origin, Angle, bInter, T0, T1); } boost::shared_ptr makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1) { return make_shared(Axis, Origin, Angle, bInter, T0, T1); } inline double intervalInter(double t, double T0, double T1) { return ( t - T0 ) / ( T1 - T0 ); } void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const { if(t <= nT0) return; if(!bInterpolate || t > nT1) t = nT1; t = intervalInter(t,nT0,nT1); glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ()); } void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const { if(t <= nT0) return; if(!bInterpolate || t > nT1) t = nT1; t = intervalInter(t,nT0,nT1); glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ()); glScaled(SlideWidthScale,SlideHeightScale,1); glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); glScaled(1/SlideWidthScale,1/SlideHeightScale,1); glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ()); } void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const { if(t <= nT0) return; if(!bInterpolate || t > nT1) t = nT1; t = intervalInter(t,nT0,nT1); glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ()); glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ()); glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ()); } void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const { if(t <= nT0) return; if(!bInterpolate || t > nT1) t = nT1; t = intervalInter(t,nT0,nT1); glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ()); glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ()); } void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const { if(t <= nT0) return; if(!bInterpolate || t > nT1) t = nT1; t = intervalInter(t,nT0,nT1); glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ()); glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ()); glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ()); } SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1) { nT0 = T0; nT1 = T1; bInterpolate = bInter; width = dWidth; height = dHeight; startPosition = dStartPosition; endPosition = dEndPosition; } void SEllipseTranslate::interpolate(double t,double /* SlideWidthScale */,double /* SlideHeightScale */) const { if(t <= nT0) return; if(!bInterpolate || t > nT1) t = nT1; t = intervalInter(t,nT0,nT1); double a1, a2, x, y; a1 = startPosition*2*M_PI; a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI; x = width*(cos (a2) - cos (a1))/2; y = height*(sin (a2) - sin (a1))/2; glTranslated(x, 0, y); } Primitive& Primitive::operator=(const Primitive& rvalue) { Primitive aTmp(rvalue); swap(aTmp); return *this; } Primitive::Primitive(const Primitive& rvalue) : Operations(rvalue.Operations) , Vertices(rvalue.Vertices) , Normals(rvalue.Normals) , TexCoords(rvalue.TexCoords) { } void Primitive::swap(Primitive& rOther) { using std::swap; swap(Operations, rOther.Operations); swap(Vertices, rOther.Vertices); swap(Normals, rOther.Normals); swap(TexCoords, rOther.TexCoords); } void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2) { vector Verts; vector Texs; Verts.reserve(3); Texs.reserve(3); Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 )); Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 )); Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 )); //figure out if they're facing the correct way, and make them face the correct way. basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); if(Normal.getZ() >= 0.0)//if the normal is facing us { Texs.push_back(SlideLocation0); Texs.push_back(SlideLocation1); Texs.push_back(SlideLocation2); } else // if the normal is facing away from us, make it face us { Texs.push_back(SlideLocation0); Texs.push_back(SlideLocation2); Texs.push_back(SlideLocation1); Verts.clear(); Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 )); Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 )); Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 )); } Vertices.push_back(Verts[0]); Vertices.push_back(Verts[1]); Vertices.push_back(Verts[2]); TexCoords.push_back(Texs[0]); TexCoords.push_back(Texs[1]); TexCoords.push_back(Texs[2]); Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed. } namespace { class DiamondTransition : public OGLTransitionImpl { public: DiamondTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : OGLTransitionImpl(rScene, rSettings) {} private: virtual void prepare_( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) SAL_OVERRIDE; // mmPrepare = &OGLTransitionImpl::prepareDiamond; }; void DiamondTransition::prepare_( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ ) { Primitive Slide1, Slide2; Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); Primitives_t aEnteringSlidePrimitives; aEnteringSlidePrimitives.push_back (Slide1); if( nTime >= 0.5 ) { double m = 1 - nTime; Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m)); Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m)); Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1)); Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1)); } else { double l = 0.5 - nTime; double h = 0.5 + nTime; Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l)); Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5)); Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5)); Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h)); Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1)); Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1)); Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1)); Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5)); } Slide2.