Files
libreoffice/include/svx/camera3d.hxx
Caolán McNamara bf2fca4897 add some SAL_WARN_UNUSED
Change-Id: I208ce526ab09c118709e82b0930db4502d5c5b76
2015-04-15 10:08:08 +01:00

79 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_CAMERA3D_HXX
#define INCLUDED_SVX_CAMERA3D_HXX
#include <svx/viewpt3d.hxx>
#include <svx/svxdllapi.h>
/*************************************************************************
|*
|* Camera derivative
|*
\************************************************************************/
class SVX_DLLPUBLIC SAL_WARN_UNUSED Camera3D : public Viewport3D
{
protected:
basegfx::B3DPoint aResetPos;
basegfx::B3DPoint aResetLookAt;
double fResetFocalLength;
double fResetBankAngle;
basegfx::B3DPoint aPosition;
basegfx::B3DPoint aLookAt;
double fFocalLength;
double fBankAngle;
bool bAutoAdjustProjection;
public:
Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
double fFocalLen = 35.0, double fBankAng = 0);
Camera3D();
void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
double fFocalLen = 35.0, double fBankAng = 0);
void SetViewWindow(double fX, double fY, double fW, double fH);
void SetPosition(const basegfx::B3DPoint& rNewPos);
const basegfx::B3DPoint& GetPosition() const { return aPosition; }
void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
const basegfx::B3DPoint& GetLookAt() const { return aLookAt; }
void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
// Focal length in mm
void SetFocalLength(double fLen);
double GetFocalLength() const { return fFocalLength; }
// Bank angle links/rechts
void SetBankAngle(double fAngle);
double GetBankAngle() const { return fBankAngle; }
void SetAutoAdjustProjection(bool bAdjust = true)
{ bAutoAdjustProjection = bAdjust; }
bool IsAutoAdjustProjection() const { return bAutoAdjustProjection; }
};
#endif // INCLUDED_SVX_CAMERA3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */