/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: mzstring.h,v $ * * $Revision: 1.3 $ * * last change: $Author: rt $ $Date: 2005-09-07 16:44:23 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _MZSTRING_H_ #define _MZSTRING_H_ #ifdef __GNUG__ # pragma interface #endif #ifdef HAVE_CONFIG_H # include "config.h" #endif /** @name MzString class It was supposed to be used instead of std::string. Notes for usage: When you declare an MzString, it is initially empty. There is no need to do things like #MzString a = "";#, especially not in constructors. If you want to use a default empty MzString as a parameter, use #void foo(MzString par = MzString()); // Correct# rather than #void foo(MzString par = ""); // WRONG!# #void foo(MzString par = 0); // WRONG!# (The last one is only wrong because some compilers can't handle it.) Methods that take an index as parameter all follow this rule: Valid indexes go from 0 to length()-1. \begin{tabular}{rl} Correct: & #foo.substr(0, length()-1);# \\ Wrong: & #bar.substr(0, length());# \end{tabular} It is important that you declare MzStrings as const if possible, because some methods are much more efficient in const versions. If you want to check whether a string is empty, do #if (foo.empty()) something right# rather than something along the lines of #if (!foo) completely wrong# When you use the #.copy()# method, MzString calls "#new []#", so you have to release the memory with #delete[]#. Don't preallocate memory. When you want to copy an MzString, just do #MzString a, b = "String";# #a = b; // That's it!# not something like #MzString a, b = "String";# #a = b.copy();# The class automatically handles deep copying when required. */ class MzString { public: MzString(); // Create an empty string MzString(int init); // initial allocated length MzString(const char *s); // from null terminated s MzString(const char *s, int len); // from s with length len MzString(MzString const *s); // Copy constructor // if len = 0, len becomes s.length) MzString(MzString const &s, int len = 0); ~MzString(); bool empty(void) const; int length() const; const char* c_str() const; operator char*() { return (char *)c_str(); } // If it is not posible to use the constructor with an initial // allocation size, use the following member to set the size. bool resize(int len); // Assignment void operator = (MzString &s); void operator = (const char *s); // Appending MzString &operator += (char); MzString &operator += (const char *); MzString &operator += (MzString const &); MzString &operator << (const char *); MzString &operator << (char); MzString &operator << (unsigned char c) { return *this<<(char)c; } MzString &operator << (int); MzString &operator << (long); MzString &operator << (short i) { return *this<<(int)i; } MzString &operator << (MzString const &); /* MzString &operator << (MzString *s) { return *this<<*s; } // Removing char operator >> (char &c); */ // Access to specific characters //char &operator [] (int n); char operator [] (int n); char last(); // Comparison // Return: // 0 : 'this' is equal to 's'. // -1 : 'this' is less than 's'. // 1 : 'this' is greater than 's'. int compare(const char *s); // Searching for parts int find (char c); int find (char c, int pos); int find (char *); int find (char *, int pos); int rfind (char c); int rfind (char c, int pos); // Manipulation void replace(int, char c); void append (MzString const &s); void append (const char *s); void append (const char *s, int n); void append (const char ch); /** ½ºÆ®¸µÀÇ ³¡¿¡¼­ ±ÛÀÚ¸¦ Áö¿î´Ù. */ MzString &chop(int n = 1); private: int Length; // Current Length int Allocated; // Total space allocated char *Data; // The actual contents // Allocate some space for the data. // Delete Data if it has been allocated. bool allocate(int len); void copy(const char *s, int len); }; // // Inline methods. // inline bool MzString::empty(void) const { return Data == 0L || Data[0] == '\0'; } inline int MzString::length() const { return Length; } inline const char* MzString::c_str() const { if (Data) { Data[Length] = '\0'; // We always leave room for this. return (const char *)Data; } else return ""; } // // Non friend, non member operators // #endif /* _MZSTRING_H_ */