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0)); Primitives_t aLeavingSlidePrimitives; aLeavingSlidePrimitives.push_back (Slide2); setScene(TransitionScene(aLeavingSlidePrimitives, aEnteringSlidePrimitives)); } shared_ptr makeDiamondTransition(const TransitionSettings& rSettings) { return make_shared(TransitionScene(), rSettings); } } boost::shared_ptr makeDiamond() { TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false; return makeDiamondTransition(aSettings); } boost::shared_ptr makeVenetianBlinds( bool vertical, int parts ) { static double t30 = tan( M_PI/6.0 ); double n, ln = 0; double p = 1.0/parts; Primitives_t aLeavingSlide; Primitives_t aEnteringSlide; for( int i=0; i makeFadeSmoothlyTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const TransitionSettings& rSettings) { return make_shared( TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives), rSettings) ; } } boost::shared_ptr makeFadeSmoothly() { Primitive Slide; Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; aEnteringSlide.push_back (Slide); TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false; return makeFadeSmoothlyTransition(aLeavingSlide, aEnteringSlide, aSettings); } namespace { class FadeThroughBlackTransition : public OGLTransitionImpl { public: FadeThroughBlackTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : OGLTransitionImpl(rScene, rSettings) {} private: virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE; }; void FadeThroughBlackTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) { applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if( nTime < 0.5 ) { glColor4f( 1, 1, 1, 1 - nTime*2 ); displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale ); } else { glColor4f( 1, 1, 1, (nTime - 0.5)*2 ); displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale ); } glDisable(GL_BLEND); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } shared_ptr makeFadeThroughBlackTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const TransitionSettings& rSettings) { return make_shared( TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives), rSettings) ; } } boost::shared_ptr makeFadeThroughBlack() { Primitive Slide; Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; aEnteringSlide.push_back (Slide); TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false; return makeFadeThroughBlackTransition(aLeavingSlide, aEnteringSlide, aSettings); } static const char* basicVertexShader = "\n\ varying vec2 v_texturePosition;\n\ \n\ void main( void )\n\ {\n\ gl_Position = ftransform();\n\ v_texturePosition = gl_MultiTexCoord0.xy;\n\ }\n\ "; static const char* staticFragmentShader = "\n\ uniform sampler2D leavingSlideTexture;\n\ uniform sampler2D enteringSlideTexture;\n\ uniform sampler2D permTexture;\n\ uniform float time;\n\ varying vec2 v_texturePosition;\n\ \n\ float snoise(vec2 P) {\n\ \n\ return texture2D(permTexture, P).r;\n\ }\n\ \n\ \n\ #define PART 0.5\n\ #define START 0.4\n\ #define END 0.9\n\ \n\ void main() {\n\ float sn = snoise(10.0*v_texturePosition+time*0.07);\n\ if( time < PART ) {\n\ float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));\n\ float sn2 = snoise(v_texturePosition);\n\ if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)\n\ gl_FragColor = vec4(sn, sn, sn, 1.0);\n\ else if (time > START )\n\ gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);\n\ else\n\ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\ } else if ( time < PART ) {\n\ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\ } else if ( time > END ) {\n\ gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);\n\ } else \n\ gl_FragColor = vec4(sn, sn, sn, 1.0);\n\ }\n\ "; static const char* dissolveFragmentShader = "\n\ uniform sampler2D leavingSlideTexture;\n\ uniform sampler2D enteringSlideTexture;\n\ uniform sampler2D permTexture;\n\ uniform float time;\n\ varying vec2 v_texturePosition;\n\ \n\ float snoise(vec2 P) {\n\ \n\ return texture2D(permTexture, P).r;\n\ }\n\ \n\ void main() {\n\ float sn = snoise(10.0*v_texturePosition);\n\ if( sn < time)\n\ gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);\n\ else\n\ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\ }\n\ "; namespace { class ShaderTransition : public OGLTransitionImpl { protected: ShaderTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : OGLTransitionImpl(rScene, rSettings) , m_nProgramObject(0) , m_nHelperTexture(0) {} private: virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) SAL_OVERRIDE; virtual void prepareTransition_( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex ) SAL_OVERRIDE; virtual void finishTransition_() SAL_OVERRIDE; virtual GLuint makeShader_() = 0; void impl_preparePermShader(); private: /** GLSL program object */ GLuint m_nProgramObject; /** various data */ GLuint m_nHelperTexture; }; void ShaderTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale ) { applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale ); #ifdef GL_VERSION_2_0 if( m_nProgramObject ) { GLint location = OGLShaders::glGetUniformLocation( m_nProgramObject, "time" ); if( location != -1 ) { OGLShaders::glUniform1f( location, nTime ); } } OGLShaders::glActiveTexture( GL_TEXTURE2 ); glBindTexture( GL_TEXTURE_2D, glEnteringSlideTex ); OGLShaders::glActiveTexture( GL_TEXTURE0 ); #endif displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale ); } void ShaderTransition::prepareTransition_( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ ) { m_nProgramObject = makeShader_(); impl_preparePermShader(); } void ShaderTransition::finishTransition_() { #ifdef