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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _VIEWIMP_HXX #define _VIEWIMP_HXX #include #include // OD 25.06.2003 #108784# #include #include #include "swtypes.hxx" #include "swrect.hxx" class ViewShell; class SwFlyFrm; class SwViewOption; class SwRegionRects; class SwScrollAreas; class SwFrm; class SwLayAction; class SwLayIdle; class SwDrawView; class SdrPageView; class SwPageFrm; class SwRegionRects; struct SdrPaintProcRec; class SwAccessibleMap; class SdrObject; class Fraction; // OD 12.12.2002 #103492# class SwPagePreviewLayout; // OD 15.01.2003 #103492# #ifndef _PREVWPAGE_HXX #include #endif // OD 15.01.2003 #103492# #include // --> OD 2005-12-01 #i27138# class SwTxtFrm; // <-- class SwViewImp { friend class ViewShell; friend class SwLayAction; //Lay- und IdleAction tragen sich ein und aus. friend class SwLayIdle; // OD 12.12.2002 #103492# - for paint of page preview friend class SwPagePreviewLayout; ViewShell *pSh; //Falls jemand einen Imp durchreicht und doch //mal eine ViewShell braucht hier die //Rueckwaertsverkettung. SwDrawView *pDrawView; //Unsere DrawView SdrPageView *pSdrPageView; //Genau eine Seite fuer unsere DrawView SwPageFrm *pFirstVisPage;//Zeigt immer auf die erste sichtbare Seite. SwRegionRects *pRegion; //Sammler fuer Paintrects aus der LayAction. SwScrollAreas *pScrollRects; //Sammler fuer Scrollrects aus der LayAction. SwScrollAreas *pScrolledArea;//Sammler der gescrollten Rechtecke. SwLayAction *pLayAct; //Ist gesetzt wenn ein Action-Objekt existiert //Wird vom SwLayAction-CTor ein- und vom DTor //ausgetragen. SwLayIdle *pIdleAct; //Analog zur SwLayAction fuer SwLayIdle. SwAccessibleMap *pAccMap; // Accessible Wrappers mutable const SdrObject * pSdrObjCached; mutable String sSdrObjCachedComment; AutoTimer aScrollTimer; //Fuer das Aufraeumen nach dem Scrollen. BOOL bFirstPageInvalid :1; //Pointer auf erste Seite ungueltig? BOOL bNextScroll :1; //Scroll in der folgenden EndAction erlaubt? BOOL bScroll :1; //Scroll in der aktuellen EndAction erlaubt? BOOL bScrolled :1; //Wurde gescrolled? Dann im Idle aufraeumen. //BOOL bResetXorVisibility:1; //StartAction/EndAction //HMHBOOL bShowHdlPaint :1; //LockPaint/UnlockPaint BOOL bResetHdlHiddenPaint:1;// -- "" -- BOOL bPaintInScroll :1; //Paint (Update() im ScrollHdl der ViewShell BOOL bSmoothUpdate :1; //Meber fuer SmoothScroll BOOL bStopSmooth :1; BOOL bStopPrt :1; // Stop Printing USHORT nRestoreActions ; //Die Anzahl der zu restaurierenden Actions (UNO) SwRect aSmoothRect; // OD 12.12.2002 #103492# SwPagePreviewLayout* mpPgPrevwLayout; /** Signal whether to stop printing. @param _useless just to fit macro */ DECL_LINK(SetStopPrt, void * _useless = NULL); /** Returns if printer shall be stopped. @retval TRUE The printer shall be stopped. @retval FALSE else */ BOOL IsStopPrt() { return bStopPrt; } /** Resets signal for stopping printing. */ void ResetStopPrt() { bStopPrt = FALSE; } void SetFirstVisPage(); //Neue Ermittlung der ersten sichtbaren Seite void ResetNextScroll() { bNextScroll = FALSE; } void SetNextScroll() { bNextScroll = TRUE; } void SetScroll() { bScroll = TRUE; } void ResetScrolled() { bScrolled = FALSE; } void SetScrolled() { bScrolled = TRUE; } SwScrollAreas *GetScrollRects() { return pScrollRects; } void FlushScrolledArea(); BOOL _FlushScrolledArea( SwRect& rRect ); BOOL FlushScrolledArea( SwRect& rRect ) { if( !pScrolledArea ) return FALSE; return _FlushScrolledArea( rRect ); } void _ScrolledRect( const SwRect& rRect, long nOffs ); void ScrolledRect( const SwRect& rRect, long nOffs ) { if( pScrolledArea ) _ScrolledRect( rRect, nOffs ); } void StartAction(); //Henkel Anzeigen und verstecken. void EndAction(); //gerufen von ViewShell::ImplXXXAction void LockPaint(); //dito, gerufen von ViewShell::ImplLockPaint void UnlockPaint(); private: SwAccessibleMap *CreateAccessibleMap(); /** invalidate CONTENT_FLOWS_FROM/_TO relation for paragraphs OD 2005-12-01 #i27138# implementation for wrapper method @author OD @param _pFromTxtFrm input parameter - paragraph frame, for which the relation CONTENT_FLOWS_FROM has to be invalidated. If NULL, no CONTENT_FLOWS_FROM relation has to be invalidated @param _pToTxtFrm input parameter - paragraph frame, for which the relation CONTENT_FLOWS_TO has to be invalidated. If NULL, no CONTENT_FLOWS_TO relation has to be invalidated */ void _InvalidateAccessibleParaFlowRelation( const SwTxtFrm* _pFromTxtFrm, const SwTxtFrm* _pToTxtFrm ); /** invalidate text selection for paragraphs OD 2005-12-12 #i27301# implementation for wrapper method @author OD */ void _InvalidateAccessibleParaTextSelection(); public: SwViewImp( ViewShell * ); ~SwViewImp(); void Init( const SwViewOption * ); //nur fuer ViewShell::Init() const ViewShell *GetShell() const { return pSh; } ViewShell *GetShell() { return pSh; } Color GetRetoucheColor() const; //Verwaltung zur ersten sichtbaren Seite inline const SwPageFrm *GetFirstVisPage() const; inline SwPageFrm *GetFirstVisPage(); void SetFirstVisPageInvalid() { bFirstPageInvalid = TRUE; } //SS'en fuer Paint- und Scrollrects. BOOL AddPaintRect( const SwRect &rRect ); void AddScrollRect( const SwFrm *pFrm, const SwRect &rRect, long nOffs ); void MoveScrollArea(); SwRegionRects *GetRegion() { return pRegion; } void DelRegions(); //Loescht Scroll- und PaintRects //Handler fuer das Refresh von gescrollten Bereichen (Korrektur des //Alignments). Ruft das Refresh mit der ScrolledArea. //RefreshScrolledArea kann z.B. beim Setzen des Crsr genutzt werden, es //wird nur der Anteil des Rect refreshed, der mit der ScrolledArea //ueberlappt. Das 'reingereichte Rechteck wird veraendert! void RestartScrollTimer() { aScrollTimer.Start(); } DECL_LINK( RefreshScrolledHdl, Timer * ); void _RefreshScrolledArea( const SwRect &rRect ); void RefreshScrolledArea( SwRect &rRect ); //Wird vom Layout ggf. waehrend einer Action gerufen, wenn der //Verdacht besteht, dass es etwas drunter und drueber geht. void ResetScroll() { bScroll = FALSE; } BOOL IsNextScroll() const { return bNextScroll; } BOOL IsScroll() const { return bScroll; } BOOL IsScrolled() const { return bScrolled; } BOOL IsPaintInScroll() const { return bPaintInScroll; } // neues Interface fuer StarView Drawing inline BOOL HasDrawView() const { return 0 != pDrawView; } SwDrawView* GetDrawView() { return pDrawView; } const SwDrawView* GetDrawView() const { return pDrawView; } SdrPageView*GetPageView() { return pSdrPageView; } const SdrPageView*GetPageView() const { return pSdrPageView; } void MakeDrawView(); // OD 29.08.2002 #102450# // add 3rd parameter for setting this // color as the background color at the outliner of the draw view // for painting layers and // OD 09.12.2002 #103045# - add 4th parameter for the horizontal text // direction of the page in order to set the default horizontal text // direction at the outliner of the draw view for painting layers // and . // OD 25.06.2003 #108784# - correct type of 1st parameter void PaintLayer ( const SdrLayerID _nLayerID, const SwRect& _rRect, const Color* _pPageBackgrdColor = 0, const bool _bIsPageRightToLeft = false ) const; //wird als Link an die DrawEngine uebergeben, entscheidet was wie //gepaintet wird oder nicht. //#110094#-3 //DECL_LINK( PaintDispatcher, SdrPaintProcRec * ); // Interface Drawing BOOL IsDragPossible( const Point &rPoint ); void NotifySizeChg( const Size &rNewSz ); //SS Fuer die Lay- bzw. IdleAction und verwandtes BOOL IsAction() const { return pLayAct != 0; } BOOL IsIdleAction() const { return pIdleAct != 0; } SwLayAction &GetLayAction() { return *pLayAct; } const SwLayAction &GetLayAction() const { return *pLayAct; } SwLayIdle &GetIdleAction() { return *pIdleAct;} const SwLayIdle &GetIdleAction() const { return *pIdleAct;} //Wenn eine Aktion laueft wird diese gebeten zu pruefen ob es //an der zeit ist den WaitCrsr einzuschalten. void CheckWaitCrsr(); BOOL IsCalcLayoutProgress() const; //Fragt die LayAction wenn vorhanden. //TRUE wenn eine LayAction laeuft, dort wird dann auch das Flag fuer //ExpressionFields gesetzt. BOOL IsUpdateExpFlds(); void SetRestoreActions(USHORT nSet){nRestoreActions = nSet;} USHORT GetRestoreActions() const{return nRestoreActions;} // OD 12.12.2002 #103492# void InitPagePreviewLayout(); // OD 12.12.2002 #103492# inline SwPagePreviewLayout* PagePreviewLayout() { return mpPgPrevwLayout; } // Is this view accessible? sal_Bool IsAccessible() const { return pAccMap != 0; } inline SwAccessibleMap& GetAccessibleMap(); // Update (this) accessible view void UpdateAccessible(); // Remove a frame from the accessible view void DisposeAccessible( const SwFrm *pFrm, const SdrObject *pObj, sal_Bool bRecursive ); inline void DisposeAccessibleFrm( const SwFrm *pFrm, sal_Bool bRecursive=sal_False ); inline void DisposeAccessibleObj( const SdrObject *pObj ); // Move a frame's position in the accessible view void MoveAccessible( const SwFrm *pFrm, const SdrObject *pObj, const SwRect& rOldFrm ); inline void MoveAccessibleFrm( const SwFrm *pFrm, const SwRect& rOldFrm ); // Add a frame in the accessible view inline void AddAccessibleFrm( const SwFrm *pFrm ); inline void AddAccessibleObj( const SdrObject *pObj ); // Invalidate accessible frame's frame's content void InvalidateAccessibleFrmContent( const SwFrm *pFrm ); // Invalidate accessible frame's cursor position void InvalidateAccessibleCursorPosition( const SwFrm *pFrm ); // Invalidate editable state for all accessible frames void InvalidateAccessibleEditableState( sal_Bool bAllShells=sal_True, const SwFrm *pFrm=0 ); // Invalidate frame's relation set (for chained frames) void InvalidateAccessibleRelationSet( const SwFlyFrm *pMaster, const SwFlyFrm *pFollow ); // update data for accessible preview // OD 15.01.2003 #103492# - change method signature due to new page preview // functionality void UpdateAccessiblePreview( const std::vector& _rPrevwPages, const Fraction& _rScale, const SwPageFrm* _pSelectedPageFrm, const Size& _rPrevwWinSize ); void InvalidateAccessiblePreViewSelection( sal_uInt16 nSelPage ); // Fire all accessible events that have been collected so far void FireAccessibleEvents(); }; //Kann auf dem Stack angelegt werden, wenn etwas ausgegeben oder //gescrolled wird. Handles und sontiges vom Drawing werden im CTor //gehidet und im DTor wieder sichtbar gemacht. //AW 06-Sep99: Hiding of handles is no longer necessary, removed //class SwSaveHdl //{ // SwViewImp *pImp; // BOOL bXorVis; //public: // SwSaveHdl( SwViewImp *pImp ); // ~SwSaveHdl(); //}; inline SwPageFrm *SwViewImp::GetFirstVisPage() { if ( bFirstPageInvalid ) SetFirstVisPage(); return pFirstVisPage; } inline const SwPageFrm *SwViewImp::GetFirstVisPage() const { if ( bFirstPageInvalid ) ((SwViewImp*)this)->SetFirstVisPage(); return pFirstVisPage; } inline SwAccessibleMap& SwViewImp::GetAccessibleMap() { if( !pAccMap ) CreateAccessibleMap(); return *pAccMap; } inline void SwViewImp::DisposeAccessibleFrm( const SwFrm *pFrm, sal_Bool bRecursive ) { DisposeAccessible( pFrm, 0, bRecursive ); } inline void SwViewImp::DisposeAccessibleObj( const SdrObject *pObj ) { DisposeAccessible( 0, pObj, sal_False ); } inline void SwViewImp::MoveAccessibleFrm( const SwFrm *pFrm, const SwRect& rOldFrm ) { MoveAccessible( pFrm, 0, rOldFrm ); } inline void SwViewImp::AddAccessibleFrm( const SwFrm *pFrm ) { SwRect aEmptyRect; MoveAccessible( pFrm, 0, aEmptyRect ); } inline void SwViewImp::AddAccessibleObj( const SdrObject *pObj ) { SwRect aEmptyRect; MoveAccessible( 0, pObj, aEmptyRect ); } #endif //_VIEWIMP_HXX