Files
libreoffice/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
Armin Le Grand 02da9f7a91 Resolves: #i110384# added better fat line rendering where possible
(cherry picked from commit 144eb666b72516ef78c15424087800dff1be5cfd)

Conflicts:
	drawinglayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx
	drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
	vcl/inc/vcl/outdev.hxx

Change-Id: I89f378a4d7a8311b8922f10acff66b000a20a4b7
2013-06-19 09:23:28 +01:00

78 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include "vclprocessor2d.hxx"
#include <vcl/outdev.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace primitive2d {
class PolyPolygonColorPrimitive2D;
class PolygonHairlinePrimitive2D;
class PolygonStrokePrimitive2D;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor2d
{
/** VclPixelProcessor2D class
This processor derived from VclProcessor2D is the base class for rendering
all feeded primitives to a VCL Window. It is the currently used renderer
for all VCL editing output from the DrawingLayer.
*/
class VclPixelProcessor2D : public VclProcessor2D
{
private:
protected:
/* the local processor for BasePrinitive2D-Implementation based primitives,
called from the common process()-implementation
*/
virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
// some helpers to try direct paints (shortcuts)
bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
public:
/// constructor/destructor
VclPixelProcessor2D(
const geometry::ViewInformation2D& rViewInformation,
OutputDevice& rOutDev);
virtual ~VclPixelProcessor2D();
};
} // end of namespace processor2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */