Files
libreoffice/vcl/opengl/framebuffer.cxx
Louis-Francis Ratté-Boulianne b9c25fcc0d vcl: Don't keep a reference to the texture in the FBO object
Change-Id: I240d2b44e77d28af3cd5952b6d666a1709c4c54a
2014-12-11 07:57:34 +01:00

83 lines
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <sal/log.hxx>
#include <opengl/framebuffer.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
OpenGLFramebuffer::OpenGLFramebuffer() :
mnId( 0 ),
mnWidth( 0 ),
mnHeight( 0 ),
mnAttachedTexture( 0 ),
mpPrevFramebuffer( NULL ),
mpNextFramebuffer( NULL )
{
glGenFramebuffers( 1, &mnId );
SAL_INFO( "vcl.opengl", "Created framebuffer " << (int)mnId );
}
OpenGLFramebuffer::~OpenGLFramebuffer()
{
glDeleteFramebuffers( 1, &mnId );
}
void OpenGLFramebuffer::Bind()
{
glBindFramebuffer( GL_FRAMEBUFFER, mnId );
SAL_INFO( "vcl.opengl", "Binding framebuffer " << (int)mnId );
CHECK_GL_ERROR();
}
void OpenGLFramebuffer::Unbind()
{
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
SAL_INFO( "vcl.opengl", "Binding default framebuffer" );
CHECK_GL_ERROR();
}
bool OpenGLFramebuffer::IsFree() const
{
return (!mnAttachedTexture);
}
bool OpenGLFramebuffer::IsAttached( const OpenGLTexture& rTexture ) const
{
return ( mnAttachedTexture == rTexture.Id() );
}
void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture )
{
if( rTexture.Id() == mnAttachedTexture )
return;
SAL_INFO( "vcl.opengl", "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId );
mnAttachedTexture = rTexture.Id();
mnWidth = rTexture.GetWidth();
mnHeight = rTexture.GetHeight();
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mnAttachedTexture, 0 );
CHECK_GL_ERROR();
}
void OpenGLFramebuffer::DetachTexture()
{
if( mnAttachedTexture != 0 )
{
CHECK_GL_ERROR();
mnAttachedTexture = 0;
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 );
CHECK_GL_ERROR();
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */