Files
libreoffice/include/svx/dlgctl3d.hxx
Stephan Bergmann 3ead3ad52f Gradually typed Link
Turn the Link class into a template abstracting over the link's argument and
return types, but provide default template arguments that keep the generic,
unsafe "void* in, sal_IntPtr out" behvior.  That way, individual uses of the
Link class can be updated over time.

All the related macros are duplicated with ..._TYPED counterparts, that
additionally take the RetType (except for LINK_TYPED, which manages to infer the
relevant types from the supplied Member).

(It would have been attractive to change the "untyped" LinkStubs from taking a
void* to a properly typed ArgType parameter, too, but that would cause
-fsanitize=function to flag uses of "untyped" Link::Call.)

Change-Id: I3b0140378bad99abbf240140ebb4a46a05d2d2f8
2015-04-30 10:20:00 +02:00

197 lines
6.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_DLGCTL3D_HXX
#define INCLUDED_SVX_DLGCTL3D_HXX
#include <vcl/ctrl.hxx>
#include <vcl/scrbar.hxx>
#include <vcl/button.hxx>
#include <svl/itemset.hxx>
#include <svx/svxdllapi.h>
#include <basegfx/vector/b3dvector.hxx>
class FmFormModel;
class FmFormPage;
class E3dView;
class E3dPolyScene;
class E3dObject;
enum class SvxPreviewObjectType { SPHERE, CUBE };
class SVX_DLLPUBLIC SAL_WARN_UNUSED Svx3DPreviewControl : public Control
{
protected:
FmFormModel* mpModel;
FmFormPage* mpFmPage;
E3dView* mp3DView;
E3dPolyScene* mpScene;
E3dObject* mp3DObj;
SvxPreviewObjectType mnObjectType;
void Construct();
public:
Svx3DPreviewControl(vcl::Window* pParent, WinBits nStyle = 0);
virtual ~Svx3DPreviewControl();
virtual void dispose() SAL_OVERRIDE;
virtual void Paint( vcl::RenderContext& rRenderContext, const Rectangle& rRect ) SAL_OVERRIDE;
virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
virtual void Resize() SAL_OVERRIDE;
virtual Size GetOptimalSize() const SAL_OVERRIDE;
void Reset();
virtual void SetObjectType(SvxPreviewObjectType nType);
SvxPreviewObjectType GetObjectType() const { return mnObjectType; }
SfxItemSet Get3DAttributes() const;
virtual void Set3DAttributes(const SfxItemSet& rAttr);
};
class SVX_DLLPUBLIC SAL_WARN_UNUSED Svx3DLightControl : public Svx3DPreviewControl
{
// Callback for interactive changes
Link<> maUserInteractiveChangeCallback;
Link<> maUserSelectionChangeCallback;
Link<> maChangeCallback;
Link<> maSelectionChangeCallback;
// lights
sal_uInt32 maSelectedLight;
// extra objects for light control
E3dObject* mpExpansionObject;
E3dObject* mpLampBottomObject;
E3dObject* mpLampShaftObject;
std::vector< E3dObject* > maLightObjects;
// 3d rotations of object
double mfRotateX;
double mfRotateY;
double mfRotateZ;
// interaction parameters
Point maActionStartPoint;
sal_Int32 mnInteractionStartDistance;
double mfSaveActionStartHor;
double mfSaveActionStartVer;
double mfSaveActionStartRotZ;
// bitfield
bool mbMouseMoved : 1;
bool mbGeometrySelected : 1;
void Construct2();
void ConstructLightObjects();
void AdaptToSelectedLight();
void TrySelection(Point aPosPixel);
public:
Svx3DLightControl(vcl::Window* pParent, WinBits nStyle = 0);
virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect) SAL_OVERRIDE;
virtual void MouseButtonDown(const MouseEvent& rMEvt) SAL_OVERRIDE;
virtual void Tracking( const TrackingEvent& rTEvt ) SAL_OVERRIDE;
virtual void Resize() SAL_OVERRIDE;
virtual void SetObjectType(SvxPreviewObjectType nType) SAL_OVERRIDE;
// register user callback
void SetUserInteractiveChangeCallback(Link<> aNew) { maUserInteractiveChangeCallback = aNew; }
void SetUserSelectionChangeCallback(Link<> aNew) { maUserSelectionChangeCallback = aNew; }
void SetChangeCallback(Link<> aNew) { maChangeCallback = aNew; }
void SetSelectionChangeCallback(Link<> aNew) { maSelectionChangeCallback = aNew; }
// selection checks
bool IsSelectionValid();
bool IsGeometrySelected() { return mbGeometrySelected; }
// get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
void GetPosition(double& rHor, double& rVer);
void SetPosition(double fHor, double fVer);
// get/set rotation of 3D object
void SetRotation(double fRotX, double fRotY, double fRotZ);
void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
void SelectLight(sal_uInt32 nLightNumber);
virtual void Set3DAttributes(const SfxItemSet& rAttr) SAL_OVERRIDE;
sal_uInt32 GetSelectedLight() { return maSelectedLight; }
// light data access
bool GetLightOnOff(sal_uInt32 nNum) const;
Color GetLightColor(sal_uInt32 nNum) const;
basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
};
class SVX_DLLPUBLIC SAL_WARN_UNUSED SvxLightCtl3D : public Control
{
private:
// local controls
VclPtr<Svx3DLightControl> maLightControl;
VclPtr<ScrollBar> maHorScroller;
VclPtr<ScrollBar> maVerScroller;
VclPtr<PushButton> maSwitcher;
// callback for interactive changes
Link<> maUserInteractiveChangeCallback;
Link<> maUserSelectionChangeCallback;
public:
SvxLightCtl3D(vcl::Window* pParent);
virtual ~SvxLightCtl3D();
virtual void dispose() SAL_OVERRIDE;
// react to size changes
virtual void Resize() SAL_OVERRIDE;
void NewLayout();
// check the selection for validity
void CheckSelection();
// bring further settings to the outside world
Svx3DLightControl& GetSvx3DLightControl() { return *maLightControl.get(); }
// register user callback
void SetUserInteractiveChangeCallback(Link<> aNew) { maUserInteractiveChangeCallback = aNew; }
void SetUserSelectionChangeCallback(Link<> aNew) { maUserSelectionChangeCallback = aNew; }
virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE;
virtual void GetFocus() SAL_OVERRIDE;
virtual void LoseFocus() SAL_OVERRIDE;
virtual Size GetOptimalSize() const SAL_OVERRIDE;
protected:
DECL_LINK( InternalInteractiveChange, void*);
DECL_LINK( InternalSelectionChange, void*);
DECL_LINK( ScrollBarMove, void*);
DECL_LINK( ButtonPress, void*);
// initialize local parameters
void Init();
void move( double fDeltaHor, double fDeltaVer );
};
#endif // _SCH_DLGCTL3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */