/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: SpriteRunner.java,v $ * * $Revision: 1.6 $ * * last change: $Author: rt $ $Date: 2005-09-07 23:12:41 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // UNO import com.sun.star.uno.UnoRuntime; import com.sun.star.uno.XComponentContext; import com.sun.star.uno.AnyConverter; import com.sun.star.uno.IQueryInterface; import com.sun.star.lang.XInitialization; import com.sun.star.lib.uno.helper.WeakBase; // OOo AWT import com.sun.star.awt.*; // Canvas import com.sun.star.rendering.*; // Java AWT import java.awt.*; import java.awt.geom.*; // // HOWTO get a Graphics2D from a window // // import javax.swing.*; // import java.awt.*; // import java.awt.geom.*; // public class Stroke1 extends JFrame { // Stroke drawingStroke = new BasicStroke(5); // Rectangle2D rect = // new Rectangle2D.Double(20, 40, 100, 40); // public void paint(Graphics g) { // Graphics2D g2d = (Graphics2D)g; // g2d.setStroke(drawingStroke); // g2d.draw(rect); // } // public static void main(String args[]) { // JFrame frame = new Stroke1(); // frame.setDefaultCloseOperation(EXIT_ON_CLOSE); // frame.setSize(200, 100); // frame.show(); // } // } public class SpriteRunner extends Thread { private CanvasSprite sprite; private XAnimation spriteAnimation; private JavaCanvas canvas; private double startTime; private double currentSpeed; private double currentT; private boolean animationActive; private boolean stayAlive; //---------------------------------------------------------------------------------- public SpriteRunner( CanvasSprite _sprite, XAnimation _animation, JavaCanvas _canvas ) { CanvasUtils.printLog( "SpriteRunner constructor called!" ); sprite = _sprite; spriteAnimation = _animation; canvas = _canvas; startTime = 0.0; currentSpeed = 0.0; currentT = 0.0; animationActive = false; stayAlive = true; // Set priority to lower-than-normal, as this thread runs the // animation in a busy loop. setPriority( MIN_PRIORITY ); } //---------------------------------------------------------------------------------- // // Thread // ====== // // Overriding // public void run() { // perform the animation rendering (as fast as possible, for now) while( stayAlive ) { while( animationActive ) { // to determine the current animation step to render, calc the // elapsed time since this animation was started double elapsedTime = getCurrentTime() - startTime; // the frame to render is determined by mapping the cycle // duration (currentSpeed) to the [0,1] range of the animation. currentT = (elapsedTime % currentSpeed) / currentSpeed; // delegate animation rendering to SpriteCanvas, as // only this instance can enforce consistency (on-time // saving of background etc.) canvas.renderAnimation( sprite, spriteAnimation, currentT ); // TODO: Consolidate _all_ sprites per canvas into one // thread, call updateScreen() only after all sprites // have been processed. //Make changes visible canvas.updateScreen( false ); // TODO: Evaluate vs. setPriority and other means // try // { // // give other tasks some time to breathe (10ms - this is only meant symbolically) // sleep(10); // } catch( InterruptedException e ) { } } // wait until animation is activated again try { wait(); } catch( InterruptedException e ) { } catch( IllegalMonitorStateException e ) { } } } public synchronized void startAnimation( double speed ) { resetAnimation(); currentSpeed = speed; // start us, if not done already if( !isAlive() ) start(); // enable animation thread animationActive = true; try { notify(); } catch( IllegalMonitorStateException e ) { } } public synchronized void stopAnimation() { // stop animation after the current frame has been completely // rendered animationActive = false; } public synchronized void resetAnimation() { startTime = getCurrentTime(); } public synchronized boolean isAnimationActive() { return animationActive; } public synchronized void quit() { stayAlive = false; stopAnimation(); } public synchronized double getCurrentT() { return currentT; } //---------------------------------------------------------------------------------- // helper static double getCurrentTime() { // determine current time in seconds java.util.Calendar cal = new java.util.GregorianCalendar(); return cal.getTimeInMillis() / 1000.0; } }