Patrick Luby 0ed6480f56 tdf#165277 On macOS, only delay priorities lower than POST_PAINT
macOS bugs tdf#157312 and tdf#163945 were fixed by firing the
Skia flush task with TaskPriority::POST_PAINT.

The problem is that this method often executes within an
NSTimer and NSTimers are always fired while LibreOffice is in
-[NSApp nextEventMatchingMask:untilDate:inMode:dequeue:].

Since fetching the next native event doesn't handle pending
events until *after* all of the pending NSTimers have fired,
calling SalInstance::AnyInput() will almost always return true
due to the pending events that will be handled immediately
after all of the the pending NSTimers have fired.

The result is that the Skia flush task is frequently delayed
and, in cases like tdf#165277, a user's attempts to get
LibreOffice to paint the window through key and mouse events
leads to an endless delaying of the Skia flush task.

After experimenting with both Skia/Metal and Skia/Raster,
tdf#165277 requires the Skia flush task to run immediately
before the TaskPriority::POST_PAINT tasks. After that, all
TaskPriority::POST_PAINT tasks must run so the Skia flush
task now uses the TaskPriority::SKIA_FLUSH priority on macOS.

One positive side effect of this change is that live resizing
on macOS is now much smoother. Even with Skia disabled (which
does not paint using a task but does use tasks to handle live
resizing), the content resizes much more quickly when a user
repidly changes window's size.

Change-Id: I727b2d215382dbd2ebc2608d401f8b5c0dd49773
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/182380
Reviewed-by: Patrick Luby <guibomacdev@gmail.com>
Tested-by: Jenkins
2025-03-01 18:54:26 +01:00

120 lines
4.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_TASK_HXX
#define INCLUDED_VCL_TASK_HXX
#include <vcl/dllapi.h>
struct ImplSchedulerData;
enum class TaskPriority
{
HIGHEST, ///< These events should run very fast!
DEFAULT, ///< Default priority used, e.g. the default timer priority
// Input from the OS event queue is processed before HIGH_IDLE tasks.
HIGH_IDLE, ///< Important idle events to be run before processing drawing events
RESIZE, ///< Resize runs before repaint, so we won't paint twice
REPAINT, ///< All repaint events should go in here
SKIA_FLUSH, ///< tdf#165277 Skia needs to flush immediately before POST_PAINT tasks on macOS
POST_PAINT, ///< Everything running directly after painting
DEFAULT_IDLE, ///< Default idle priority
LOWEST, ///< Low, very idle cleanup tasks
TOOLKIT_DEBUG ///< Do not use. Solely for IdleTask::waitUntilIdleDispatched
};
#define PRIO_COUNT (static_cast<int>(TaskPriority::TOOLKIT_DEBUG) + 1)
class VCL_DLLPUBLIC Task
{
friend class Scheduler;
friend struct ImplSchedulerData;
ImplSchedulerData *mpSchedulerData; ///< Pointer to the element in scheduler list
const char *mpDebugName; ///< Useful for debugging
TaskPriority mePriority; ///< Task priority
bool mbActive; ///< Currently in the scheduler
bool mbStatic; ///< Is a static object
protected:
static void StartTimer( sal_uInt64 nMS );
const ImplSchedulerData* GetSchedulerData() const { return mpSchedulerData; }
virtual void SetDeletionFlags();
/**
* How long (in MS) until the Task is ready to be dispatched?
*
* Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an
* Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably
* need another mechanism to wake up the Scheduler or rely on other
* Tasks to be scheduled, or simply use a polling Timer.
*
* @param nTimeNow the current time
* @return the sleep time of the Task to become ready
*/
virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nTimeNow ) const = 0;
public:
Task( const char *pDebugName );
Task( const Task& rTask );
virtual ~Task() COVERITY_NOEXCEPT_FALSE;
Task& operator=( const Task& rTask );
void SetPriority(TaskPriority ePriority);
TaskPriority GetPriority() const { return mePriority; }
const char *GetDebugName() const { return mpDebugName; }
virtual bool DecideTransferredExecution();
// Call handler
virtual void Invoke() = 0;
/**
* Schedules the task for execution
*
* If the timer is already active, it's reset!
* Check with Task::IsActive() to prevent reset.
*
* If you unset bStartTimer, the Task must call Task::StartTimer(...) to be correctly scheduled!
* Otherwise it might just be picked up when the Scheduler runs the next time.
*
* @param bStartTimer if false, don't schedule the Task by calling Task::StartTimer(0).
*/
virtual void Start(bool bStartTimer = true);
void Stop();
bool IsActive() const { return mbActive; }
/**
* This function must be called for static tasks, so the Task destructor
* ignores the scheduler mutex, as it may not be available anymore.
* The cleanup is still correct, as it has already happened in
* DeInitScheduler call well before the static destructor calls.
*/
void SetStatic() { mbStatic = true; }
bool IsStatic() const { return mbStatic; }
};
#endif // INCLUDED_VCL_TASK_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */