/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: tp_3D_SceneGeometry.cxx,v $ * * $Revision: 1.2 $ * * last change: $Author: vg $ $Date: 2007-05-22 17:42:12 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_chart2.hxx" #include "tp_3D_SceneGeometry.hxx" #include "tp_3D_SceneGeometry.hrc" #include "ResId.hxx" #include "NoWarningThisInCTOR.hxx" #include "BaseGFXHelper.hxx" #include "macros.hxx" #include "DiagramHelper.hxx" #ifndef _BGFX_NUMERIC_FTOOLS_HXX #include #endif #ifndef INCLUDED_RTL_MATH_HXX #include #endif #ifndef _SVX_UNOPRNMS_HXX #include #endif #ifndef _COM_SUN_STAR_DRAWING_PROJECTIONMODE_HPP_ #include #endif //............................................................................. namespace chart { //............................................................................. using namespace ::com::sun::star; //using namespace ::com::sun::star::chart2; ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow , const uno::Reference< beans::XPropertySet > & xSceneProperties , ControllerLockHelper & rControllerLockHelper ) : TabPage ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) ) , m_xSceneProperties( xSceneProperties ) , m_aFtXRotation ( this, SchResId( FT_X_ROTATION ) ) , m_aMFXRotation ( this, SchResId( MTR_FLD_X_ROTATION ) ) , m_aFtYRotation ( this, SchResId( FT_Y_ROTATION ) ) , m_aMFYRotation ( this, SchResId( MTR_FLD_Y_ROTATION ) ) , m_aFtZRotation ( this, SchResId( FT_Z_ROTATION ) ) , m_aMFZRotation ( this, SchResId( MTR_FLD_Z_ROTATION ) ) , m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) ) , m_aMFPerspective ( this, SchResId( MTR_FLD_PERSPECTIVE ) ) , m_bAngleChangePending( false ) , m_bPerspectiveChangePending( false ) , m_rControllerLockHelper( rControllerLockHelper ) { FreeResource(); double fXAngle, fYAngle, fZAngle; DiagramHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); fXAngle = BaseGFXHelper::Rad2Deg( fXAngle ); fYAngle = BaseGFXHelper::Rad2Deg( fYAngle ); fZAngle = BaseGFXHelper::Rad2Deg( fZAngle ); shiftAngleToValidRange( fXAngle ); shiftAngleToValidRange( fYAngle ); shiftAngleToValidRange( fZAngle ); m_aMFXRotation.SetValue(::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits()))); m_aMFYRotation.SetValue(::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits()))); m_aMFZRotation.SetValue(::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits()))); const ULONG nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT; Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged )); Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited )); m_aMFXRotation.EnableUpdateData( nTimeout ); m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink ); m_aMFXRotation.SetModifyHdl( aAngleEditedLink ); m_aMFYRotation.EnableUpdateData( nTimeout ); m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink ); m_aMFYRotation.SetModifyHdl( aAngleEditedLink ); m_aMFZRotation.EnableUpdateData( nTimeout ); m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink ); m_aMFZRotation.SetModifyHdl( aAngleEditedLink ); drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE; m_xSceneProperties->getPropertyValue( C2U("D3DScenePerspective")) >>= aProjectionMode; m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE ); m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled )); m_aMFPerspective.SetValue( ::basegfx::fround( CameraDistanceToPerspective( DiagramHelper::getCameraDistance( m_xSceneProperties ) ) ) ); m_aMFPerspective.EnableUpdateData( nTimeout ); m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) ); m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) ); m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); } ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage() { } void ThreeD_SceneGeometry_TabPage::shiftAngleToValidRange( double& rfAngleDegree ) { //valid range: ]-180,180] while( rfAngleDegree<=-180.0 ) rfAngleDegree+=360.0; while( rfAngleDegree>180.0 ) rfAngleDegree-=360.0; } void ThreeD_SceneGeometry_TabPage::commitPendingChanges() { if( m_bAngleChangePending ) applyAnglesToModel(); if( m_bPerspectiveChangePending ) applyPerspectiveToModel(); } void ThreeD_SceneGeometry_TabPage::applyAnglesToModel() { double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0; fXAngle = double(m_aMFXRotation.GetValue())/double(pow(10.0,m_aMFXRotation.GetDecimalDigits())); fYAngle = double(-1.0*m_aMFYRotation.GetValue())/double(pow(10.0,m_aMFYRotation.GetDecimalDigits())); fZAngle = double(-1.0*m_aMFZRotation.GetValue())/double(pow(10.0,m_aMFZRotation.GetDecimalDigits())); fXAngle = BaseGFXHelper::Deg2Rad( fXAngle ); fYAngle = BaseGFXHelper::Deg2Rad( fYAngle ); fZAngle = BaseGFXHelper::Deg2Rad( fZAngle ); DiagramHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); m_bAngleChangePending = false; } IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleEdited, void*, EMPTYARG ) { m_bAngleChangePending = true; return 0; } IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleChanged, void*, EMPTYARG ) { applyAnglesToModel(); return 0; } double ThreeD_SceneGeometry_TabPage::CameraDistanceToPerspective( double fCameraDistance ) { double fRet = fCameraDistance; double fMin, fMax; DiagramHelper::getCameraDistanceRange( fMin, fMax ); //fMax <-> 0; fMin <->100 //a/x + b = y double a = 100.0*fMax*fMin/(fMax-fMin); double b = -a/fMax; fRet = a/fCameraDistance + b; return fRet; } double ThreeD_SceneGeometry_TabPage::PerspectiveToCameraDistance( double fPerspective ) { double fRet = fPerspective; double fMin, fMax; DiagramHelper::getCameraDistanceRange( fMin, fMax ); //fMax <-> 0; fMin <->100 //a/x + b = y double a = 100.0*fMax*fMin/(fMax-fMin); double b = -a/fMax; fRet = a/(fPerspective - b); return fRet; } void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel() { drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked() ? drawing::ProjectionMode_PERSPECTIVE : drawing::ProjectionMode_PARALLEL; try { m_xSceneProperties->setPropertyValue( C2U("D3DScenePerspective"), uno::makeAny( aMode )); DiagramHelper::setCameraDistance( m_xSceneProperties , PerspectiveToCameraDistance( m_aMFPerspective.GetValue() ) ); } catch( const uno::Exception & ex ) { ASSERT_EXCEPTION( ex ); } m_bPerspectiveChangePending = false; } IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveEdited, void*, EMPTYARG ) { m_bPerspectiveChangePending = true; return 0; } IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveChanged, void*, EMPTYARG ) { applyPerspectiveToModel(); return 0; } IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveToggled, void*, EMPTYARG ) { m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); applyPerspectiveToModel(); return 0; } //............................................................................. } //namespace chart //.............................................................................