/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: scheduler.cxx,v $ * $Revision: 1.8 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// // event class namespace sdr { namespace animation { Event::Event(sal_uInt32 nTime) : mnTime(nTime), mpNext(0L) { } Event::~Event() { } Event* Event::GetNext() const { return mpNext; } void Event::SetNext(Event* pNew) { if(pNew != mpNext) { mpNext = pNew; } } sal_uInt32 Event::GetTime() const { return mnTime; } void Event::SetTime(sal_uInt32 nNew) { if(mnTime != nNew) { mnTime = nNew; } } } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eventlist class namespace sdr { namespace animation { EventList::EventList() : mpHead(0L) { } EventList::~EventList() { Clear(); } void EventList::Insert(Event* pNew) { if(pNew) { Event* pCurrent = mpHead; Event* pPrev = 0L; while(pCurrent && pCurrent->GetTime() < pNew->GetTime()) { pPrev = pCurrent; pCurrent = pCurrent->GetNext(); } if(pPrev) { pNew->SetNext(pPrev->GetNext()); pPrev->SetNext(pNew); } else { pNew->SetNext(mpHead); mpHead = pNew; } } } void EventList::Remove(Event* pOld) { if(pOld && mpHead) { Event* pCurrent = mpHead; Event* pPrev = 0L; while(pCurrent && pCurrent != pOld) { pPrev = pCurrent; pCurrent = pCurrent->GetNext(); } if(pPrev) { pPrev->SetNext(pOld->GetNext()); } else { mpHead = pOld->GetNext(); } pOld->SetNext(0L); } } void EventList::Clear() { while(mpHead) { Event* pNext = mpHead->GetNext(); mpHead->SetNext(0L); mpHead = pNext; } } Event* EventList::GetFirst() { return mpHead; } } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // scheduler class namespace sdr { namespace animation { Scheduler::Scheduler() : mnTime(0L), mnDeltaTime(0L), mbIsPaused(false) { } Scheduler::~Scheduler() { Stop(); } void Scheduler::Timeout() { mnTime += mnDeltaTime; Stop(); Event* pNextEvent = maList.GetFirst(); // copy events which need to be executed to a vector ::std::vector< Event* > EventPointerVector; while(pNextEvent && pNextEvent->GetTime() <= mnTime) { maList.Remove(pNextEvent); EventPointerVector.push_back(pNextEvent); pNextEvent = maList.GetFirst(); } // execute events from the vector ::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin(); for(;aCandidate != EventPointerVector.end(); aCandidate++) { // trigger event. This may re-insert the event to the queue (maList) (*aCandidate)->Trigger(mnTime); } // re-start timer for next event to be scheduled (if any) if(!IsPaused() && maList.GetFirst()) { mnDeltaTime = maList.GetFirst()->GetTime() - mnTime; if(0L != mnDeltaTime) { SetTimeout(mnDeltaTime); Start(); } } } sal_uInt32 Scheduler::GetTime() { return mnTime; } // #i38135# void Scheduler::SetTime(sal_uInt32 nTime) { Stop(); mnTime = nTime; Event* pEvent = maList.GetFirst(); while(pEvent) { pEvent->SetTime(nTime); pEvent = pEvent->GetNext(); } Execute(); } void Scheduler::Reset(sal_uInt32 nTime) { mnTime = nTime; mnDeltaTime = 0L; maList.Clear(); } void Scheduler::Execute() { if(!IsPaused() && !IsActive() && maList.GetFirst()) { mnDeltaTime = 0L; Timeout(); } } void Scheduler::InsertEvent(Event* pNew) { if(pNew) { maList.Insert(pNew); } } void Scheduler::RemoveEvent(Event* pOld) { if(pOld && maList.GetFirst()) { maList.Remove(pOld); } } void Scheduler::SetPaused(bool bNew) { if(bNew != mbIsPaused) { mbIsPaused = bNew; if(mbIsPaused) { Timeout(); } else { Execute(); } } } } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof