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libreoffice/svx/source/svdraw/svdovirt.cxx
Ivo Hinkelmann 92f8f701af INTEGRATION: CWS rt16 (1.14.86); FILE MERGED
2006/08/07 12:14:39 rt 1.14.86.1: #i68214# Remove empty file
2006-08-29 13:43:15 +00:00

656 lines
17 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: svdovirt.cxx,v $
*
* $Revision: 1.15 $
*
* last change: $Author: ihi $ $Date: 2006-08-29 14:43:15 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include "svdovirt.hxx"
#include "xpool.hxx"
#include "svdxout.hxx"
#include "svdtrans.hxx"
#include "svdetc.hxx"
#include "svdhdl.hxx"
#ifndef _SDR_CONTACT_VIEWCONTACTOFVIRTOBJ_HXX
#include <svx/sdr/contact/viewcontactofvirtobj.hxx>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties& SdrVirtObj::GetProperties() const
{
return rRefObj.GetProperties();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// AW, OD 2004-05-03 #i27224#
sdr::contact::ViewContact* SdrVirtObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfVirtObj(*this);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TYPEINIT1(SdrVirtObj,SdrObject);
SdrVirtObj::SdrVirtObj(SdrObject& rNewObj):
rRefObj(rNewObj)
{
bVirtObj=TRUE; // Ja, ich bin ein virtuelles Objekt
rRefObj.AddReference(*this);
bClosedObj=rRefObj.IsClosedObj();
}
SdrVirtObj::SdrVirtObj(SdrObject& rNewObj, const Point& rAnchorPos):
rRefObj(rNewObj)
{
aAnchor=rAnchorPos;
bVirtObj=TRUE; // Ja, ich bin ein virtuelles Objekt
rRefObj.AddReference(*this);
bClosedObj=rRefObj.IsClosedObj();
}
SdrVirtObj::~SdrVirtObj()
{
rRefObj.DelReference(*this);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const SdrObject& SdrVirtObj::GetReferencedObj() const
{
return rRefObj;
}
SdrObject& SdrVirtObj::ReferencedObj()
{
return rRefObj;
}
void __EXPORT SdrVirtObj::SFX_NOTIFY(SfxBroadcaster& /*rBC*/, const TypeId& rBCType, const SfxHint& /*rHint*/, const TypeId& rHintType)
{
bClosedObj=rRefObj.IsClosedObj();
SetRectsDirty(); // hier noch Optimieren.
// Only a repaint here, rRefObj may have changed and broadcasts
ActionChanged();
// BroadcastObjectChange();
}
void SdrVirtObj::NbcSetAnchorPos(const Point& rAnchorPos)
{
aAnchor=rAnchorPos;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrVirtObj::SetModel(SdrModel* pNewModel)
{
SdrObject::SetModel(pNewModel);
rRefObj.SetModel(pNewModel);
}
void SdrVirtObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
{
rRefObj.TakeObjInfo(rInfo);
}
UINT32 SdrVirtObj::GetObjInventor() const
{
return rRefObj.GetObjInventor();
}
UINT16 SdrVirtObj::GetObjIdentifier() const
{
return rRefObj.GetObjIdentifier();
}
SdrObjList* SdrVirtObj::GetSubList() const
{
return rRefObj.GetSubList();
}
const Rectangle& SdrVirtObj::GetCurrentBoundRect() const
{
((SdrVirtObj*)this)->aOutRect=rRefObj.GetCurrentBoundRect(); // Hier noch optimieren
((SdrVirtObj*)this)->aOutRect+=aAnchor;
return aOutRect;
}
const Rectangle& SdrVirtObj::GetLastBoundRect() const
{
((SdrVirtObj*)this)->aOutRect=rRefObj.GetLastBoundRect(); // Hier noch optimieren
((SdrVirtObj*)this)->aOutRect+=aAnchor;
return aOutRect;
}
void SdrVirtObj::RecalcBoundRect()
{
aOutRect=rRefObj.GetCurrentBoundRect();
aOutRect+=aAnchor;
}
void SdrVirtObj::SetChanged()
{
SdrObject::SetChanged();
}
sal_Bool SdrVirtObj::DoPaintObject(XOutputDevice& rOut, const SdrPaintInfoRec& rInfoRec) const
{
Point aOfs(rOut.GetOffset());
rOut.SetOffset(aOfs+aAnchor);
sal_Bool bRet(rRefObj.DoPaintObject(rOut, rInfoRec));
rOut.SetOffset(aOfs);
return bRet;
}
SdrObject* SdrVirtObj::CheckHit(const Point& rPnt, USHORT nTol, const SetOfByte* pVisiLayer) const
{
Point aPnt(rPnt-aAnchor);
FASTBOOL bRet=rRefObj.CheckHit(aPnt,nTol,pVisiLayer)!=NULL;
return bRet ? (SdrObject*)this : NULL;
}
SdrObject* SdrVirtObj::Clone() const
{
SdrObject* pObj=new SdrVirtObj(((SdrVirtObj*)this)->rRefObj); // Nur eine weitere Referenz
return pObj;
}
void SdrVirtObj::operator=(const SdrObject& rObj)
{ // ???anderes Objekt referenzieren???
SdrObject::operator=(rObj);
aAnchor=((SdrVirtObj&)rObj).aAnchor;
}
void SdrVirtObj::TakeObjNameSingul(XubString& rName) const
{
rRefObj.TakeObjNameSingul(rName);
rName.Insert(sal_Unicode('['), 0);
rName += sal_Unicode(']');
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
void SdrVirtObj::TakeObjNamePlural(XubString& rName) const
{
rRefObj.TakeObjNamePlural(rName);
rName.Insert(sal_Unicode('['), 0);
rName += sal_Unicode(']');
}
void operator +=(PolyPolygon& rPoly, const Point& rOfs)
{
if (rOfs.X()!=0 || rOfs.Y()!=0) {
USHORT i,j;
for (j=0; j<rPoly.Count(); j++) {
Polygon aP1(rPoly.GetObject(j));
for (i=0; i<aP1.GetSize(); i++) {
aP1[i]+=rOfs;
}
rPoly.Replace(aP1,j);
}
}
}
void SdrVirtObj::TakeXorPoly(XPolyPolygon& rPoly, FASTBOOL bDetail) const
{
rRefObj.TakeXorPoly(rPoly,bDetail);
rPoly.Move(aAnchor.X(),aAnchor.Y());
}
//#110094#-12
//void SdrVirtObj::TakeContour(XPolyPolygon& rXPoly, SdrContourType eType) const
//{
//}
////////////////////////////////////////////////////////////////////////////////////////////////////
USHORT SdrVirtObj::GetHdlCount() const
{
return rRefObj.GetHdlCount();
}
SdrHdl* SdrVirtObj::GetHdl(USHORT nHdlNum) const
{
SdrHdl* pHdl=rRefObj.GetHdl(nHdlNum);
Point aP(pHdl->GetPos()+aAnchor);
pHdl->SetPos(aP);
return pHdl;
}
USHORT SdrVirtObj::GetPlusHdlCount(const SdrHdl& rHdl) const
{
return rRefObj.GetPlusHdlCount(rHdl);
}
SdrHdl* SdrVirtObj::GetPlusHdl(const SdrHdl& rHdl, USHORT nPlNum) const
{
SdrHdl* pHdl=rRefObj.GetPlusHdl(rHdl,nPlNum);
pHdl->SetPos(pHdl->GetPos()+aAnchor);
return pHdl;
}
void SdrVirtObj::AddToHdlList(SdrHdlList& rHdlList) const
{
SdrObject::AddToHdlList(rHdlList);
}
FASTBOOL SdrVirtObj::HasSpecialDrag() const
{
return rRefObj.HasSpecialDrag();
}
FASTBOOL SdrVirtObj::BegDrag(SdrDragStat& rDrag) const
{
return rRefObj.BegDrag(rDrag);
}
FASTBOOL SdrVirtObj::MovDrag(SdrDragStat& rDrag) const
{
return rRefObj.MovDrag(rDrag);
}
FASTBOOL SdrVirtObj::EndDrag(SdrDragStat& rDrag)
{
return rRefObj.EndDrag(rDrag);
}
void SdrVirtObj::BrkDrag(SdrDragStat& rDrag) const
{
rRefObj.BrkDrag(rDrag);
}
void SdrVirtObj::TakeDragPoly(const SdrDragStat& rDrag, XPolyPolygon& rXPP) const
{
rRefObj.TakeDragPoly(rDrag,rXPP);
// Offset handlen !!!!!! fehlt noch !!!!!!!
}
XubString SdrVirtObj::GetDragComment(const SdrDragStat& rDrag, FASTBOOL bUndoDragComment, FASTBOOL bCreateComment) const
{
return rRefObj.GetDragComment(rDrag,bUndoDragComment,bCreateComment);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FASTBOOL SdrVirtObj::BegCreate(SdrDragStat& rStat)
{
return rRefObj.BegCreate(rStat);
}
FASTBOOL SdrVirtObj::MovCreate(SdrDragStat& rStat)
{
return rRefObj.MovCreate(rStat);
}
FASTBOOL SdrVirtObj::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
{
return rRefObj.EndCreate(rStat,eCmd);
}
FASTBOOL SdrVirtObj::BckCreate(SdrDragStat& rStat)
{
return rRefObj.BckCreate(rStat);
}
void SdrVirtObj::BrkCreate(SdrDragStat& rStat)
{
rRefObj.BrkCreate(rStat);
}
void SdrVirtObj::TakeCreatePoly(const SdrDragStat& rDrag, XPolyPolygon& rXPP) const
{
rRefObj.TakeCreatePoly(rDrag,rXPP);
// Offset handlen !!!!!! fehlt noch !!!!!!!
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrVirtObj::NbcMove(const Size& rSiz)
{
MovePoint(aAnchor,rSiz);
SetRectsDirty();
}
void SdrVirtObj::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
{
rRefObj.NbcResize(rRef-aAnchor,xFact,yFact);
SetRectsDirty();
}
void SdrVirtObj::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
{
rRefObj.NbcRotate(rRef-aAnchor,nWink,sn,cs);
SetRectsDirty();
}
void SdrVirtObj::NbcMirror(const Point& rRef1, const Point& rRef2)
{
rRefObj.NbcMirror(rRef1-aAnchor,rRef2-aAnchor);
SetRectsDirty();
}
void SdrVirtObj::NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear)
{
rRefObj.NbcShear(rRef-aAnchor,nWink,tn,bVShear);
SetRectsDirty();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrVirtObj::Move(const Size& rSiz)
{
if (rSiz.Width()!=0 || rSiz.Height()!=0) {
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
// #110094#-14 SendRepaintBroadcast();
NbcMove(rSiz);
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0);
}
}
void SdrVirtObj::Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
{
if (xFact.GetNumerator()!=xFact.GetDenominator() || yFact.GetNumerator()!=yFact.GetDenominator()) {
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
rRefObj.Resize(rRef-aAnchor,xFact,yFact);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
void SdrVirtObj::Rotate(const Point& rRef, long nWink, double sn, double cs)
{
if (nWink!=0) {
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
rRefObj.Rotate(rRef-aAnchor,nWink,sn,cs);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
void SdrVirtObj::Mirror(const Point& rRef1, const Point& rRef2)
{
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
rRefObj.Mirror(rRef1-aAnchor,rRef2-aAnchor);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
void SdrVirtObj::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear)
{
if (nWink!=0) {
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
rRefObj.Shear(rRef-aAnchor,nWink,tn,bVShear);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrVirtObj::RecalcSnapRect()
{
aSnapRect=rRefObj.GetSnapRect();
aSnapRect+=aAnchor;
}
const Rectangle& SdrVirtObj::GetSnapRect() const
{
((SdrVirtObj*)this)->aSnapRect=rRefObj.GetSnapRect();
((SdrVirtObj*)this)->aSnapRect+=aAnchor;
return aSnapRect;
}
void SdrVirtObj::SetSnapRect(const Rectangle& rRect)
{
{
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
Rectangle aR(rRect);
aR-=aAnchor;
rRefObj.SetSnapRect(aR);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
void SdrVirtObj::NbcSetSnapRect(const Rectangle& rRect)
{
Rectangle aR(rRect);
aR-=aAnchor;
SetRectsDirty();
rRefObj.NbcSetSnapRect(aR);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const Rectangle& SdrVirtObj::GetLogicRect() const
{
((SdrVirtObj*)this)->aSnapRect=rRefObj.GetLogicRect(); // !!! Missbrauch von aSnapRect !!!
((SdrVirtObj*)this)->aSnapRect+=aAnchor; // Wenns mal Aerger gibt, muss ein weiteres Rectangle Member her (oder Heap)
return aSnapRect;
}
void SdrVirtObj::SetLogicRect(const Rectangle& rRect)
{
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
Rectangle aR(rRect);
aR-=aAnchor;
rRefObj.SetLogicRect(aR);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
void SdrVirtObj::NbcSetLogicRect(const Rectangle& rRect)
{
Rectangle aR(rRect);
aR-=aAnchor;
SetRectsDirty();
rRefObj.NbcSetLogicRect(aR);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
long SdrVirtObj::GetRotateAngle() const
{
return rRefObj.GetRotateAngle();
}
long SdrVirtObj::GetShearAngle(FASTBOOL bVertical) const
{
return rRefObj.GetShearAngle(bVertical);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
USHORT SdrVirtObj::GetSnapPointCount() const
{
return rRefObj.GetSnapPointCount();
}
Point SdrVirtObj::GetSnapPoint(USHORT i) const
{
Point aP(rRefObj.GetSnapPoint(i));
aP+=aAnchor;
return aP;
}
FASTBOOL SdrVirtObj::IsPolyObj() const
{
return rRefObj.IsPolyObj();
}
USHORT SdrVirtObj::GetPointCount() const
{
return rRefObj.GetPointCount();
}
const Point& SdrVirtObj::GetPoint(USHORT i) const
{
((SdrVirtObj*)this)->aHack=rRefObj.GetPoint(i);
((SdrVirtObj*)this)->aHack+=aAnchor;
return aHack;
}
void SdrVirtObj::NbcSetPoint(const Point& rPnt, USHORT i)
{
Point aP(rPnt);
aP-=aAnchor;
rRefObj.SetPoint(aP,i);
SetRectsDirty();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
SdrObjGeoData* SdrVirtObj::NewGeoData() const
{
return rRefObj.NewGeoData();
}
void SdrVirtObj::SaveGeoData(SdrObjGeoData& rGeo) const
{
rRefObj.SaveGeoData(rGeo);
}
void SdrVirtObj::RestGeoData(const SdrObjGeoData& rGeo)
{
rRefObj.RestGeoData(rGeo);
SetRectsDirty();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
SdrObjGeoData* SdrVirtObj::GetGeoData() const
{
return rRefObj.GetGeoData();
}
void SdrVirtObj::SetGeoData(const SdrObjGeoData& rGeo)
{
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
rRefObj.SetGeoData(rGeo);
SetRectsDirty();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrVirtObj::NbcReformatText()
{
rRefObj.NbcReformatText();
}
void SdrVirtObj::ReformatText()
{
rRefObj.ReformatText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FASTBOOL SdrVirtObj::HasMacro() const
{
return rRefObj.HasMacro();
}
SdrObject* SdrVirtObj::CheckMacroHit(const SdrObjMacroHitRec& rRec) const
{
return rRefObj.CheckMacroHit(rRec); // Todo: Positionsversatz
}
Pointer SdrVirtObj::GetMacroPointer(const SdrObjMacroHitRec& rRec) const
{
return rRefObj.GetMacroPointer(rRec); // Todo: Positionsversatz
}
void SdrVirtObj::PaintMacro(XOutputDevice& rXOut, const Rectangle& rDirtyRect, const SdrObjMacroHitRec& rRec) const
{
rRefObj.PaintMacro(rXOut,rDirtyRect,rRec); // Todo: Positionsversatz
}
FASTBOOL SdrVirtObj::DoMacro(const SdrObjMacroHitRec& rRec)
{
return rRefObj.DoMacro(rRec); // Todo: Positionsversatz
}
XubString SdrVirtObj::GetMacroPopupComment(const SdrObjMacroHitRec& rRec) const
{
return rRefObj.GetMacroPopupComment(rRec); // Todo: Positionsversatz
}
////////////////////////////////////////////////////////////////////////////////////////////////////
//BFS01void SdrVirtObj::WriteData(SvStream& rOut) const
//BFS01{
//BFS01 SdrDownCompat aCompat(rOut,STREAM_WRITE); // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
//BFS01#ifdef DBG_UTIL
//BFS01 aCompat.SetID("SdrVirtObj");
//BFS01#endif
//BFS01 // fehlende Implementation
//BFS01 rOut<<aAnchor;
//BFS01}
//BFS01void SdrVirtObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
//BFS01{
//BFS01 if (rIn.GetError()!=0) return;
//BFS01 if (rHead.GetVersion()>=4) {
//BFS01 SdrDownCompat aCompat(rIn,STREAM_READ); // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
//BFS01#ifdef DBG_UTIL
//BFS01 aCompat.SetID("SdrVirtObj");
//BFS01#endif
//BFS01 // fehlende Implementation
//BFS01 rIn>>aAnchor;
//BFS01 } else {
//BFS01 rIn>>aAnchor;
//BFS01 }
//BFS01}
//BFS01void SdrVirtObj::AfterRead()
//BFS01{
//BFS01 // fehlende Implementation
//BFS01}
const Point SdrVirtObj::GetOffset() const
{
return Point(0,0);
}
// eof