GL_VERSION_2_0 if( m_nProgramObject ) { OGLShaders::glDeleteProgram( m_nProgramObject ); m_nProgramObject = 0; } if ( m_nHelperTexture ) { glDeleteTextures( 1, &m_nHelperTexture ); m_nHelperTexture = 0; } #endif } int permutation256 [256]= { 215, 100, 200, 204, 233, 50, 85, 196, 71, 141, 122, 160, 93, 131, 243, 234, 162, 183, 36, 155, 4, 62, 35, 205, 40, 102, 33, 27, 255, 55, 214, 156, 75, 163, 134, 126, 249, 74, 197, 228, 72, 90, 206, 235, 17, 22, 49, 169, 227, 89, 16, 5, 117, 60, 248, 230, 217, 68, 138, 96, 194, 170, 136, 10, 112, 238, 184, 189, 176, 42, 225, 212, 84, 58, 175, 244, 150, 168, 219, 236, 101, 208, 123, 37, 164, 110, 158, 201, 78, 114, 57, 48, 70, 142, 106, 43, 232, 26, 32, 252, 239, 98, 191, 94, 59, 149, 39, 187, 203, 190, 19, 13, 133, 45, 61, 247, 23, 34, 20, 52, 118, 209, 146, 193, 222, 18, 1, 152, 46, 41, 91, 148, 115, 25, 135, 77, 254, 147, 224, 161, 9, 213, 223, 250, 231, 251, 127, 166, 63, 179, 81, 130, 139, 28, 120, 151, 241, 86, 111, 0, 88, 153, 172, 182, 159, 105, 178, 47, 51, 167, 65, 66, 92, 73, 198, 211, 245, 195, 31, 220, 140, 76, 221, 186, 154, 185, 56, 83, 38, 165, 109, 67, 124, 226, 132, 53, 229, 29, 12, 181, 121, 24, 207, 199, 177, 113, 30, 80, 3, 97, 188, 79, 216, 173, 8, 145, 87, 128, 180, 237, 240, 137, 125, 104, 15, 242, 119, 246, 103, 143, 95, 144, 2, 44, 69, 157, 192, 174, 14, 54, 218, 82, 64, 210, 11, 6, 129, 21, 116, 171, 99, 202, 7, 107, 253, 108 }; void initPermTexture(GLuint *texID) { glGenTextures(1, texID); glBindTexture(GL_TEXTURE_2D, *texID); static bool initialized = false; static unsigned char permutation2D[256*256*4]; if( !initialized ) { int x, y; for( y=0; y < 256; y++ ) for( x=0; x < 256; x++ ) permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff]; initialized = true; } glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); } void ShaderTransition::impl_preparePermShader() { #ifdef GL_VERSION_2_0 if( m_nProgramObject ) { OGLShaders::glUseProgram( m_nProgramObject ); GLint location = OGLShaders::glGetUniformLocation( m_nProgramObject, "leavingSlideTexture" ); if( location != -1 ) { OGLShaders::glUniform1i( location, 0 ); // texture unit 0 } OGLShaders::glActiveTexture(GL_TEXTURE1); if( !m_nHelperTexture ) initPermTexture( &m_nHelperTexture ); OGLShaders::glActiveTexture(GL_TEXTURE0); location = OGLShaders::glGetUniformLocation( m_nProgramObject, "permTexture" ); if( location != -1 ) { OGLShaders::glUniform1i( location, 1 ); // texture unit 1 } location = OGLShaders::glGetUniformLocation( m_nProgramObject, "enteringSlideTexture" ); if( location != -1 ) { OGLShaders::glUniform1i( location, 2 ); // texture unit 2 } } #endif } } namespace { class StaticNoiseTransition : public ShaderTransition { public: StaticNoiseTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : ShaderTransition(rScene, rSettings) {} private: virtual GLuint makeShader_() SAL_OVERRIDE; }; GLuint StaticNoiseTransition::makeShader_() { return OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader ); } shared_ptr makeStaticNoiseTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const TransitionSettings& rSettings) { return make_shared( TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives), rSettings) ; } } boost::shared_ptr makeStatic() { Primitive Slide; Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; aEnteringSlide.push_back (Slide); TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false; aSettings.mnRequiredGLVersion = 2.0; return makeStaticNoiseTransition(aLeavingSlide, aEnteringSlide, aSettings); } namespace { class DissolveTransition : public ShaderTransition { public: DissolveTransition(const TransitionScene& rScene, const TransitionSettings& rSettings) : ShaderTransition(rScene, rSettings) {} private: virtual GLuint makeShader_() SAL_OVERRIDE; }; GLuint DissolveTransition::makeShader_() { return OGLShaders::LinkProgram( basicVertexShader, dissolveFragmentShader ); } shared_ptr makeDissolveTransition( const Primitives_t& rLeavingSlidePrimitives, const Primitives_t& rEnteringSlidePrimitives, const TransitionSettings& rSettings) { return make_shared( TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives), rSettings) ; } } boost::shared_ptr makeDissolve() { Primitive Slide; Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); Primitives_t aLeavingSlide; aLeavingSlide.push_back (Slide); Primitives_t aEnteringSlide; aEnteringSlide.push_back (Slide); TransitionSettings aSettings; aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false; aSettings.mnRequiredGLVersion = 2.0; return makeDissolveTransition(aLeavingSlide, aEnteringSlide, aSettings); } boost::shared_ptr makeNewsflash() { Primitive Slide; Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5)); Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5)); Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2)); Primitives_t aLeavingSlide; aLeavingSlide.push_back(Slide); Slide.Operations.clear(); Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1)); Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1)); Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1)); Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1)); Slide.Operations.push_back(makeSScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1)); Primitives_t aEnteringSlide; aEnteringSlide.push_back(Slide); Operations_t aOverallOperations; aOverallOperations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1)); return makeSimpleTransition(aLeavingSlide, aEnteringSlide, aOverallOperations); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */